QoL and Holo Win Stickers!
Features
- Holo Win Stickers: Collected holos in the Collections menu now carry a holographic sticker for the highest difficulty you've won a run with them. It appears on the holo's grid slot and in the info panel, with a BEST WIN label in that difficulty's color.
- Sort and Filter Collections: Two new buttons sit beside the tab title in Collections. Shoot SORT to cycle Default, Rarity (rarest first) and Name (A to Z). Shoot SHOW to cycle All, Found and Missing. Your choice is saved and applies to every tab. Items you haven't uncovered yet keep their names hidden and are listed last when sorting by name.
- New Best Banner: When a solo run beats your previous lifetime high score, the run summary now celebrates it with a NEW BEST! banner.
- Personal Best per Weapon and Difficulty The game now tracks your best round score for each weapon and difficulty combination. The run summary shows it under the weapon and difficulty icons, and it lights up yellow when you beat it that run.
- Run Ended On After a solo loss, the run summary now shows where the run ended: the level, the round or boss you fell on, and your score against the target. This box doesn't appear after Daily Run losses, where the leaderboard takes its place.
- Daily Run Streak The Daily Run menu now shows your current streak of consecutive days played and your best streak. The streak number turns yellow once you've played today's run. Missing a day starts the streak over.
Quality of Life
- Tally Speed (Settings > General). Speed up score tallies and post-round screens at 1x, 2x or 3x. This covers the round tally, the after-round summary, holo reveals, and difficulty and weapon unlock screens. In co-op, a player on a faster speed simply waits for their partner at the usual sync points.
- Scoped Sensitivity (Settings > Input). A new slider sets aim sensitivity while scoped, from 10% to 100% of your normal sensitivity. The default is 50%, the same as before, and changes apply instantly.
- Hold to Scope (Settings > Input). Scope in by holding the scope button instead of toggling it. This is off by default, so toggle stays the standard behavior.
- Screen Shake (Settings > Video). Turn off weapon recoil camera kick and explosion shake. Your aim and bullet paths are unaffected.
- Hold to Restart Indicator. Holding the quick restart button now shows a HOLD TO RESTART label and a fill bar under the crosshair. It only appears after a brief hold, so quick reload taps won't trigger it.
- Colorblind Mode (Settings > Video). Swaps the holo rarity colors for a palette that stays easy to tell apart with protanopia, deuteranopia and tritanopia. It applies everywhere rarity is shown by color: the shop, crates, Collections, Run Info, tooltips, reward pop-ups, holo reveals and the HUD holo bar.
Performance
These changes mainly help lower-end PCs:
- Outline effects are more efficient.
- The background blur behind UI panels only renders while a blurred panel is visible, and it's cheaper on Low and Very Low.
- Bloom is cheaper on Low and Very Low.
- Fire lights in the CS scenario turn off at reduced particle quality (Low and Very Low by default).
- Target score popups, HUD tally numbers, the score multiplier and menu navigation no longer rebuild text or allocate memory every frame. This cuts down on small stutters.
- Co-op syncing of shots, kills and target spawns looks up targets and items faster.
Fixes
Fixed a rare co-op case where a newly spawned target could be linked to a target that was already leaving play.
This announcement was originally published by Tomas Gonzalez on Steam on Oct 30, 2026.
Open the original on Steam