Weekly Status Report
Weekly Progress for Patch v0.8
Attention: All changes are for the upcoming v0.8 build.
Simulation, Strategy & Management
- Added 19 events to Event window for all Manage Village actions [WIP]
- Added localizable text for all 19 new events [WIP]
- Added new interactable "random roll system" for Event window
- Added "aftermath" logic to some Manage Village actions
- Added vassalage logic
- Added declare war logic
- Added villages being hostile towards other villages
- Added networking setting war state (untested)
- Added gaining happiness through food distribution (untested)
- Added losing happiness through missing food (untested)
- Added 9 diplomacy research tree talents (untested)
- Added buildings using selected trade good (untested)
- Added networking ransoming leader / lord (untested)
- Added village guards using armor depending on military distribution
- Added guard equipment level depending on military distribution
- Changed that names of lords are highlighted in Event window
- Changed static text area to scroll area in Event window + scroll animation
- Fixed losing resources when exceeding cap (untested)
- Fixed not being able to revive leader after defeating all enemies in village
- Fixed village attacking multiple invaders at once in overworld simulation
- Fixed siege troops no longer entering village they came from
- Fixed villagers being mean to player when village is vassal of player
- Fixed not updating region / enemy colors in overworld when war state changes
- Fixed assault troops attacking each other
- Fixed alliance troops attacking camps that are too far away from target village
- Fixed floating text spawning at wrong position
- Fixed alliance troops moving back to where they came from on a new day
Guard armor now depends on military spending
This announcement was originally published by Dreameffect Entertainment on Steam on Nov 5, 2026.
Open the original on Steam