Patch Notes: v2.0.0-beta.5969 (Beta)
FEATURES
Battle Reports
- Every battle report has a new look and falls inline with the Weekly Reports in terms of look and feel. Quests, raids, garrison skirmishes, siege bouts and Surface Breach rooms all report as a dispatch on parchment, with the captain's account of the fight, a wax seal pressing the outcome and the season's painting behind it.
- The report has six tabs: Overview, Party, Debrief, Contributions, Battle Log and Spoils. Keys 1 to 6 pick a tab. The Battle Log keeps Watch the battle, the full log, Momentum, Key Moments and the Captain's Log. Spoils lists the gear, pages, materials and gold line by line.
- The old MVP Spotlight and Chemistry sections are gone.
World Bosses
- Facing a World Boss now opens a sortie, set up like a Surface Breach: The Briefing, Who goes and Line and orders. FIGHT on the World Boss card and its marker on the map both open it.
- The Briefing shows the boss's current stage, what it fields, what the next stage brings, what a win gives and a read of your force. Who goes lets you send anyone from one hero to thirty, starting from your Tower thirty. Anyone who can't go is grayed out with the reason.
- Line and orders sets the formation on the boss's arena and the raid doctrine shared with the Tower. The force is for this fight only, so your Tower thirty stays as you left it.
- The World Boss card now reads Ready while anyone who hasn't faced the boss this week could still ride out.
- After you defeat the Tower, the Tower Loadout's line previews the World Boss arena instead of a floor. With no World Boss around it says so.
Multiplayer
- Co-op leagues now run joint jobs. On a quest or raid, "Open a Joint Job" lets heroes from other guilds in your league take seats beside yours. The league fights the job at the next turn and your heroes stay home until then.
- NOTE: This is new tech, so there are bound to be bugs, but this is SUPER sick. Let me know how it feels and I'll keep working on expanding this functionality.
- Joint Tower assaults on the co-op front open the same way. A guild gets one strike on the front a week, solo or joint.
- Co-op leagues can also Call a Raid Group on the World Boss: thirty seats for heroes from every guild in the league. Each guild on a winning group gets its own full purse, loot and badges, nothing split, as long as it seated at least five heroes.
- A short squad on the league World Boss or the co-op Tower front now fights at reduced strength. A full squad is unchanged.
- Competitive leagues don't run joint jobs yet, I'll add that this week.
- League CCL legs, the league Crown Cup and guild duels are now fought on the hex board, like single player. Close fights are less certain than before. Duel replays still show the exact fight the server ran.
- Star effects count in leagues too, so the power you see is the power the server fights.
Stars & Astrology
- The Dossier has a new Chart tab. It draws the hero's sun, moon and rising sign on a star wheel and your best Astrologer interprets it for you. A more skilled Astrologer opens more of the reading. Without one the signs still show, but you won't get much helpful information.
- NOTE: Astrologers are now a lot more important, since unit behavior is completely tied to these 3 astrological indicators.
- Each hero's rising sign now gives them a temperament that leans two of their stats a little in battle. The Chart tab shows which.
- A skilled Astrologer now softens the morale hit of a hard moon. An Expert or Master also seats partymates by sign, easing friction and strengthening harmony between signs. It shows in chemistry as "Astrologer's counsel".
- The Stargazer's Forecast now follows the season's sun. A hero whose sign it favors reads well and one it opposes or squares gets a warning.
- The Chart tab names the week's sky events, including the Blood Moon and a new Eclipse Afterglow week.
Quests & Raids
- Summoner quests are live on the board. About one plain job in eight now posts as "Summoner · Destroy the Source": something at the back keeps calling more foes and destroying it ends the fight.
- Raids now draw from twice as many sites per category, each with its own alarm text. Elimination and exploration raids bring bosses that fit the place: a wurm at the Bogwyrm Nest, the dead at the Drowned Barrow, etc.
- Newer quest types get their own briefings and the weekly feed adds field reports per quest category, plus a setback line when a job goes wrong.
- The board mixes more job types. Townsfolk post a wider spread of work and each season leans toward its own jobs: escorts in spring, delves in summer, hunts in autumn and rescues in winter.
- A cleared or failed hunt, lair, hold or delve can post a follow-up on the next board: a second stage after a win or the problem grown worse after a loss. The card names the original job.
- Four quest modifiers now change the fight itself. Foul Weather sends the party in a little worn with mud on the field. Fresh Breach weakens the warband but adds an elite. Full Moon makes undead and fey stronger and the quest card warns you. Local Guide lifts the threat fog.
Rapport
- Before a word with a hero, the talk card now shows A Little Advice from your people. Your Astrologer says which approach the hero's stars favor. A Bartender or your Commander can name one of the hero's hidden traits once they know them well enough. The camp card also lists what you've learned about the hero so far.
Heroes & Dossier
- The Adventurer Dossier now shows everything the roster side card shows: roles, injury details, party, second ability, flaws and Amends, morale drivers, records, career timeline and averages, scouting verdict, contract notes, former guild, the full activity log and the tag editor.
- The Bestiary gains a Bosses tab. The Tower section lists every floor boss your guild has felled. The World Bosses section keeps every boss you've fought, with best level, clears and keepsakes.
- The Bestiary also splits into tabs for Creatures, The Warlords and Breach Legends.
BALANCE
Armory
- Constitution and Vitality on gear now properly raise the HP a hero actually fights with.
- Auto-Equip, Optimize, Fill and every other automatic gear pass now rank gear by what it does for the hero in battle (damage or healing per hit, how much of each hit they block and HP). Your heroes may pick different gear the first time you run them.
