Alpha 14v9 update [beta branch]
Alpha 14v9 update is now live on the Steam's public beta branch.
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CHANGELOG SA14v9
HUD: * Added balance bar - If enemy is hit but isn't knocked back due to still having balance left, a bar at the bottom of the screen will show their remaining balance
Balance: * Improved damage reduction from blocking * Reduced stamina recovery speed when blocking * Walking while sneaking consumes a tiny bit of stamina * Slightly reduced Bedrock boss' health [395 > 384]
Entryway: * Fixed infinite food exploit
Items: * Increased duration of extraction portal [2200 > 2650]
Curses: * Curse of loss reworked
Equipment * Added Weightscale (Find it in Bedrock somewhere before the boss)
Audio: * Fixed Entryway combat and stealth tracks playing over each other
Misc: * Added sneaking sprites * Added water-ripple effect when objects fall in water * Battle notes last slightly longer [152 > 169] * Enemy sound-waves are now only sensed while out of combat * Made chests easier to open * Added grace-period to venus knight-trap after it damages the player * Fixed pots at room not making noise when destroyed * Fixed pillars position on an Entryway room * Made it much easier to get equipment/items that are laying on the floor, like for instance the diary * Fixed visual issue with Entryway buttons * Fixed instances where a Pouncer's attack would cause a crash * Fixed captain looking the wrong way sometimes in an Entryway event * Changed order in which some equipment is obtained through the campaign * Made it easier to see different dialogue from Lode
HOTFIX SA14v9.1
* Possible fix for a crash related to potion slots equipment
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Here's how to join the beta branch:
1- Right-click the game in your Library and click on Properties:
2- Click in Betas and then select the "in_development" branch on the drop-down menu:
This announcement was originally published by RedEmber on Steam on Feb 17, 2021.
Open the original on Steam