Manala: Equinox War

Next Fest Demo update (October 22)

Kilbirivi

New to Manala: Equinox War?

Manala is a videogame about live-action roleplay (LARP). The swords are fake, the hits don't count and the monster is just a guy in a mask.

A huge thank you to everyone who has tried out the Manala demo during Next Fest. I hope you've enjoyed the weird world of LARP!

Sieging camps, looking at logs and watching streamers try the game out for the first time has led to an incredibly busy week of fixing stuff.

Here's what has been updated in the demo:

Bugfixes

  • A fight no longer stays open when the last enemy dies of poison or plague at the end of a round
  • Laying In: when all three swings miss, you now see three misses, each with its own whoosh
  • When a siege ends and you are still inside the enemy camp, you get kicked out of the camp
  • Loot sacks: every defending NPC in the sieged area now drops one, excluding neutrals
  • Mana potions: you can hold 2 in your battle deck and 2 more in your collection
  • Merchants trade with their own side only - no more buying from the enemy's shop!
  • Interface scaling fixed: NPCs, floor items and bodies no longer clip off the screen or hide behind the HUD

Text

  • Long strings of text that are titles (e.g. enemy names) no longer cut short with a "..." at the end and are fully spelled out
  • Increased font and improved graphics for labels of items lying on the floor and corpses

Cards

  • Hover a card in your hand, in the collection or in the deck list and it comes up with a larger, better readable explanation and each rule in its own box
  • 11 card faces re-fitted to their frames

UI

  • Updated font, cleaner windows and new icons
  • Zoom has been reset to 100%; if you had changed it, set your preferred Interface size again in the settings
  • Below 100% interface size, figures are no longer cut, and interface size and open panels no longer move items and bodies around the room

Movement

  • Reverted "clicking around for moving" outside the camp as the terrain mapping doesn't provide a smooth UX for it
  • Walking is smooth and your body stays drawn through room transitions
  • WASD movement now works outside camps too, as it starts your travel towards the next room

Wishlisting the game tells me the work is worth continuing: Have feedback to share? Hop on Discord: https://discord.gg/MS9vXquzMX

This announcement was originally published by Kilbirivi on Steam on Oct 22, 2026.

Open the original on Steam
Manala: Equinox War

$12.59card-battler · deckbuilding

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