Update - Patch 0.1.2
Addressing performance, common bugs, QoL, and localization Performance
- Player characters cost much less: 20% more CPU performance measured in full servers
- More reductions in corpse costs
- Fixed hitches and FPS drops when entering areas with volumetric fog
- Optimized weather transition cycle on Krynky
- Textures and VRAM optimization across all maps, with the most measured boost on Izium Plant
Bots / PvE
- Fixed bot spawn queue stall causing low bot PvE population. Patch 0.1.1 shipped a bug where only 2 bots spawned per wave.
- Hardened cases of bots trapped in spawn
- An aborted bot FPV sortie now drops a safe dud instead of a live drone over its operator.
Movement / character
- The character no longer stops dead on curbs, chamfers, pipes, logs, and spiky rubble.
- Pain penalties: movement and carry limits now weigh mainly leg injuries. The cap is 12%, and severe pain is no longer counted twice.
- Landing trauma now uses the real drop height. Step-ups and vaults no longer cause false damage.
- Deploy reveal shield: you can't be hit while the deploy cover is still on your screen.
Weapons / FPV
- Fixed issue with M72/RPG-26 launchers can replay their shot.
- Right mouse button with an item in hands no longer aims the weapon.
- Player driver FPVs balanced to increase lethality of proximity hits
Vehicles
- Vehicle occupants can now be shot through glass and open doors.
- Steering oscillation: Wheeled suspension no longer receives two competing rotation streams.
- Voice in vehicles: push-to-talk no longer gets swallowed. Z toggles doors. Voice is out of the muffled cabin mix.
- Burning wrecks now deal real fire damage
Medical / inventory / stash
- You can drag a medical item onto a body part or a silhouette region to apply on a specific body part.
- Wide equipment grids fit beside their thumbnails. Small grids keep full-size cells.
- Ctrl+click moves items into the open inventory or stash. This works in the main menu, at friendly objectives, and in end-match recovery.
- Fixed an issue with vanishing stash items
- Inventory shortcuts work on a non-English keyboard layout. R rotates regardless of layout.
Clothing / visuals
- Emission removed from the identification tapes.
- Fixed textureless M65 icons.
- Mitigated issue with over-dark interiors across all maps when using Ray-Tracing
UI / settings / Localization
- Polish and Brazilian Portuguese enabled.
- Fixed bug with missing Chinese and Spanish localization
- Seeding banner: a PvP match waiting for opponents now shows a notice. It does not show in PvE.
- Friend-online toast spam at boot fixed.
- Queue faction in Contact now defaults to your profile side.
- Default FOV is 100.
- HUD scale setting now works.
- Radio issue on first deploy is temporarily off
This announcement was originally published by Deaf Tone Games on Steam on Oct 11, 2026.
Open the original on Steam