Update: Core Mechanics & Early Access Timeline!

Hello everyone, Noxen here!
I am happy to announce that the foundation for our core mechanics is finally set up!
The Attribute (Stat) System and the Skill Tree have been successfully integrated into the game. Just to be completely transparent: the skill tree isn't massive just yet. For the initial Early Access launch, I am only adding a few passive skills to get things started. And as a quick reminder, these features are being saved exclusively for Early Access, so you won't see them in the current demo.
What's next? For the next few days, I will be entirely focused on polishing the "game feel"—making sure the combat is satisfying, the movement is fluid, and everything feels responsive.
After that, I'll be doing one final bug-fixing pass and making the last UI adjustments.
Once those final touches are done (and assuming no major unexpected issues pop up), Dungeons & Animals will launch into Early Access by the end of this month at the latest!
We are on the final stretch. Thank you all so much for sticking with me, testing the demo, and showing your support.
See you in Early Access soon!
Noxen
This announcement was originally published by QuartXone Studios on Steam on Aug 12, 2026.
Open the original on Steam