Halloween Update Patch Notes
Ahoy, pirates!
This is the detailed changelog for the Halloween update. If you missed the main announcement with the event, skins and Supporter Pack, start HERE. Below is everything under the hood.
How candy works
- Pumpkins are the main source. Carry one back to the boat whole, or smash it and about a dozen candies spill out. There are only a few on the first levels, and more the further you go
- Enemies drop a few candies too
- You carry candy in your hands, just like coins. It doesn’t count toward the quota and has no coin value: it’s a separate treasure that’s all yours
- Candy has to make it back to the boat. Everything delivered is credited to every player in the session. It isn’t split between you, it’s copied: if one person hauls in a full cart, everyone gets the whole amount
- The monkey carrier helps out as well: hand your candy to it, and it delivers the candy and credits it to you
What candy buys
- Four Halloween sets, each with a head, torso and legs
- Twenty body patterns: tattoos and eyes
The leaderboard sign
- A skeleton with a sign waits next to the boat. It shows how much candy you’ve collected in total, your place in the overall ranking and how full your progress bar is
- Only candy you deliver yourself counts toward the leaderboard. The shared team total doesn’t, so the sign shows who really did the hauling
Atmosphere
- Two new sky moods: blood moonlight and a purple sky. The fog, the moon’s path on the water and even the glow of the dead tree by the castle entrance follow the weather
- Pumpkins with different faces all over the levels, cobwebs in room corners on the beach, on the ships and in the castle
- The card table got dressed up for the holiday, and the Cracken found itself a witch hat
Chests bite back
- Three new scares join the monkey and the bats: a bony hand, a ghost skull and a whole skeleton
- The screen now shakes when any of them jumps out
Tweaks
- The Loadout window has been redrawn with new panels, cleaner alignment and tidier lists
- Text at the card table now switches with the game language, and the hint about changing card rows is translated
- Added a recommended purchase: the cauldron first, then the cart, then the monkey
Bug fixes
- Clients no longer get disconnected on the way to the shop
- A disconnected player’s cards now leave the table with them
- Joining by code now works both from a level and from the lobby. If the team can’t take you, you’ll see a clear “session already in progress” message instead of an error
- Fixed a case where the game treated two different computers as one player
- Items under furniture can finally be picked up, and the remaining safe-zone gaps are closed
- The guillotine no longer plays the execution sound when it chops items
- Added colliders to the spots where players got stuck in the flooded room
- Hand movement no longer depends on the frame rate
Trick or treat, and see you on the islands. — Last Pirates Team
This announcement was originally published by RetroStyle Games on Steam on Oct 23, 2026.
Open the original on Steam