Heroes of Science and Fiction

Post-release update #9

Oxymoron Games

Hello everyone! Summer - time of vacations is upon us (at least here in Europe), but even if we are planning to spend some time outside soon, preferably with cold drink in hand, we present you another smaller update. Check it out and have a nice summer! Next post will hopefully bring some news about upcoming DLC.

Changes:

  • BattleArena - New challenge - Wager aura coins and fight the strongest enemy commander.
  • The Arena - New multiplayer map for 2 player quick skirmish - level up your commander, select your army and fight!
  • The energy that will be spent by the player's commander in the quick battle is now shown
  • In-game manual pages (exploration, base, commander, combat) are now localized
  • Unit detail panels now auto-size and scroll passive/special ability text (commander, commander meeting and combat cards)
  • Burn effect now shows a message (localized) when it causes a skipped turn
  • Improved ability casting by AI in combat - better targeting, improved ability selection
  • Updated audio mix; map object sounds now audible across the full width of the screen
  • Retreat confirmation button now reads "Retreat" instead of "OK"
  • Colored markers for units hiding underground
  • Resolution scale now adjustable under the pause menu
  • (Sovereign Fleet campaign) mission 2 False Mother army growth raised; mission 4 first orbital bombardment delayed one turn

Typhon Planet DLC:

  • Conquest screen polish: fading title shadow, updated completion badge and icon, refreshed destination pin colors, and a main menu store banner
  • Fixed completion badge showing when the DLC is not installed
  • Fixed DLC maps not displaying outside conquest mode

Optimizations:

  • Editor UI and manual panels are now instantiated on demand, removing several thousand always-loaded game objects
  • Fog of War rework: FOW textures are now global shader properties, improving performance
  • Fixed texture leaks in the Fog of War layer and the minimap

Fixes:

  • It was possible to transfer all units to a garrison using split stack feature
  • Scenarios sorting by name was not working correctly on localized map names
  • Upgraded Beholder: wrong long-distance range, crash when using the targeting system, and losing the Bloodlust extra turn to secondary beams
  • BlastWave pushing everyone the same direction instead of from the center; fixed description; no damage when pushing a unit into something
  • Acid Cloud affecting your own units
  • Craborg doing nothing when hit the same round it should attack while berserk
  • Burn effect almost never causing a turn loss
  • Status effect visuals breaking when units morph/transform
  • Feint not deactivating the currently active unit
  • Global unit generation cycle modifiers not working
  • Quick battle ignoring base defenses; spent energy not written back to the commander; retreat from quick battle
  • F1-Cracker giving no XP when it self-destructs
  • Night Weavers not joining (with pheromones) when set to never join
  • Killing a teleportman could allow a commander to teleport onto a tile with a pickable
  • Triffid Root did not generate triffids when the commander was visiting base
  • Mines and hidden turrets briefly visible at the start of the siege
  • Interactive object highlights activating during the AI turn
  • "Reach orbit" and "Master Negotiator" achievements awarded incorrectly
  • Old School Hazard mode not applying in custom scenarios
  • Camera and aspect fixes: wrong FOV at 1600x1200, base camera lens shift and FOV, planet screen jumping at low frame rate, right panel shadow scaling on narrow screens
  • Base recruitment catalog opening the wrong unit card; action selector reopening instead of closing; army panels not refreshing after "restore army changes"
  • Fast cast ability icons usable during tactics
  • Tooltips mislabeling always-join units as "friendly"
  • Negotiator skill not working correctly with Lure and Holo Scarecrow
  • Victory screen was not shown in some cases
  • (Multiplayer) In the first round, all players were shown resources of the host player
  • (Multiplayer) Casting Summon creature globetrotter ability breaks network game
  • (Multiplayer) Possible crash if commanders in multiplayer have planned long paths
  • Assorted text, tooltip and typo fixes across localizations

This announcement was originally published by Oxymoron Games on Steam on Jul 16, 2026.

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Heroes of Science and Fiction

$29.99fantasy · grand-strategy

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