Updates for Patch #16 - New Weeping Angel behavior, AI Updates, Gained Honor UI
New Weeping Angel Mechanics
- Damaging weeping will send it into its second phase
- Weeping will teleport out of sight and come back to attack the player
- After hitting them again after they come back they will be killed and fracture into pieces
- Weeping will disappear if targeting a player inside the castle gates
- Weeping will disappear instead of opening doors
- Adjusted min and max movement speeds
- New sounds and visuals for second phase
Weeping Bugfixes
- Fixed bug causing weeping to not stop immediately when client looked at them (There will still be some depending on ping)
- Fixed Weeping not fracturing into pieces when exploded by Holy Grenade
The Dangler Bugfixes
- Fixed desync in clients causing them to not see the right attack animation
- Fixed clients and server not always seeing other player bodies get launched on kick
- Fixed lost sight prediction event not properly working
- Dangler will now be better at guessing players location after loosing sight
Polish to jump stomp attack to make it more accurate
Polish and Optimizations to Followers
- Followers should behave better with multiple players looking at them
- Polish to attack pattern
- Will now stab repeatedly when close to target until player is damaged once
Smoothed out hiding and leaning to be less abrupt and jittery
Meatmaw bugfixes
- Sometime Meatmaw would not see targets entering vision and not aggro on them
- Cleaned up neck movement to follow target player smoother
- Polish to attack and damaged sounds
Improved Big Fish AI
- Fish will no longer stop attacking players if they are not reached on first path find
- Improved fish tracking while chasing target player
- Reduced fish swim speed by 20%
- Added deep groaning sound when fish spawns
- Increased distance the fish swim sound can be heard
- Fixed bug causing fish to de-spawn instead of chasing next player
Physics Traps will now damage enemies
- Big Rocks and Logs will do 20 damage upon hitting an enemy
- Barrels and Beams will do 3 - 4 damage on hitting enemy
UI Improvements
- Added a Honor Gained UI that tells you how much honor was gained for killing enemies / picking up sacks of honor
- Cleaned up overlapping Quest Complete UI when turning in multiple quests in a row
Others Fixes / Changes
- Updated visuals of blood explosion effect to have chunks of flesh in them
- Balance pass to volume and attenuation of certain sounds
- Fixed Hollowman sometimes playing attack noises after death
- Shadow no longer is cast by player name widget
- Added camera shake event to castle gate closing
- Fixed Beacon Fire Damage not cooking meat of killed chickens
- Added Purple and Green light Lanterns
- Pond and Swimming polish
- Will now spawn bigger space sounds when player jumps in deeper water
- Adjusted swimming animation sounds to be more pleasing
- Hand cannon bullets will now spawn impact particles on water
This announcement was originally published by Knight Shift Studios on Steam on Oct 8, 2026.
Open the original on Steam