Developer Update: Major Improvements & Future Roadmap!

Hello everyone!
I’m Noxen, the lead and solo developer of the game.
After the incomplete demo I put out for Steam Next Fest—which I tried my best to rush out in time, but unfortunately couldn't finish completely—I’ve reworked and improved a massive amount of things up to this date. Here is a breakdown of what’s been done and what’s coming next!
What's New & Changed So Far
- Complete UI Overhaul: I completely remade the user interfaces from scratch. (Disclaimer: I’m a developer, not a UI designer, so it might still look a bit rough around the edges, but I plan to keep polishing it!)
- New Lobby & Settings System: The lobby system has been completely rebuilt. We now have a cleaner, more streamlined settings menu accessible both from the main menu and in-game.
- Lobby Privacy Settings: Added a new dropdown setting allowing you to set lobbies to Public, Friends Only, or Private (Invite Only).
- Save File & Class Selection System: Replaced the old, buggy in-game class swapping system. Now, you create/select save files and choose your character class right when creating a new save.
- Credits Section: Added a Credits menu to acknowledge and show appreciation for everyone who contributed to the project.
- Character & Animation Reworks: In-game character models have been reworked from top to bottom, featuring higher-quality animations.
Next Demo Update (Coming in a Few Days or in a Week)
I am currently working hard to finalize the new demo version, which will feature 3 playable classes:
- Tank (formerly Warrior)
- Warrior
- Mage
Right now, I am actively focusing on polishing the inventory system, item pickup mechanics, mob loot drops, the blacksmith, and guild features. Once these are implemented and the remaining bugs are squashed, the new demo will go live!
Roadmap to Early Access & Beyond
Immediately following the new demo release, my main priorities will be:
- Adding Character Stats & Leveling Systems
- Implementing a Skill Tree
- Expanding Quest Variety
Once these features are locked in, the Early Access launch is targeted for late July / early August!
After the Early Access release, I’ll continue cleaning up bugs and polishing the UI. Once that’s handled, my very first major update will be adding a 2nd Dungeon!
Thank you all for your patience, support, and feedback as I build this game step by step!
This announcement was originally published by QuartXone Studios on Steam on Jul 22, 2026.
Open the original on Steam