Update 0.1.55 - Dealer Economy Rework, Bug Fixes
Hi everyone,
While working on the big update, we've made an economy balance update to the Dealer system in response to a very frequently requested change.
Dealer System Economy Rework
- We've changed dealer slots so that each holds at least 10 units per product. As a dealer's level increases, the number of units they can carry per product also increases.
- We're converting the system entirely to a pay-as-you-go model and moving it to a sales-share system. This way, you no longer have to pay all the money you earn from low-value or minor product sales toward the daily fee. At the same time, you won't have to pay money for nothing when you're not using your dealers.
- We've also reduced the hiring fee and bail-out fees.
- Dealers now automatically return to base after selling all items assigned to them.
- Arrest rates have been made more consistent.
Bug Fixes
- Fixed a bug that jammed workers, particularly one causing the LSD worker to freeze up.
- Fixed a synchronization bug that rarely occurred when LSD workers were collecting slug extract.
- Fixed a bug where the game got stuck on the loading screen due to the time not being saved.
What Is Next:
- Restocker Workers (almost done)
- Surprise huge major update (already done we are testing it)
- Worker tool/machine/pot/station assignment system
Got feedbacks or suggestions? Head over to our Steam Discussions or join our Discord to stay in touch:
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This announcement was originally published by Plan Dirty Games on Steam on Aug 25, 2026.
Open the original on Steam