Patch Notes #150 - Fishing Preview
A Detailed Look at Fishing in Fantasy Online 2! Hey everyone, Dino here!
We've been hard at work on one of our biggest new gameplay systems coming to Fantasy Online 2 — FISHING!
This isn't going to be your typical click-a-button-and-wait fishing experience. We've been developing an entirely new system featuring different fishing regions, collectible fish, specialized equipment, progression rewards, and plenty of surprises along the way.
Today, we're giving you a more detailed look at what you can expect when fishing arrives in FO2!
Six Unique Fishing Regions Not every fish belongs in the same pond! Fishing will take players across **six different regions**, each featuring its own environment, unique fish, specialized equipment, and fishing faction.
Freshwater — The Riverbound Every great angler has to start somewhere! Freshwater fishing introduces players to the basics before they venture into more dangerous waters.
Ocean — Tide Chasers Trade the peaceful rivers for open waters, where an entirely different collection of aquatic creatures awaits.
Lava — Emberline Anglers Who said fishing requires water? Grab your heat-resistant equipment and prepare to cast into lakes of molten lava!
Frozen — Glacial Fleet Bundle up! These freezing waters are home to some unusual fish that have adapted to the cold.
Deep Sea — Trench Trawlers Venture into the depths, where strange creatures lurk and the fishing becomes increasingly challenging.
Infested — Murkwalkers Not every fishing destination is somewhere you'd want to swim. These contaminated waters contain some truly bizarre discoveries.
Each region introduces new challenges, with fishing becoming progressively more difficult as players explore the world.
Over 100 Fish to Discover! Across all six regions, players will have 108 unique fish to discover and collect!
Fish are divided into five rarity categories: - Common - Uncommon - Rare - Epic - Exotic
Some fish will be relatively easy to find, while others will require the right preparation, equipment, and a little luck. We're keeping most of the fish a mystery for now. After all, discovering something you've never seen before is half the fun! And yes, we've hidden some particularly unusual catches out there.
Fishing Minigame Fishing in FO2 is about more than having the right equipment. Once you've hooked a fish, you'll need to successfully reel it in using our new fishing minigame!
Players will need to carefully time their actions to wear down their catch while avoiding damage to their fishing line. Different fish will present different challenges, and some will be significantly harder to catch than others. There will also be different fishing speeds, giving players the opportunity to take a more controlled approach or attempt something a little faster.
Build Your Perfect Fishing Setup We're introducing five different equipment categories:
Fishing Poles : Your most important piece of equipment, determining which fishing regions you can access.
Hooks : Improve your fishing capabilities and help you tackle more difficult catches.
Bait : Different fish have different tastes! Experiment with your bait to discover what attracts certain species.
Lures : Additional equipment that helps improve your fishing setup.
Fishing Lines : Strengthen your setup and prepare yourself for tougher encounters. Over time your line is consumed requiring you to equip more when the line runs out.
Each region features its own equipment collection, and players will have opportunities to experiment with different combinations.
We don't want every player using the exact same setup. Finding combinations that work for your fishing goals will be part of the experience!
Fishing Progression & Rewards Catching fish is only the beginning! Players will be able to contribute their catches to a collection tank to earn points toward fishing progression.
As you advance, you'll unlock new rewards and equipment to help you explore more challenging fishing regions. More difficult and rarer catches will contribute additional progression points, rewarding players who take on greater challenges.
Whether you're casually fishing or working toward becoming a legendary angler, there will be plenty of reasons to keep casting!
Your Personal Fishing Codex With so many fish to discover, you'll need somewhere to keep track of everything! The Fishing Codex will serve as your personal fishing encyclopedia, allowing you to track your discoveries and collection progress. You'll be able to view information about fish you've discovered, including their size ranges, values, and other useful details.
Players will also be able to track their personal catches, including their smallest and largest specimens! Think you've caught an impressive fish? Your Codex will help you keep track of that achievement.
More Than Just Fishing - Future Plan We're also working on additional content to make fishing feel like a meaningful part of the FO2 world.
Some of the features we're exploring include: - Cooking — We want to give fish the power to create unique meals you can consume for unique effects! - Taxidermy — Turn memorable catches into decorative displays for your home.
We're particularly excited about giving players more ways to show off their accomplishments through the housing system coming in the future!
Just the Beginning! Fishing is something we've wanted to bring to Fantasy Online 2 for quite some time, personally I've been working on fishing concepts since I joined the FO2 Development team, and we're excited to finally share some of what we've been working on.
Our goal is to make fishing a rewarding activity that players can enjoy alongside the rest of FO2, whether you're collecting every fish, experimenting with equipment, completing quests, or simply enjoying a relaxing break from combat.
So get your fishing poles ready. There's a whole new world waiting beneath the surface! As always, thank you all for your continued support, suggestions, and feedback!
— Dino
Disclaimer: All content shown or discussed is currently in development and is subject to change before its official release in Fantasy Online 2.
Gamer’s Patch Notes
Bug fixes
- Fixed nearby players stopping short or freezing on detours.
