Post-launch Update #2
The second post-launch update for Colony Siege is now available! This update adds the most requested feature: full barrier control!
Also included is a significant Pounder buff, major rebalancing of the final mission, better alert sounds, and other fixes and improvements.
- Added option to toggle the Energy Barrier between two selected towers.
- Increased Pounder blast radius and other balancing.
- Improved "colony under attack" and "wave starting" alarm sounds.
- Optimized game loading code to reduce initial startup time.
- Darla: Reduced bonus requirement from 12 to 8 Spinner Traps.
- Chaos: Increased transport health, added additional player units, repair towers prioritize virus transport, and other balancing.
- Bosses will now only tolerate a certain amount of repathing.
- Fixed case where screen was shaking in Second Chance on ultra wide screen monitors.
- Switched to the latest Fmod sound library.
- Switched to the latest Microsoft C++ library.
- Other internal fixes to improve performance and stability, especially for large/complex missions.
- Added new Founders (welcome!)
Thank you so much for your comments, suggestions, and support. We will continue to closely monitor your feedback!
This announcement was originally published by Finifugal Games on Steam on Oct 7, 2020.
Open the original on Steam