AGENT ORANGE (Part 1)
HALLOWEEN UPDATE PART 1 - PART 2 WILL FOLLOW
PLEASE NOTE - SOME MAPS AND GAMEMODES ARE STILL TEMPORARILY REMOVED - THEY ARE COMING BACK IN PARTS WITH EACH UPDATE!
- Improved overall graphics fidelity
Slums - Reworked several buildings and areas to further improve the detail and immersion
Bridge - Improved Bridge navmesh - Fixed invalid material properties on petrol pump - Added spooky hotel sign
USNS Card - Improved lighting and setting - Added more details like cables, trash, decals, and more - Reworked lower area to make it easier accessible
Airfield - Improved broken walls around the control tower - Added more foliage and ground detail - Added lights to give more contrast and ambience - Updated skybox to have a seamless transition between playable and non-playable areas
Mansion - Added broken rail model to staircase
- Chikens are now super scary :o - Fixed a crash related to dedicated server - Fixed a crash related to sound compression - Fixed invalid character equipment when selecting several new weapons - Toned down shininess of some materials
- Improved multiple UI icons and weapon icons
- Fixed invalid vz. 24 and vz. 59 sounds - Fixed P08 Luger magazine model - Fixed invalid thirdperson animation set for vz. 59 and Homemade Carbine - Fixed invalid caliber information and invalid ejected casing model for Czechoslovak weapons - Fixed weapon weight, and projectile weight and velocity of dozens of weapons - Fixed Burst firemode not working in certain cases, it now uses SecondaryFireRate - Fixed bullet poking through on CZ 52 and Browning Hi-Power pistols (and variants) - Fixed M79 receiving tiger-pattern at random - Fixed vz. 54 viewmodel bugging out in certain scenarios - Fixed China Lake grenade launcher misbehaving shell casing - Partially fixed M1918A2 BAR bipod issue - Improved Mk 19 and M40RR creation sounds - Improved M134 Minigun sounds - Improved animations for vz. 52 bayonet, and M16A1 firemode change - Improved G3 model - Improved DShK heat texture to not include front sights - Updated sights on K50M and K50M1A1 submachineguns - Changed Homemade Shotgun and M1897 shotgun shells to Soviet ones - Changed Pm Md. 63 muzzle device based on war photos - Changed M605B to have all three firemodes - Added Mk19 sound effects and particles - Added new sounds for SW M49 revolver - Added missing riflegrenades to loadout - All pistols and semi-only rifles and carbines received a small buff to their respective firerates - Buffed crossbow slightly - Removed changeable fuse timing option from C4 and TNT
- Zombie gamemode has received a rebalance: all Zombie stats are tweaked, all Buildable Prop stats are changed, wave structure is altered, some weapons received small changes, many more weapons are now upgradeable, Perks have been tweaked a little -- NOTE: The Extra Magazine perk has been removed from the Shop for the time being. The Ammo Box has received a buff in the amount of ammo it provides and it's price-per-refill ratio has been changed. Take special note that the Ammo Box CAN refill buildable turrets' ammo pool -- The amount of money you gain per kill and per wave is different and might require a small readjustment for veteran players. Also take note that scoring headshots now grants you a bigger reward -- The Zombie amount per wave now scales differently and provides less headache with more players. We are working on an additional feature that will help combat bigger zombie amounts left by disconnecting players -- Barricades have different health and cost values -- Turrets have been wholly rebalanced (cost, health, damage, range, overheating) -- This is NOT the final state of the gamemode; please leave feedback if you feel like something is not how it's supposed to be! - Increased price of machineguns - Reduced the total ammo count for launchers - Reduced the amount of total placed mines to 80 at once - Fixed assists not being tracked in Zombie Mode - Fixed incorrect mag sizes of XM177s and XM177E2s in Zombie Mode - Fixed the Shop not refreshing in certain scenario - Fixed an exploit allowing the player to gain hundreds of landmines - Fixed riflegrenades not counting towards grenade limit properly - Fixed riflegrenades being dropped to the ground upon buying - Fixed M40 turret not respecting convar settings - Fixed grenades being dropped to the ground upon buying in certain scenarios -- NOTE: If it happens to you, please report it back alongside your current inventory and a screenshot of the Shop! - Potentially fixed Binoculars being removed from inventory when calling two airstrikes at the same time -- NOTE: If it happens to you, please report it back with an explanation what happened! - Tweaked some weapons to treat them as Upgrades for their base counterparts - Currently upgradeable weapons are: -- All pistols and revolvers to their dual-wielding variant -- AKM into AKM GP-25 -- XM177 , XM177E2 , and M607 into their respective OEG variants -- DP-28 into RP-46 -- K50M into K50M1A1 -- Kar 98k ZF41 into Kar 98k ZF4 (sniper scope) -- L1A1 into L1A1 SASR -- M14 into M14 Early (full-auto capable) -- M14 SOG into M14E2 SOG -- M16A1 into M16A1 HBAR -- M1A1 Thompson into M1928 Thopmson -- M1A1 Carbine SOG into M2 Carbine SOG -- M55 Reising into M50 Reising -- M60 machinegun into Belt variant -- M601 into M605B -- MAT-49 into MAT-49 SOG -- MG-34 into MG-34 Drum -- MP-40 into Zastava M56 -- Owen Gun into F1 SMG -- PPSh-41 into PPSh-41 Drum (not that Double Drum variant is a separate weapon) -- Sten Mk2 into Sten SOG -- Unsuppressed Sterling into Suppressed Sterling -- StG44 ZF41 into StG ZF4 (sniper scope) -- Stoner 63A Bren into Stoner 63A Commando LMG -- Stoner carbine and rifle into their respective Drum variants -- TUL-1 into RPK -- Homemade Carbine into M60 Reising -- Homemade Pistol into Type 67
- Zombie Shop shows incorrect informations in weapon panel on the right side: please have in mind the fact that more expensive weapons have better stats regardless of what the info panel shows! - Some Radar and Spotting customization features (available thorugh e.g. Advanced Settings) are not working correctly, and are awaiting fix. - When selling Mines or Rifle-grenades in Zombie Mode, it sells all for the price of one. - The Loadout UI and Team Selection screen are still in the process of a major rewrite, so the bug that prevents from deploying ("phantom menu") can still be occasionally stumbled upon. Please use Pause Menu (def. Escape) and Team Select (def. N) buttons to clear the misbehaving menus until the options become selectable normally.
This announcement was originally published by Dustfade on Steam on Oct 16, 2026.
Open the original on Steam