- Fixed WASD stops and direction changes placing your character a step too far, including on high-refresh screens, when attacking, clicking or using skills while moving, and when switching directly to the opposite direction.
- Fixed NPC loading failures causing empty areas or logouts; monsters, quest givers and quest markers now load together, and failed downloads keep retrying.
- Fixed unavailable inventory items and buyback entries failing to recover after item downloads, including stuck Retry buttons and loading messages.
- Fixed slow mail collection delaying other players and improved Broker item and coin refunds after interruptions.
- Fixed invalid deeds stalling Market sales and improved inventory safety after interrupted housing transactions.
- Fixed returning to Mirabella Meadows neighborhoods after reconnecting or leaving an empty area.
- Fixed invisible obstacles and incorrect borders in Mirabella Meadows plots, and objects shifting or buttons flickering during plot editing.
- Fixed focused quests disappearing from the tracker when space was tight.
- Fixed clicking distant loot doing nothing; characters now walk safely into range before collecting it.
- Fixed the view shifting sideways when walking between connected maps on wide screens.
- Fixed in-game bug reports failing to send.
- Fixed the chat filter blocking harmless game terms, everyday phrases and neutral identity words.
- Fixed missing Bonko ticket icons, Wacko’s name and quest translations, Morning Star being mislabeled as a staff, and the names of the Reanimated Crypt Guard and Crypt Guard Halden.
- Fixed Feed scrolling stopping at empty pages, stale likes and errors after failed actions, shifting photos and buttons, duplicate like or follow notifications, and profiles flashing or shifting when opened; recent profiles now remain visible while refreshing.
- Fixed clipping and alignment problems in custom skin title bars, chat, column headers and dropdowns, including the selected choice moving out of place.
- Fixed Minimal-based custom skins switching to Classic when their artwork was unavailable.
- Fixed appearance updates hiding live enemies or making damage numbers disappear.
- Fixed the Refresh button in fishing donation windows failing to load missing reward item information.
- Fixed quest navigation changing your target after you selected a different one.
- Fixed mouse or touch presses staying active after switching away from the game.
- Fixed the game failing to start when skins changed during loading.
- Fixed some returning characters being unable to attack or use skills because their movement never reached the server.
- Fixed skill presses on mobile and controllers switching your target away from the boss you were fighting.
- Fixed players sometimes becoming invisible to everyone else on their server after a quick reconnect, which also showed them as "Party member" plus a number in parties.
- Fixed crafting windows getting stuck on "Loading…", and crafts you had just started briefly showing "Craft" again, when the server was slow to answer.
- Fixed a rare disconnect when the friends list updated.
- Fixed crafting station titles appearing in uppercase when uppercase titles were disabled in your skin.
- Fixed Codex map searches missing banks or showing quest givers instead of objectives, and kept selected locations when opening Find.
Combat, quests and fishing
- Improved starting attacks while moving.
- Added character XP rewards for successful fishing catches, clearer bait and gear warnings before walking to pools, and fishing line colors matching the equipped line.
- Improved the first Noob Island quest: Fisherman Gorton handles his first quest’s offer and hand-in, opens the offer immediately, waits for Accept and Complete, and opens your backpack to show the rewards. Quest givers now offer their next quest immediately after a hand-in.
- Added Guardsman Otto at Noob Island's eastern front line, so you can hand in the quests for the swordsmen, the Evil Guards and Evil McBadGuy on the way north instead of walking back to camp. Evil guarding evil and Evil Escape now open at level 7, and Captain Pete's quest at level 5.
- Improved Noob Island guidance: after a hand-in in town leaves you with nothing to do, footprints lead you to the nearest quest giver who still has work for you.
- Added Noob Island delivery quests linking the General, Old Lady McGee and Farmer Gunter to the next quest giver in town, and Guardsman Phil to Guardsman Warren.
- Added a Fish tab to the Codex with undiscovered silhouettes, catch counts, personal size records and best catch quality, plus research details shared with fish item tooltips.
- Improved fishing tooltips with shorter research hints, coin or gem sale values, and no duplicate shop pricing.
- Improved the Codex map with readable player, quest, NPC and travel markers, names, tap or hover details, a legend and filters.
Screenshots, Feed and Welcome
- Added character photo profiles opened from names or portraits in Feed and Welcome, with Rebirth and Ascension skulls beside character levels.
- Added Following and private Saved views, Follow and bookmark controls, and optional notifications that open new followers’ profiles.
- Improved For You recommendations using followed players, saved photos and recent likes, with fewer repeats and steadier loading and scrolling.
- Improved Feed with swipeable tabs, Popular as the default, refreshed posts and accurate timestamps.
- Improved Popular screenshot rankings to consider saves alongside likes and keep well-liked photos visible longer, with matching Welcome recommendations and community backgrounds.
- Improved cropped photo viewing and kept previews visible while full images load.
- Improved Welcome with continuous news and photos, direct links, screenshot voting and a /welcome command; it now appears once an hour when players are free.
