GONE Fishing

GONE Fishing 1.0 Preview! FULL RELEASE on OCTOBER 20th

GONE Studios

YO.... do I have some news for yall....

After 16 insane months, GONE Fishing is finally going into 1.0 with its full release this Tuesday at 06:30 EST (11:30 GMT/BST).

  • Since our Early Access Release 480ish days ago, my brother and I have brought to you all 227 updates- some great, some not so great lol, but it has been an absolute blast making this game for you all.
  • 1.0 is not the end for GONE Fishing; we will keep pushing out updates for as long as y'all keep playing the game.
  • We are gonna take a few days off starting Tuesday since it has been crunch time these past few weeks, but we will be back on Friday with a Halloween update for y'all.

Okay, interesting news Bigsexy.... So what are you giving us with 1.0???

There were three top priorities that were required to bring the game to a proper 1.0 state.

  • A proper ending
  • A new system for fishing progression
  • Stability

Proper Ending:

  • GONE Fishing now has a proper ending that will give you a feeling of both accomplishment and understanding of what your purpose is in this strange land.
  • Once you defeat the boss, you will unlock the MOBY and Jeremy Wade difficulty so you can become a true JeremyWade apprentice

Progression

  • We wanted a new system that allowed for customizable progression based on the player's choices.
  • The problem with the line/rod/sinker system is you don't ever interface with these upgrades once they are purchased, and they provide no real decision making from the player
  • The answer to this problem was trinkets. With 8 unique trinkets to choose and upgrade from, players can choose how they want to buff themselves and choose their own progression path. In addition, trinkets aren't just a passive buff. When the trinkets activate, you receive massive buffs, and you get to see how much they actually help you with progression.
  • Trinkets are a form of gambling, and the GONE Fishing player base is 100% gambling addicts

Stability

  • GONE Fishing has always been plagued with bugs and Jank, Jank can sometimes be excused for the comedy factor; however, there is no benefit or excuse to having countless bugs.
  • Some of the fixes are in this patch; however, ALOT of both major and minor bugs fixes were introduced with the smaller patches that came out in September and October.
  • In addition to the bug fixes, countless replication issues, networking optimizations, and game crashes were also fixed.
  • Stability is fundamental to an enjoyable experience, so I am proud to say this game has come A LONG way from our EA release, and it is now rare to encounter issues.

1.0 Content Overview:

  • Season 1.0 and new mythical fish
  • Final Boss level and Fight
  • New Trader and trinket system
  • New Arctic Creature
  • New Traps and new passive fish collecting system
  • New system for unlocking cosmetics via progression.
  • GONE FISHING MERCH???
  • Okay, no more spoilers.... just know there's more ;)

The 1.0 update has been in testing for close to 45 days now so most of the bugs, jank, and balance issues have already been taken care of thanks to our @betafish in discord. We love them fr. Thanks again for all the support you all have given, making GONE Fishing has been such an incredible experience, and me and my brotherr can't wait to ship this update to you all and continue the development of GONE Fishing.

I will see you soon

love you long tiime

This announcement was originally published by GONE Studios on Steam on Oct 18, 2026.

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GONE Fishing

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