Build 90.3 – Faster Progression, Balancing & Fixes
Gameplay & Progression
In this update, our main focus was to make progression smoother, improve the pace of combat, and fix issues that could interrupt the overall experience.
- XP progression adjusted: increased the amount of experience gained to speed up player progression.
- Enemy health reduced by 25%: combat should now feel faster and more dynamic.
- Added Force Walk inside the Tavern.
- After defeating the Japendy Boss, Evolved Japendy will begin appearing in the Dam region.
- Early-game Avispas now drop loot that can be collected after they are defeated.
Combat & Balancing
Some enemies had their damage reduced to improve the difficulty curve during progression.
- Teju Uvixa: reduced damage.
- Poachers: reduced damage.
- Japendy: reduced damage.
NPCs, Shops & Economy
We expanded the selection of consumables available throughout the adventure.
Peter
- Added several new soups and food items to his shop.
Fahad
- Added new smuggled food and potions to his shop inside the Dungeon.
Dungeon & World
Gelicore – Ice Golem
- Manual saving is now disabled only inside Gelicore’s small Dungeon.
- This restriction applies exclusively to this specific area and helps prevent saves from being created in locations that could interfere with encounter progression.
Animations, VFX & Audio
- Armor Crafting: added a new sound effect during armor crafting to improve action feedback.
- Gelicore – Ice Golem: fixed visual effects that were not displaying correctly during combat.
General Fixes
- Valder – Path to Markus: fixed an issue where dying to Valder while heading toward Markus could block player progression.
- Avispas Quest: fixed an issue that prevented Markus from appearing at the end of the quest.
- Inventory: fixed a bug that could cause more than one item to be consumed in a single action.
Developer Message
We’re continuing to focus on improving the pace of progression and the overall combat difficulty.
With increased XP rewards, reduced enemy health, and damage adjustments to specific encounters, our goal is to make the journey feel smoother without removing the challenge from the most important fights.
We’re also continuing to fix progression issues and add small quality-of-life improvements to make the overall experience more consistent.
This announcement was originally published by Shed of Ideas on Steam on Nov 8, 2026.
Open the original on Steam