- Improved Welcome shop cards with direct purchases and a shuffled mix of Battle Passes and recent Gemster items, plus the monthly exclusive item and a subscription shortcut for players without an active membership.
- Added a Screenshot skill with a one-minute cooldown and shorter screenshot links that work in chat.
- Added sharing of individual Codex mob progress cards to Feed, with confirmation before posting.
- Improved Feed by removing map links and photo pins.
Housing and gardening
- Added purchases for plots 2 through 6 in active Mirabella Meadows neighborhoods, with Plot 2 priced at 52,900 coins.
- Added artwork and placement support for three new houses and nineteen outdoor decorations, plus a Housing item category.
- Improved plot editing with drag-and-drop item placement and bag returns, Undo, easier object selection and continued editing after saving.
- Improved plot placement with 2-, 4- and 8-pixel snapping, grid and collision guides, roof overhangs and decorations placed closer to walls.
- Added recent sales to deed tooltips and a Property history window, plus the ability to discard inactive deeds without affecting the property.
- Added support for housing plots in regular zones and improved login loading so saved houses and decorations are ready when the map appears.
- Improved gardening with hold-and-drag tools, clearer crop feedback and corn growth visuals, plus two-hour carrots that stay watered through maturity.
- Added optional crop-ready notifications with the garden's plot address.
Other improvements
- Added and improved Menu Sounds for achievements, quest turn-ins, collected crafting results, banks, shops, equipment changes, social invitations, friendships, parties, joining or creating guilds, guild sorting, chat, Help, emojis and eye surgery.
- Added game announcement notifications in browsers and on Steam.
- Improved membership status updates across platforms after renewals, expiry and grace periods.
- Added right-click item selection for the Market sell slot while the Sell tab is open.
- Improved zone changes by preloading nearby zones’ NPCs and reducing their download size by about two-thirds.
- Improved startup on slow connections: the game now downloads quest text only for your language, a fraction of the data it used to, and loads another language's quest text when you switch languages.
- Improved game updates so changed artwork, maps and text load reliably.
Steam
- Steam: Fixed disappearing mouse pointers, a crash when closing the game and Gem Note purchases staying unavailable after a temporary loading failure.
- Steam: Fixed the Gem Shop's Steam inventory failing to load when the Steam client stopped responding, which blocked sending items to Steam and retrieving them.
- Steam: Fixed items disappearing when sending them to your Steam inventory failed; failed transfers now return by mail.
Mobile and CrazyGames
- Mobile: Fixed earlier loading attempts interrupting a new game load. Added recovery that can restart the app and offer Resume after persistent Android graphics failures.
- Mobile: Restored the joystick and big skill buttons as the starting controls, including on CrazyGames; Touch to Move remains in Settings.
- Improved CrazyGames so desktop and phone keep their own controls, camera zoom, interface scale, skill bar rows and FPS counter settings.
- Mobile: Added a Frame Rate option for supported fast-screen Android phones, with a 60 fps default and choices up to the screen’s maximum rate.
- Mobile: Improved graphics compatibility on Snapdragon Galaxy S20, Note20, Z Fold2, Z Flip 5G and Tab S7 devices running Android 13.
- Mobile: Improved community backgrounds with Popular’s Hot ranking and support for short screenshot links.
- Improved the CrazyGames launcher with rotating backgrounds, clearer character and world selection, mobile-style spacing and controls, and support for all ten game languages.
- Fixed CrazyGames launcher backgrounds changing unexpectedly with reduced motion and recovery buttons becoming unreachable in short windows.
- Mobile: Fixed launcher recovery losing your character and server selections, and added a server-status loading indicator.
- Mobile: Fixed the Android chat keyboard reopening after dismissal or closing immediately after opening, including when tapping skill buttons or chat.
- Mobile: Fixed the iPhone and iPad Paste menu no longer appearing in chat. Press and hold the chat field to paste again, while taps still place the cursor where you touch.
- Mobile: Fixed failed game-file downloads not being stopped cleanly before retrying.
- Mobile: Improved audio stability when starting and playing music on iPhone and iPad.
Custom skins
- Added custom skin colors for selected chat-input text and for the Friends icon when the Friends panel is open.
Skin Studio
- Skin Studio: Added six example skins: Voidglass, Neon Coast, Fantasy Online Classic, Candlewrought, Fieldmark and Realmguard.
- Skin Studio: Expanded previews with Feed posts and profiles, Following and Saved, skinnable Save photo artwork, the Quest Log’s Abandon button, focused chat text, typed Market prices and the NPC loading-failure banner.
iPhone & iPad: (Update in the TestFlight app)
Android: (Update in the Play app)
P.S. - I've had OpenAI Codex and Claude Code working together on the FO2 Database, Skin Studio, and Steam Bridge for the past several months. They've done around 80% of the development work on these three projects, and they'll keep improving all three over time as needed. Pretty wild!
This announcement was originally published by Pixel Games LLC on Steam on Oct 31, 2026.
Open the original on Steam