FortressCraft Phoenix - Social Media is a pain in the backside
So things are progressing really well, and my first playthrough of the game end-to-end as a network client is going well.
Just so you know, all of the fun stuff happens on Discord. I used to be able to use tools to update all the socials, but they require payment or have had their API kneecapped. I'm a one-man-band, and just flitting between Twitter and BlueSky and Steam and Facebook and Rediit to post each small update would take up more of my day than the actual work! As I've said a million times before, I'm a game programmer who ended up having to run a company accidentally; I'm no good at social media, I hate doing it, I hate blowing my own trumpet about how brilliant my game is and how you should all love it. I do like pasting pictures of whatever is going right (or wrong!) on Discord, taking up 0.5s of my time, so I can get back to programming. This post alone has taken upwards of 10 minutes to sort out, prep, write, get the images and artwork sorted AND I had to do it twice for Phoenix and Evolved! #hate Once we enter Early Access (gulp - not long left now!), I will be forced to split my time between Steam and Discord. I'll hate it (Thanks Valve for making it a really terrible place to be where I have very little control over my OWN game's page!), but I'll do it. For you. For Science.
This announcement was originally published by ProjectorGames on Steam on Nov 8, 2026.
Open the original on Steam