- An improvement synergy's bonus now counts once. Some improved weapons were getting it three times. Existing gear is corrected when you load your save.
Map & Combat
- Tower Hero of the Day no longer goes to the Tank almost every time. Tanks earn credit for damage they soak, the same as on quests and raids.
Custom Difficulty
- Switching Rapport off no longer releases a promise due at this End Week, so switching off can't dodge it. Later promises are still released.
QUALITY OF LIFE
Saves
- The opening menu has a new MANAGE SAVES button. It lists every save slot and lets you lock, unlock or delete each one. Deleting asks first and also removes the Steam Cloud copy. Locked slots can't be deleted.
Armory
- The Dossier's In battle box shows what each stat counts for in a fight. The gear compare now has an HP row.
- The Replacing compare judges a swap by the hero's fight numbers instead of total stat points, so an "Upgrade" means they actually fight better. Picking gear for an empty slot shows the same preview.
- Gear shows its progress toward specialization and Soul Bond, with a Soul Bonded badge once bonded.
Interface
- The week letter opens faster after End Week. The screen no longer freezes for a few seconds while the game saves.
- The week letter's Adventurers tab lists each hero's stat gains and new OVR under a level-up, plus training gains. Siege and Surface Breach level-ups show there too.
- Gear and materials in the week letter and the battle report open a hover card with their details. Hovering Income or Expenses lists the week's top streams.
- The dossier's Attributes radar gets a Base / With gear switch.
- The World Boss card shows your thirty's power and the likely outcome. Its War Table card shows its level, ROVR and weeks left.
- A World Boss's secondary bosses, such as the Ashen Stag's Phoenix, now draw larger than ordinary foes in battle.
- Sage's Wisdom has a new entry on when adventurers retire and whether you get a warning. It now opens above the retirement ceremony, which links to the staff roles guide.
- The Factions Wire's Oldest first / Newest first switch is now one arrow toggle.
Language & Translation
- More of the game is translated: the battle viewer, the hero card's career blocks, Tower tier names, the Armory's Replacing panel and item panel, vendor countdowns and material names in reports. Turkish and Dutch/French each get a wrong-language word fixed.
BUG FIXES
World Bosses
- The Tower's Muster and Loadout stay open after the Tower falls, so a conquered Tower can still set the thirty for a World Boss.
- World Boss fights now use the formation you set. Before, the thirty marched in the default muster.
- A World Boss hover card no longer floats over the battle or the sortie screen.
- The Bestiary and Trophy Room keep the full World Boss record, so an old keepsake no longer shows as owed again.
War Table
- The week letter's Treasury line now compares with the week before instead of always reading "▲ 0".
- Threats now go by a short name ("The ridge drake strikes your patrol") instead of a mid-sentence phrase.
- Plan the week labels heading to one region no longer pile up. Season flecks stay on the board and the briefing strip no longer covers the map's buttons.
- Faction request pins now sit on their town and open a card on hover or hold.
- Margin notes now follow your guild when it joins or leaves a league.
Quests & Raids
- Summer Dungeon Delve quests now properly pay their seasonal reward bonus.
- Quest risk labels now agree everywhere: the card, the Deployment panel, the Muster card, the picker and the Tactician all read the same odds, including War Table holds.
- A raid launched late in the year counts only against that year's raid limit.
- A reopened raid report no longer counts a raider who later left the guild among the fallen.
Heroes & Dossier
- A hero who joins by signing, trade, a league bid, the Academy or a faction letter now starts counting toward a damage or healing Drive right away.
- The Slayer, The Champion and The Renowned Callings now fill their progress bar as a hero nears any of their roads.
- A hero's rising sign no longer changes when they graduate, get traded or move between guilds.
- Ambition goals that count gold or standing now show thousands commas. So does "XP to next level".
Staff & Buildings
- A foreman or overseer who mulls over an offer and then accepts it now actually signs and gets to work.
- A staff applicant who mulled your offer now declines if the post was filled in the meantime. You can no longer end up with two Receptionists.
- Wage talks with a retiring hero now remember your earlier offers. Repeat a stale offer and they take it as an insult.
- A retiree who turns down the staff terms no longer loops you back to the ceremony.
- A hero whose contract lapses at a garrison post now leaves the post.
- Scouts away on a training trip no longer show as idle.
- Right-click Scout on a recruit now queues them with a busy scout instead of doing nothing.
- The Tactician's active operations line now counts raids and faction contracts, not just quests.
Map & Combat
- Archers stepping back out of melee no longer kite onto a hazard tile. Replays say a ranged hero "holds the line" instead of calling it hemmed in.
Interface
- A week that crashes now opens the classic report with its error banner instead of a letter that read as a quiet week.
- Hero moment chips in a popped-out panel no longer leave the keyboard shortcuts dead.
- The battle report's Total row shows the party's damage taken.
- Academy trainee potentials now use the same colors as everywhere else.
- The level-up card no longer offers to keep level-ups in a week summary you switched off.
Markets & Trade
- Faction Vendor countdowns now count to the real restock week.
- Treasurer buy orders no longer count caravan cargo a waiting craft job will claim.
Rivals
- A Proving Ladder challenge withdrawn because the rival folded now gives back your season declaration along with the entry fee.
Multiplayer
- League duels and league Tower fights now count each hero's gear and class bonus in full.
- Deleting a save slot that holds a live league game now keeps a protected copy first.
- Heroes who level up on a joint job show up in the week's Leveled Up review.
This announcement was originally published by The Math Team on Steam on Oct 20, 2026.
Open the original on Steam