The Harrower's talents
Hey Hunters!
Now that you know what the Harrower's innate ability is and got a look at a few active skills, let's talk about talents.
Talents are superior passives that really come into your build once your character is getting closer to its highest levels. They are quite versatile whether you want to specialize in one direction or mix up a bunch together, either common or class specific talents.
Today, we'll have a look at some of the Harrower's talents!
As we mentioned in the previous Devblog, aside from Wyrmling skills you will have a few options to keep your elements Unstable when using his innate ability! Talents are one of them.
This one reduces the duration of Unstable elements while increasing damage during the Unleashed state. Moreover, it can make all 4 elements become Unstable at once when using a cooldown skill!
Pretty handy.
This one is... uh?
Wh-?!
Be ready to scroll your skills' tooltips with this one!
Without taking the space on your grid, all your class skills gain bonuses to all common and uncommon modifiers while reducing their costs.
What nonsense is this? Symbiosis cheat!
Be ready to pull out a certain Ravenous Weapon if you want to enjoy some of these talents on other classes...
There is still more to unveil about Instability , along additions that will benefit every character, but that will be for another day,
Please note these values reflect development work and may be updated later on for balancing reasons.
That's all for today!
Which one will you choose? We hope you're eager to discover more about the Harrower! As usual, thank you so much for your continuing support on Dragonkin .
If you’d like to join your fellow Dragon Hunters, or speak directly to us (the devs), make sure you head on over to our Discord.
This announcement was originally published by Eko Software on Steam on Sep 24, 2026.
Open the original on Steam