AGENT ORANGE (Part 2 of 3)
- Improved overall graphics fidelity
Slums - Adjusted water texture to be more believable
Ruins - Improved lighting and setting - Added more foliage and ground detail - Updated skybox to have a seamless transition between playable and non-playable areas
- Fixed Linux build not working correctly - Fixed invalid behavior of vote ratio, it should now correctly assume passing threshold when voting - Added a more descriptive error message when some crucial files are missing
- Improved wave structure - Fixed "Call Vote" not being available in Zombie Mode - Fixed "Refund" selling all mines or rifle-grenades instead of 1 at a time - Fixed Bloats and Sludgers dealing damage to player when attacking props - Reduced the amount of Zombies on harder difficulties with more players - Improved zombie attack logic to take into account dynamic objects when checking reach - Fixed "Infinite Mines" bug - Small tweaks to kill rewards and buildable prices - Small tweaks to Mk 19, SPG-9 and M40 RR turrets - Introduced stagger for Shovels and Crowbar - Increased price of melee weapons - Buffed melee weapon damage in Zombies - Nerfed Ammo Box and ammo pickup - Removed all buyable perks from the Shop - Disabled many weapon upgrades - Adjusted starting inventory values: -- Weight: 21 -- Grenades, Mines: 5 -- Buildable Props: 9
- Fixed incorrect scripts for vz. 54 and vz. 54 Meopta - Fixed invalid Homemade Shotgun fire rate - Fixed invalid damage for alt-fire (charged attack) for melee weapons - Improved models of Type 63, Type 63 SOG, vz. 54, vz. 54 Meopta, C96, Sten Mk 2, and K50M - Updated worldmodels of MAS-38, MP40, and M1895 - Added fuse time to C4 and TNT - Reduced total ammo for LMGs - Removed bayonet from vz. 52
- Fixed End of Match scoreboard not showing ranked points - Improved some weapon icons - Improved some weapon names - Added a few missing localisation strings in EN, PL and RU
This announcement was originally published by Dustfade on Steam on Oct 23, 2026.
Open the original on Steam