Season 5 has begun!
Features
- Added a new game mode: Daily Challenge. Play a daily fixed-seed run that earns rewards.
- Significantly improved performance throughout the game.
- Removed the account Salvage limit.
- Adjusted the rating gain/loss to be less brutal/punishing at very high ratings.
- All ships now begin each battle with 8 stacks of Warp Dampening. Each stack reduces all damage taken by 10%, and one stack is lost every 2 seconds.
- Removed Hull Hardening's post-turn-10 item cooldown increase.
- Added text search and optional name labels to Trinkets in the Codex.
Starmap — coming soon
- The starmap is in active development. It is taking a bit longer than expected but should be ready soon.
Item balances
- Welding Laser cooldown and Electricity cost decreased slightly.
- Mining Laser cooldown and Electricity cost decreased slightly.
- Toxic Barrel cooldown now doubles after each activation.
- Chef's Cooking Pot base Fuel cost reduced to 1. Fuel cost now increases by 2 after each activation instead of 1.
- Dax, Contraband Runner poison transfer cooldown increased from 2s -> 2.5s.
- Conveyor Belt now charges only connected non-Crew items.
- Extra Potent Rust Nugget debuff resistance loss reduced from 12% -> 8%.
- Admiral Thorne, Sharpshooter cooldown reduced from 6s -> 5s.
- Gunner now charges connected weapons by 0.6s instead of 0.5s.
- Undercity Ghoul healing from poison and radiation increased from 5% -> 7%.
- Igor, Rust Glutton max hull gain increased from 15 -> 20.
- Igor, Rust Glutton base cooldown reduced from 3.5s -> 3s.
- Rocco, Drill Sergeant connected Crew charge increased from 35% -> 45%.
- Combat Medic's emergency ability Hull threshold increased from 20% -> 25%.
- General Gribbon, Mortar Master's connected Weapon damage and lifelink increased from 15% -> 20%.
- Radio Tower cooldown reduced from 5s -> 4s.
- Supply Crate cooldown reduced from 4.5s -> 4s.
- Ion Drive cooldown reduced from 5.5s -> 5s.
- Synthesizer Hull cost reduced from 3 -> 2.
- Magnetic Rounds lifelink increased from 40% -> 50%.
- Prickly Pear additional spike chance increased from 25% -> 40%.
- Titan Core hull gained per connection reduced from 4% -> 3%.
- Galvanized Plate Plating gained decreased from 2 -> 1.
New trinkets
- Twinfire Chip: While you have exactly 2 Weapon items, both charge +30% faster.
- Reactor Tap: Every 7s, gain 1 Electricity per Crew Member.
- Afterburner: While cloaked, Weapons deal +60% more damage.
- Smuggler’s Cache: Every 8s, gain 4 Ammo and 2 Fuel.
- Siege Mount: Weapon items gain +1 damage per 2 tiles they occupy.
- Cauldrite Plating: Gain 3 Armor whenever a Crew Member activates.
- Boarding Codes: Each Crew Member’s first activation inflicts 1 Hack on the enemy ship.
- Rogue Drone Processor: Crew Members charge 20% slower; other items charge +10% faster.
- Matter Exchanger: Restore 1 Hull per debuff removed.
- Venom Membrane: Convert 30% of incoming non-Poison damage into Poison on your ship.
Trinket balances
- Crew Pager now guarantees a Crew Member item in each of the first two shop rolls of the turn instead of only the first.
- Fitness Band healing chance increased from 70% -> 85%.
- Lost Package max ammo increased from 5 -> 10.
- Petri Dish hull-restored trigger decreased from 20 -> 15.
- Quartz Tipped Shells chance to gain 1 electricity on critical hit increased from 60% -> 75%.
- Orb of Symmetry Hull and damage bonuses increased from 16% -> 20%.
- Burnt Capacitor now fires a 50-damage lightning strike every 40 electricity spent, down from 50.
- Void Intake base cooldown reduced from 3s -> 2s.
- Focusing Lens focused-beam damage multiplier increased from 1.20x -> 1.30x.
Fixes
- Fixed Access Cards adding their doors more than once per 10 rerolls.
- Fixed resource bars extending beyond the HUD on Steam Deck.
- Separated 2v2 from All captains on the Leaderboard and made the 2v2 tab clearer.
- Fixed first-time 2v2 setup trapping players in the tutorial and blocking the room.
- Fixed Bionic Legs moving captains or failing to apply transferred gem bonuses to the allied ship in co-op.
- Fixed delayed co-op battle data causing partners to enter different fights or advance to different run states.
- Fixed reconnecting during co-op Ready rolling ships back to older builds without refunding gold spent on newer purchases.
- Fixed co-op ally ships not updating during build phases and restored active co-op rooms after restarting.
- Fixed battle outcomes sometimes disagreeing with the surviving ships, final Health, or combat log.
- Fixed Burn, Acid, and other effect damage being credited to the wrong co-op teammate in battle summaries.
- Fixed co-op Confirm actions sometimes stalling instead of completing.
- Fixed Crew Member progress being lost after using Mutation Chamber or Training Bay.
- Fixed Crew Member merges at the mutation limit discarding incoming mutations instead of replacing the oldest mutation.
- Fixed Debuff lifelink not restoring Health when radiation removed maximum Health.
- Exotic Goods no longer gains sell value when undoing a merge, keeping displayed gold in sync with the server.
This announcement was originally published by Iron Anchor Games on Steam on Sep 9, 2026.
Open the original on Steam