Fairtravel Battle CCG

Post-Launch Update 3

Flaming Torch Games

These are the patch notes for the 3rd update since Early Access launch!

I apologise for any of you who got your save data corrupted! There are some situations when the game profile will fail to load, and be replaced with a brand new profile. This update adds some protections to prevent save corruption!

Feel free to use the in-game shop code "Lelo" (without quotes) to quickly recover your collection! (Requires internet access to redeem)

Slow Updates

I also apologise for taking so long with updates. This has become a huge update that improves or fixes a lot of things, but I think I'm taking too long, so I will be posting devlogs and smaller updates from now on instead.

I will do my best to do better. Thank you for your patience!

I will be posting a roadmap post soon so you can have an idea of what will be coming to the game!

Main Changes

  • Updated card art for Sul Quillcroft (Hero) and Raphael, the Wayfinder. Both cards will have their old art unlockable as card styles or other cosmetics they already had.
  • Game matches are now recorded locally as a text file for debugging. There's the possibility for a replay system in the future!
  • Drafting is now simulated with 4 CPU players.
  • Draft "players" are smarter when picking cards.
  • Updated to Unity 6.6, which improved performance a lot!
  • CPU players are slightly smarter at deciding how to deal damage and do combat
  • You can now set your deck as a random selection
  • Added protection to certain bad states that could corrupt player profiles (like bugged mods)
  • Custom Game Modes now support choosing which card rarities you can use in a deck (or which rarities appear in the Explorer game mode)

Card Changes

  • Fixed Whispering Book not resetting its effect when cancelling playing a card
  • The Painter can't target itself anymore, and has 3 health (down from 5 health)
  • Numbing Sphere now costs 4 cost (up from 3 cost)
  • Bloom now costs 2 Life (up from 1 Life)
  • Back to Nature now makes the controllers of the destroyed cards draw cards
  • Solar Eclipse now costs 3 cost (down from 4 cost ) and is no longer Unique
  • Explorer's Map now increases the draw cost by 1 cost until end of turn for each time the effect triggers in a turn
  • Crustacean Celebration now summons a crab follower token on deploy
  • Hunt now destroys followers that cost 2 cost or less (down from 3 cost)
  • Souls' Eruption now deals damage based on destroyed followers since the player's last turn

Multiplayer Changes

  • Server game data verification should be more reliable
  • Private Lobby timers can now be adjusted on the dedicated server's commandline

UX Changes

  • Improved Collection screen performance
  • Added warning when dragging a card that can only be activated
  • Fixed Strength counters when a card moves zones
  • Added sound when matchmaking lobby is filled up (and when it's no longer full)
  • Added text on matchmaking lobby so you know you're waiting for more players
  • CPU lobbies no longer use the Ready checkboxes
  • Damage indicators look better now
  • Adjusted card reminder sizes
  • Minor UI design improvements

Modding Changes

  • You can now override card names without breaking server compatibility
  • Added a modding documentation launch option that opens a local copy of the modding documentation site
  • Added a page about card characteristic overrides
  • Player-specific unique limitations can now be overriden through card effects. This allows for a card to allow, for example, for "dual wielding" weapons!
  • HelperScripts.SpellOnPlay no longer requires specifying the target count
  • Added --assets-path commandline option to specify where to load mods and the loading order list from
  • Added improved Override system
  • Added support for deckbuilding tags to cards that let you change deckbuilding rules

This announcement was originally published by Flaming Torch Games on Steam on Oct 10, 2026.

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Fairtravel Battle CCG

$14.99card-battler · deckbuilding

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