Fantasy Online 2

Patch Notes #151 - Fishing

Pixel Games LLC

FISHING

Where will my journey start? In Crab Coast near the river right of town! A new NPC greets you on the riverbank ready to hand over a Wooden Fishing Rod, Bait Worm, and Basic Fishing Line if you can help them fight off the Skelechops!

You'll also be given a Teleport Book as a reward! Claim this book and use it to freely teleport back and forth to Driftwood!

Driftwood Driftwood is the fishing village where you'll get fishing quests, story, new gear from the fishing factions and re-up on fishing line when it snaps!

Fishing Line Make sure you always have enough fishing line with you! Head to Driftwood and the fishing line shop to purchase more. If you run out you can't fish!

Achievements New achievements are here with fishing! - Collect # of total fish - Collect 3, 10, 15, 18 unique fish from each of the 6 fishing regions - 6 new factions all rewarding their 6 achievements for each rank

For more info check out our Fishing Preview post here: https://www.patreon.com/FantasyOnline2/posts/patch-notes-150-173909420

Patch Notes - Added 108 Fish - Added all fishing poles, hooks, tackle, bait and lines - Added Driftwood (DW) - Added NPCS to DW - Added Quests and Shops to DW

Gamer’s Patch Notes

Fishing and Fish Codex

Added Spacebar recasting after a manual fishing cast. Moving or taking another action ends the shortcut.

Improved the fishing minigame with a more compact fight display and a separate percentage showing remaining fishing line condition.

Improved fishing catch notifications with longer display times, new weight and length records, shorter personal-record tooltips, and corrected notification backgrounds and overlapping notices.

Fixed fishing cast handling when bags are full.

Fixed the fishing Reel button responding when released instead of when pressed.

Added Shift-click fish donations and replacement-line warnings in All chat.

Improved Fish Codex research progression: preferred bait unlocks after 5 catches, weight ranges after 10, and length ranges after 20. Weight now appears before length to match personal records.

Added support for fishing quests requiring specific fish species or specimen sizes, with matching quest fish protected from accidental sale or donation.

Added fishing achievements for total catches and unique regional fish discoveries, including credit for previously recorded catches.

Added Market trading restrictions for fish, bait, and fishing equipment.

Fixed the Piranha and King Salmon aquarium quest requirements, and corrected fishing quest counts and instructions across supported languages.

Fixed fishing while mounted so the fishing rod is displayed correctly instead of allowing characters to fish without a visible rod.

Combat and quests

Improved targeted skill casting so range is checked when casting begins. Moving out of range afterward no longer cancels an accepted hit.

Fixed /target requiring a second Enter when the complete target name was already typed.

Improved Gorton's first quest so the scarecrow kill finishes before Complete appears, the crab quest offer waits briefly after equipping the starter stick, and the quest card stays centered instead of shifting beside the backpack.

Added a skippable starter-stick equipment guide after Gorton's first quest, with an Equip button and one-tap or one-click equipping of the highlighted stick.

Improved Noob Island's automatic quest offers and hand-ins so bags are closed when they would cover the quest window, and the reward bag closes after the starter-stick guide finishes.

Reduced Gorton's Cracking Shells quest requirement from 5 crabs to 2.

Fixed Noob Island's army quests appearing at two guards. Guardsman Otto has been retired, and Guardsman Warren once again gives and accepts all four quests.

Fixed Farmer Gunter's, Old Lady McGee's, and Guardsman Phil's letters sometimes not arriving when bags were nearly full. The letters now arrive as normal quest rewards.

Added a Skull-Warming Invitation from Paul and Lori after completing the Giant Skele Skull quest, guiding players toward Guardsman Phil.

Fixed quest banners covering open quest windows. Banners now wait until the window closes, and ready-to-complete banners no longer reappear after the quest is completed.

Clarified Taunt's description to explain that it only pulls monsters that track hate.

Controls, chat and interface

Added customizable keyboard bindings under Settings → Controls, with primary and alternate keys, conflict warnings, and updated hotbar labels and tooltips.

Added customizable mouse bindings, including middle and side mouse buttons, modifier combinations, and matching shortcut labels.

Fixed mouse bindings activating from presses started outside the game or from pen and touch input, and restored hover updates and fresh presses after switching windows.

Fixed characters continuing to move after a touch or pointer input was canceled.

Fixed a remaining extra movement step when switching quickly between mouse movement and WASD.

Added Up/Down-arrow recall for recently sent chat messages and commands.

Improved stat allocation with a preview of the resulting stat totals and the number of points Apply will spend.

