Patch v1.25.13.3b (Beta channel)
Something something, to join to beta test it go to the game's properties settings and pick beta_unstable, ya know the drill.
This beta update brings a rework of Mission 8, Mission 8 was, and still is very important.
However, the traversal was rather confusing and not fun on the first play-through.
Therefore, to fix its many issues it has been reworked. This beta update also brings a few other small things, which are listed below.
- Added a visual effect for collecting crystalized blood. I want to add it to the rest of the collectibles also.
- Can't get on rails in combat anymore to prevent some issues.
- Camera shake should no longer depend on the framerate. (Might be a bit too strong now. Let me know.)
- Minor CPU performance improvements in some areas.
- Fixed an issue where the weapon material switch (to highlight the attack) didn't work on a specific enemy.
- Fixed a small issue where some breakable objects were not visible because I have stupid and forgot to set their layer mask to be visible in the camera.
Mission 5:
- Re-enabled co-op gates for Mission 5's rework, because I forgot.
Mission 6:
- Added the co-op gates to the reworked version, because I forgot.
Mission 8:
- Reworked the layout to remove backtracking.
- Many areas are now optional. The Mission itself is now also bit more vertically structured.
- Entirely different visuals, I believe it looks a lot more polished.
- Many dialogues are now optional, the game will tell you when they can be activated.
- Invisible walls have been removed. (...with the exception of mission boundaries.)
- Old version of Mission 8 is available in Extras. For those who liked the original layout.
Known issues:
- The level finish time score is still the same for mission 5, 6 and 8, working on it.
- CT orbs are obsolete for traversal, moving them around.
This announcement was originally published by Kirillian on Steam on Jul 19, 2026.
Open the original on Steam