Patch #1.4.0.0
Patch 1.4.0.0
DISCLAIMER : This update resets your mission progress and safehouse progress . Your inventory and stash are not wiped!
Patch 1.4.0.0 is our biggest update yet. It brings a brand-new map, Outskirts, further improved RED:FOR AI, a new wave of operations runs across every map: airdrops, convoys you can take out with an airstrike, and a boss convoy roaming Delta at night. The campaign gets new story missions, and every map now has an in-raid trader and a secure container. Movement and gunplay got a big pass, with tactical sprint, low ready, high mantling, reworked recoil and overhauled scopes. On top of that come a new medic system, a new food and drink system, and an overhauled inventory.
New Content
- New Map: Outskirts
- New Delta Interiors – explore and loot new building interiors, and use previously blocked-off routes
- New Story Missions (3 main + 2 side quests)
- New Operations: Airdrops & Convoys on all maps (call in an airstrike with the laser rangefinder)
- New In-Raid Traders & Secure Container on every map
- New Boss Convoy on Delta (night only)
- New Character Models for AI and traders, plus selectable player appearances
- New Medic System: new status effects (heavy bleeding & fractures), new visual effects, new medic items for treatment, reworked quick heal
- New Food & Drink System
- New Utility: smoke, gas & flash grenades, plus throwing bullets to distract the AI
- New Tactical Sprint & Low-Ready Stance
- New High Mantling (and climbing onto rocks)
- New Laser Rangefinder (LRF)
- New Terminal Hacking with a hacking device
- New Interaction Animations (placing bombs, jammers, accepting operations...)
- New Item Cases: ammo, attachment, item, key & intel, medical, weapon
- New Barter Items (20+)
- New Reworked Loot Placement with loot zones
- New Tablet (GCPS) & Mission Interface
- New Music & many new contextual voice lines
- New Frame Generation for AMD, NVIDIA & Intel
- New Intel XeSS upscaling
- New LPVGI global illumination option
- New First-Person Weapon Shadows
- New Localization: German, Simplified Chinese, Russian, Korean, Japanese, Spanish
- New Infil Point Selection – choose where you enter the raid
- New Weapon FOV Setting & Colorblind Mode
- Overhauled RED:FOR AI – fully rebuilt AI with a new AI Director, cover, searching, aiming and squad behavior (see below)
- Overhauled Inventory: backpack rolling, item swapping, vicinity container, stash search, bulk selling, split by amount, mixed ammo types in one magazine, armor protection level shown on items
- Overhauled Recoil & Weapon Balancing
- Overhauled Scopes
- Overhauled Armor Wear – worn armor no longer falls apart in a few hits
- Improved Lighting without Lumen
- Improved Ambient Sounds, Reverb & Gunshot Tails
- Improved Performance/Optimization & Loading Times
- Reduced Game Size from ~80 GB to 40 GB
RED:FOR AI
- New AI Director – manages every bot from one place, including how many go after you at once, for pacing and performance. Most of the bots' work now runs off the main thread.
- New Cover System – built for huge numbers of bots and much faster. Bots can flank, hold overwatch, manoeuvre on you, or reposition to a new angle without advancing.
- New Searching – bots cover the ground you could be in as a team, with limits on how many hunt you at once. Bots that are shot at always come looking.
- Awareness – bots only know what the friendlies around them can see, and share it with their own side only.
- Avoidance – bots steer clear of grenades, gas and smoke clouds, and spots where friendlies died.
- Squad Movement – bots read where their friendlies are heading, handle tight corridors much better, and patrol in formations such as columns and wedges.
- Movement & Rotation – reworked with weight and inertia, so bots move and turn far more naturally. In open fights, they also sprint to new positions instead of only strafing.
- Slicing the Pie – bots work their way around corners while watching them, instead of walking straight through.
- Aiming – bots pre-aim corners and react faster when you appear where they expect you. A new aim system lines the weapon up exactly with the target, which also makes your own weapon line up properly with your camera.
- Weapon Handling & Friendly Fire – bots raise, lower and low-ready their weapons, and lower them when a friendly walks in front. Friendly fire is far rarer, but bots can still make mistakes.
- Grenades – bots now throw grenades (first version). Grenades can be turned off in the AI settings, and are off on Recruit.
- Senses – hearing and sight sharing between friendlies was rebuilt to be more accurate and much cheaper. Bots that hear the same enemy agree on one position.
- Flashlights & Lasers – rebuilt how bots detect flashlights and lasers.
- AI Settings – an expanded settings menu (including search limits and AI muzzle flash size) and shareable preset codes.
New Weapons
- KAC LAMG
- CMMG MK-47
- M14
- Norinco M305
- Kel-Tec RFB
- AS VAL
- VSS
New Attachments
- Aimpoint ACRO P-2
- Trijicon MRO
- Elcan SpecterDR 1.5x/6x
- Schmidt & Bender 1-8x24 PM II ShortDot
- Nightforce ATACR 4-16x42
- L3Harris NGAL
- Streamlight TLR-1 HL
- Dedicated AS VAL & VSS attachments
- Dedicated RPK & SVD attachments + new AK parts
New Gear
- Galvion Caiman Helmet
- IHPS Helmet
- Warrior Assault Systems DCS Rig
- Spiritus Micro Fight Chest Rig
- Ferro Concepts FCPC V5 Plate Carrier
- ALICE Pack
- Mystery Ranch 3 Day Assault Pack
- SSO Smersh Backpack
- L3 GPNVG-18
New Ammunition
- 9x39 SP-5
- 9x39 BP
New Medical Items
- Improvised Splint
- Aluminium Splint
- Compression Bandage
- CAT Tourniquet
- Adrenaline Injector
- Morphine Injector
- IFAK
- MFAK
- Saline IV
- Blood IV
This announcement was originally published by Games Of Tomorrow GmbH on Steam on Nov 4, 2026.
Open the original on Steam