Good Night, Knight

Alpha 14v9 update [beta branch]

RedEmber

Alpha 14v9 update is now live on the Steam's public beta branch.

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CHANGELOG SA14v9

HUD: * Added balance bar - If enemy is hit but isn't knocked back due to still having balance left, a bar at the bottom of the screen will show their remaining balance

Balance: * Improved damage reduction from blocking * Reduced stamina recovery speed when blocking * Walking while sneaking consumes a tiny bit of stamina * Slightly reduced Bedrock boss' health [395 > 384]

Entryway: * Fixed infinite food exploit

Items: * Increased duration of extraction portal [2200 > 2650]

Curses: * Curse of loss reworked

Equipment * Added Weightscale (Find it in Bedrock somewhere before the boss)

Audio: * Fixed Entryway combat and stealth tracks playing over each other

Misc: * Added sneaking sprites * Added water-ripple effect when objects fall in water * Battle notes last slightly longer [152 > 169] * Enemy sound-waves are now only sensed while out of combat * Made chests easier to open * Added grace-period to venus knight-trap after it damages the player * Fixed pots at room not making noise when destroyed * Fixed pillars position on an Entryway room * Made it much easier to get equipment/items that are laying on the floor, like for instance the diary * Fixed visual issue with Entryway buttons * Fixed instances where a Pouncer's attack would cause a crash * Fixed captain looking the wrong way sometimes in an Entryway event * Changed order in which some equipment is obtained through the campaign * Made it easier to see different dialogue from Lode

HOTFIX SA14v9.1

* Possible fix for a crash related to potion slots equipment

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Here's how to join the beta branch:

1- Right-click the game in your Library and click on Properties:

2- Click in Betas and then select the "in_development" branch on the drop-down menu:

This announcement was originally published by RedEmber on Steam on Feb 17, 2021.

Open the original on Steam
Good Night, Knight

$5.99adventure · dungeon-crawler

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