HUNGER

Missive XVIII - After the End: Our First Developer Podcast

GOOD FUN CORP

Hello Living,

Welcome to After the End, our new developer podcast!

In our first episode, Bence, our Head of Community & Social, sits down with Max, HUNGER’s Game Director, to talk about the game’s development, your Closed Beta feedback, and what comes next.

We start with the inspirations behind HUNGER, from classic RPGs to its Gothic setting, and explore why we’re building an Extraction RPG around long-term character progression.

Then we get into some of the biggest topics you raised during the Closed Beta: combat and weapon balance, movement and vaulting, matchmaking, and the experience for newer players. Max also discusses audio and performance improvements, alongside our plans for Early Access and future content, including new maps, weapons, and endgame activities.

Thank you again to everyone who took part in the Closed Beta and shared their thoughts. These conversations are another way for us to explain our decisions and keep your feedback part of HUNGER’s development.

Let us know what you think of the first episode and which questions you’d like us to tackle next. We’re also planning future live episodes on Twitch and YouTube , where we can answer your questions on air.

See you after the End!

GOOD FUN CORP

Wishlist HUNGER to follow the journey:

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This announcement was originally published by GOOD FUN CORP on Steam on Nov 5, 2026.

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HUNGER

combat · early-access

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