Knights End

Updates for Patch #16 - New Weeping Angel behavior, AI Updates, Gained Honor UI

Knight Shift Studios

New Weeping Angel Mechanics

  • Damaging weeping will send it into its second phase
  • Weeping will teleport out of sight and come back to attack the player
  • After hitting them again after they come back they will be killed and fracture into pieces
  • Weeping will disappear if targeting a player inside the castle gates
  • Weeping will disappear instead of opening doors
  • Adjusted min and max movement speeds
  • New sounds and visuals for second phase

Weeping Bugfixes

  • Fixed bug causing weeping to not stop immediately when client looked at them (There will still be some depending on ping)
  • Fixed Weeping not fracturing into pieces when exploded by Holy Grenade

The Dangler Bugfixes

  • Fixed desync in clients causing them to not see the right attack animation
  • Fixed clients and server not always seeing other player bodies get launched on kick
  • Fixed lost sight prediction event not properly working
  • Dangler will now be better at guessing players location after loosing sight

Polish to jump stomp attack to make it more accurate

Polish and Optimizations to Followers

  • Followers should behave better with multiple players looking at them
  • Polish to attack pattern
  • Will now stab repeatedly when close to target until player is damaged once

Smoothed out hiding and leaning to be less abrupt and jittery

Meatmaw bugfixes

  • Sometime Meatmaw would not see targets entering vision and not aggro on them
  • Cleaned up neck movement to follow target player smoother
  • Polish to attack and damaged sounds

Improved Big Fish AI

  • Fish will no longer stop attacking players if they are not reached on first path find
  • Improved fish tracking while chasing target player
  • Reduced fish swim speed by 20%
  • Added deep groaning sound when fish spawns
  • Increased distance the fish swim sound can be heard
  • Fixed bug causing fish to de-spawn instead of chasing next player

Physics Traps will now damage enemies

  • Big Rocks and Logs will do 20 damage upon hitting an enemy
  • Barrels and Beams will do 3 - 4 damage on hitting enemy

UI Improvements

  • Added a Honor Gained UI that tells you how much honor was gained for killing enemies / picking up sacks of honor
  • Cleaned up overlapping Quest Complete UI when turning in multiple quests in a row

Others Fixes / Changes

  • Updated visuals of blood explosion effect to have chunks of flesh in them
  • Balance pass to volume and attenuation of certain sounds
  • Fixed Hollowman sometimes playing attack noises after death
  • Shadow no longer is cast by player name widget
  • Added camera shake event to castle gate closing
  • Fixed Beacon Fire Damage not cooking meat of killed chickens
  • Added Purple and Green light Lanterns
  • Pond and Swimming polish
  • Will now spawn bigger space sounds when player jumps in deeper water
  • Adjusted swimming animation sounds to be more pleasing
  • Hand cannon bullets will now spawn impact particles on water

This announcement was originally published by Knight Shift Studios on Steam on Oct 8, 2026.

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Knights End

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