Gunnheim: Remastered

Gunnheim 2.0.1: Weapon balancing

SIEIDI Ltd

Thanks for playing Gunnheim: Remastered! This update rebalances the weapons so every pickup feels like a power boost without ending boss fights in seconds, and it adds some sounds that were missing.

Weapon balance

Weapon pickups were strong enough to melt bosses in a few seconds. All weapons are now tuned against your trusty Wolfsmiter, so each pickup is a powerful burst that matters without skipping the fight. Rarer weapons hit harder.

Want to discover the weapons yourself? Each change is hidden below, so you can choose to peek if you want.

  • Uzi: ammo 180 → 100
  • Plasma Shotgun: damage 24 → 10 per pellet, ammo 40 → 25
  • Minigun: damage 7 → 6, ammo 400 → 250
  • Lazer: damage 45 → 30, ammo 75 → 50
  • Lazer Rifle: damage 90 → 75, ammo 30 → 20
  • Acid Cannon: damage 60 → 40, ammo 50 → 30
  • .50 cal: damage 60 → 50, ammo 45 → 25
  • Shotgun: damage 20 → 10 per pellet, ammo 18 → 14
  • Rail Rifle: damage 120 → 85, ammo 30 → 22
  • Grenade Shotgun: damage 75 → 50 per grenade, ammo 8 → 6
  • Stationary Turret: damage 18 → 13
  • Big Brutha: damage 330 → 290, ammo 8 → 6
  • Crossbow: damage 300 → 250, ammo 9 → 7
  • Saw: ammo 9 → 6
  • Battle Rod: damage 18 → 11, ammo 250 → 275, reach doubled
  • Railgun: damage 700 → 425
  • Bazooka: damage 600 → 340
  • Grenade Launcher: damage 600 → 340
  • Mortar: damage 400 → 210, ammo 10 → 11
  • Serpent: damage 250 → 135, ammo 16 → 19

Bosses

  • The Hermit is tougher: health 3,000 → 4,500

Sound

  • The Zerker now has footsteps.
  • The Saw's blades make their hit sound again, like in the original.
  • Fixed Stationary turrets missing sound

Visuals and fixes

  • The Battle Rod's zap reaches as far as its new range.
  • The Hall's lights now all cast their shadows.
  • Lighting and build improvements behind the scenes.

This announcement was originally published by SIEIDI Ltd on Steam on Oct 26, 2026.

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Gunnheim: Remastered

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