Season 6
Season 6 brings major new content to the DWTS ecosystem. I hope you enjoy!
Season 6 changes summary
- Added a new game mode: Constructed.
- Added a battle simulator.
- Added 14 new items.
- Added more cosmetic options.
- Split damage into 4 main damage types. Existing resistances have been restructured into these types as well.
- The turn 3 Unique shop can now be rerolled to get a different set of uniques.
- You can now have both a Co-op run and a non Co-op run saved at the same time.
- General item changes and balances.
Constructed mode
- Added Constructed mode. Build a ship within a fixed budget and fight other players’ builds for rewards. Choose between Frigate, Destroyer and Cruiser ship classes. Keep fighting until your ship is destroyed, then rebuild or try something different.
- All released items, captains and trinkets are available in Constructed without needing to unlock them first. You also get two free starter ships.
- Added a battle simulator to test builds against each other. Save and share your designs, or copy an opponent’s build to try it yourself.
Combat
- Nuclear Warheads now inflict Radiation equal to 10% of damage dealt.
- Reworked damage and resistances around Kinetic, Thermal, EM and Corrosive damage. Weapons show which types they deal. Armor is strongest against Kinetic and weakest against Corrosive.
- Reworked some item, explosion, and ship damage visuals.
Cosmetics
- Added more cosmetic options, including ship trails, and more item skin effects and previews.
New items
- Trench Cutter
- Impact Plate
- Factory Saw
- Crucible Furnace
- Vitriol Reaction Vat
- Munitions Press
- Induction Coils
- Sidewinder Pod
- Whisper Pod
- Trim Canard
- Riveted Canard
- Delta Canard
- Kite Sail
- Mantis Service Arm
Item changes
- Armor Forge: Reworked from converting Hull into Armor to gaining Armor equal to 15% of Corrosive damage dealt to either ship at base level.
- Harvested Organs: Upgrades a random crew member every 2 battles. Each upgrade costs Gold based on their rarity.
- Low Caliber Rounds: Grants +30% base charge rate, but projectiles deal 0.65x damage.
- Starfire Beam: Now also inflicts Burn equal to 30% of damage dealt.
- Bullet Capsule: Fires 4 bullets. Upgrades increase bullet count instead of damage.
- Dax, Contraband Runner: Transfers 10% of your Acid to the enemy.
- Necrotic Beam: Inflicts Acid equal to 30% of damage dealt at base level instead of having a chance to inflict Acid.
- Conveyor Belt: Gives inserted Freight a 20% base chance to activate again.
- R.I.B. Cage: Each projectile hit charges connected items' cooldowns by +0.2 seconds, with a 30% chance to gain 1 Rust. Charge and Rust use normal item scaling.
Item balances
- Ore Grinder: Armor gained per activation increased from 3 -> 4.
- Tungsten Bulwark: armor gained per activation increased from 20 -> 25.
- Armor Forge: repair per connected Crew increased from 2 -> 3.
- Masterwork Aegis: armor increased from 25 -> 30.
- Junkyard Saw: damage increased from 8 -> 9.
- Hoverboard: charge granted increased from 70% -> 80%.
- Tractor Beam: buff steal increased from 8% -> 10%.
- Galvanized Plate: debuff removal increased from 6% -> 8%.
- Merchant's Table: shop sale chance bonus increased from +25% -> +40%.
- Freight Engine: weight removed per activation increased from 1 -> 2.
- Crackling Core: lightning damage increased from 9 -> 10.
- Synthesizer: price reduced from 5 -> 4 Gold.
- Proton Laser: electricity cost reduced from 3 -> 2.
- Flamethrower: fuel cost reduced from 3 -> 2.
- Auto Cannon: accuracy increased from 75% -> 85%.
- Barrage Turret: ammo cost reduced from 4 -> 3.
- Striker Cannon: bullet damage increased from 3 -> 4.
- Rail Gun: damage increased from 16 -> 18.
- Rocket Thruster: fuel cost reduced from 4 -> 3.
- Banana: healing increased from 3 -> 4.
- Radar Dome: price reduced from 8 -> 7 Gold.
- Key to the Stronghold: price reduced from 6 -> 5 Gold.
- Signal Jammer: radar removed per activation increased from 3 -> 4.
Item fixes
- Fixed Pipe Blaster spending too little Armor and showing an incorrect bonus projectile count after upgrades.
- Clarified how Enriched Uranium turns into Weapons-Grade Uranium at 6 burst.
- Fixed Merchant's Wallet not increasing the chance of finding Unique items.
- Fixed Nuclear Reactor getting too much charge after turn 30.
- Fixed the charge shown in Senatorad Command Center’s battle log.
Battle and co-op fixes
- You can now have both a Co-op run and a non Co-op run saved at the same time.
- Fixed some battles incorrectly counting as losses.
- Restarting a battle no longer incorrectly unlocks Perfection or Pacifist.
- Fixed maximum health gains missing from battle stats.
Editing and control fixes
- Fixed issues with moving items during a mutation.
- Fixed the cursor getting stuck after switching from touch controls to the mouse.
- Undoing a merge now correctly updates item and crew rank icons.
- Fixed expired items staying in cargo after entering the shop.
Starmap development
- Starmap is still in development. Development effort is being split between a few different initiatives so there have been more delays here.
This announcement was originally published by Iron Anchor Games on Steam on Nov 2, 2026.
Open the original on Steam