Added a Compare with Equipped Items setting, disabled by default on phones, with automatic gear comparisons that account for both ring and trinket slots, two-handed weapons, off-hands, and currently worn rings.

Improved equipped-item comparisons with green and red stat differences, corrected fishing line colors, touch-screen scrolling that no longer snaps back, and item prices displayed on one line when space allows.

Fixed Bank window resizing leaving too few item columns, shifted item rows, and unnecessary scrollbars after enlarging the window.

Fixed inventory item loading getting stuck after a temporary display error.

Fixed sold-item icons missing from Broker payment mail.

Fixed custom skins unexpectedly reloading or reverting when unrelated settings were saved.

Corrected Bandage's description to explain that it is consumed on use.

Housing and world improvements

Added wheat, corn, tomatoes, pumpkins, and cabbages to housing gardens, each with distinct growth stages and harvests.

Fixed in-game screenshots omitting plot editing controls, gardening controls, and harvest feedback.

Improved Driftwood's scenery and corrected its collision boundaries.

Audio

Added five randomly varied fishing cast sounds and five bobber splash sounds, with positional volume that makes sounds quieter as players move farther away.

Added a sound when catching a fish rated one star or higher.

Enabled Game Sounds by default for new players while preserving existing saved preferences.

Expanded Menu Sounds to the Collector, Market, Broker, crafting, barber, and fish donation windows, including successful Collector transfers and fish donations.

Fixed Battle Pass and Welcome Shop purchases playing the buy sound when blocked by full bags or insufficient currency.

Items and localization

Added Goldfish Mount artwork for the monthly subscription reward, along with missing names and descriptions in all supported languages.

Added missing translations for new fishing gear, fish, Carnival quests and NPCs, and Driftwood characters, quests, and quest items across supported languages.

Corrected the Noobfish fishing spot name and the Tilapia and bait instructions.

Performance and online services

Improved skill-information loading on slow connections. The game now downloads skill text only for the selected language at startup and loads another language's skill text when switching languages.

Improved first-time loading by eliminating approximately 2 MB of unnecessary font-image downloads from the language picker and unused backup downloads for menu and fishing sounds.

Fixed the first-time language picker occasionally closing, resetting, or loading indefinitely when settings synchronized from another device. Selecting a language during a slow initial load now begins downloading it immediately.

Fixed the game sometimes failing to load in most languages while new quests were being added.

Fixed loading retries getting stuck on a cached server error after the service had recovered.

Improved account security for website and mobile sign-ins.

Fixed Patreon rewards failing to arrive after multiple subscription upgrades within the same month.

Expanded AWS EC2 storage from 8 GB to 20 GB, increasing available free space to approximately 16 GB.

Cleaned obsolete kernel configurations and package caches, and audited unnecessary system software.

Upgraded the game server from Ubuntu 24.04 LTS to Ubuntu 26.04 LTS.

Database website

Fixed public Database map links breaking after content updates.

Fixed Database updates for fishing items with no fishing level requirement or zero fishing line capacity.

Steam

Steam: Fixed custom skin artwork failing to load when opening additional game windows.

Improved security when linking Steam accounts through the website.

Fixed Steam account linking on the website returning a server error when Steam was slow to respond.

Mobile and CrazyGames

Mobile: Added Continue with Steam sign-in, allowing players to access their Steam account's characters on their phone without requiring ownership of Fantasy Online 2 on Steam.

Mobile: Fixed Android Steam sign-ins failing to finish when the app restarted while Steam was open.

Mobile: Added a Steam Inventory tab to the Gem Shop for players who own Fantasy Online 2 on Steam, allowing collectible deposits into Steam and withdrawals of Steam items to in-game mail. Ownership is rechecked whenever the game connects.

Mobile: Improved the Steam Inventory tab so bags open above it, allowing items to be dragged directly into the deposit area.

Mobile: Fixed Market and Broker text fields losing keyboard focus when tapped.

Mobile: Redesigned sign-in and loading screens for smaller phones, with shorter button labels, an email icon, Steam listed second, and Apple sign-in shown only on Apple devices.

Improved the CrazyGames sign-in screen with the game's artwork and name, the number of players online, and a clearer Log in with CrazyGames button.

Fixed CrazyGames occasionally reporting that accounts were unavailable on the current domain for signed-in players, with a Reload button for recovery.

iPhone & iPad: (Update in the TestFlight app)

Android: (Update in the Play app)

P.S. - Sign in with Steam is not yet available on mobile.

P.P.S. - Farming will launch with the first phase of housing.

This announcement was originally published by Pixel Games LLC on Steam on Nov 7, 2026.

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