Local Co-op Is Now Live - Two Reapers, One Remnant
Hello Reapers!
Somehow, the Reaper has made a perfect copy of herself. Apparently, one person causing this much of a mess wasn’t enough.
Local Co-op is now available in the main game. Grab another controller, or claim the keyboard with another controller, and bring someone into the Remnant with you. Two Reapers, one screen, and plenty of insolents to cleanse.
This update also changes how co-op rewards carry back to the hub and makes ordinary kill moves optional by default. Here’s how everything works.
How to Play
Update Mox Nox through Steam, then select Local Co-op from the main hub. No beta selection is required.
- Choose Original or Reaper’s Dominion.
- Select your control arrangement:
- Keyboard/mouse + controller: Player 1 uses the keyboard and mouse; Player 2 uses the controller.
- Two controllers: Each player uses their own controller.
- Adjust either player’s controls if needed.
- Select Begin together.
Difficulty applies to both players. Original keeps the timing and resource-management challenge, while Reaper’s Dominion gives both Reapers the existing power-fantasy assistance.
Your Reaper, Your Choices
Both players control their own movement, attacks, defensive actions and targets. Work together against one enemy, split up to handle different threats, or help your partner out of a particularly bad decision.
- Friendly fire is disabled.
- Each Reaper has separate health and energy.
- Each player can choose their own available ability, sword stance and dodge style.
- Separate HUD panels show each player’s condition and selections.
- Control prompts reflect each player’s configured bindings.
- Enemies can target either living Reaper.
Abilities already unlocked in your solo profile are available to both players. Player 2 does not need to unlock them again, and sharing the same unlocks doesn’t mean you have to use the same loadout.
One Screen, One Shared Camera
Co-op uses a higher, steadier shared camera instead of split-screen.
It follows both players and gradually widens as you move apart. Stay closer together for a closer view of the action.
By default, the left stick moves your Reaper. The shared camera operates automatically, so the right stick does not orbit it. Solo camera field-of-view and framing settings do not control this shared view.
Fight, Recover, Go Again
Co-op encounters mix vermin and nuisances in the Remnant arena. Clear the assault, catch your breath, and continue when you’re ready.
- If one Reaper falls, their partner can keep fighting.
- Completing the encounter restores both Reapers, including a fallen partner.
- If both players fall, choose Retry together.
- Between encounters, you can adjust controls and settings, begin the next assault, or return to the hub.
- Returning to the hub asks for confirmation before ending the session.
Major boss fights are currently disabled in local co-op. Their two-player behavior needs more work before we’re happy bringing them back. Solo boss encounters remain available.
Your Co-op Earnings Come Home With You
Soul Fragments and Empowered Souls earned in co-op are retained when you return to the regular hub. You do not lose those earnings by ending the session.
Both Reapers begin with the current solo profile’s unlocked abilities and attributes. During co-op, you earn currency together for that profile.
We’ve removed Claim your birthright and Indulge yourself from the co-op encounter-completion menu. When you want to spend your earnings, return to the regular hub and use the existing upgrade options there.
- Spend Soul Fragments on attributes at the hub.
- Spend Empowered Souls on eligible ability unlocks at the hub.
- Those purchases become part of your regular progression.
- Start another co-op session, and both Reapers can use the updated progression.
Player 2 is a local partner using the host’s progression, not a separate saved character or Steam profile.
Your solo encounter progress and boss milestones remain separate from co-op. Completing a co-op assault does not count as defeating a major boss or bypass existing ability requirements.
You cannot currently save and resume an unfinished co-op encounter. Your earned currency and saved co-op control profiles are retained.
Separate Controls for Both Players
Open Co-op controls → Player 1 controls or Player 2 controls from preparation, pause or encounter-completion menus.
Each player has their own saved co-op control profile. Changing yours does not overwrite your partner’s bindings or your solo controls.
Button Remapping
Remap combat actions including attacks, blocking, dodging, casting, charging, targeting, stance changes and dodge-style changes.
If a button already belongs to another remappable action, the assignments swap. Reserved menu controls remain available.
Player 1 can also remap keyboard and mouse controls when using the keyboard/controller arrangement.
Controller Assignment
Picked up the wrong controller? You can sort that out without restarting.
- Identify controller: Plays a vibration sample on the selected player’s controller.
- Assign controller: Press A / Cross on the controller that player wants to use. If it already belongs to their partner, the assignments swap.
Comfort and Accessibility
Each player can independently adjust:
- Movement dead zone: Helps with stick drift. Higher values require more stick movement before the character responds.
- Vibration strength: Adjust rumble or turn it off.
- Swap movement / camera sticks: Moves your character with the right stick instead. The shared camera remains automatic.
- Button symbols: Choose Automatic, Xbox, PlayStation or generic button positions. This changes prompts, not bindings.
- Toggle guard: Press once to guard and again to release, instead of holding the button.
- Toggle ability wheel: Press to open the wheel, then press again to equip your selection and close it. Disable this for hold-and-release operation.
- Reset this player’s controls: Restore only that player’s co-op controls and related accessibility settings.
Audio, graphics and language settings are shared. Changes to those settings can remain in effect when you return to solo play.
Pausing and Controller Disconnections
Opening co-op menus pauses the shared session so you can adjust settings without leaving your partner fighting alone.
If an assigned controller disconnects, the game releases held inputs and pauses with a reconnect message. Reconnect before resuming; controller assignment is available if you need to correct which player owns which device.
Kill Moves Are Now Off by Default
Ordinary enemy and nuisance kill moves now default to Off. If you enjoy them, you can enable them in settings.
Your existing saved choice is preserved. This update does not forcibly switch them off if you previously enabled them.
Major boss cinematic death finishers are unchanged.
Translations
Co-op menus, instructions, control settings, HUD guidance and recovery messages are available in:
English, Spanish, Brazilian Portuguese, French, Japanese, Korean and Simplified Chinese.
Current Limitations and Known Issues
This is the first version of local co-op, and there are still areas we’re working on:
- Boss fights: Temporarily disabled in co-op, they should come in the forseeable future.
- Local play only: Two players on one computer. Native online multiplayer is not included.
- Remnant only: Co-op is not currently available in Reaper’s Gauntlet.
- Shared camera: Moving far apart widens the view. Split-screen and independent camera control are not included.
- Session resuming: Unfinished encounters cannot be saved and resumed later. Earned currency is retained.
- Performance: A noticeable hitch occurred during testing. We’re continuing to investigate and test performance across more setups.
- Controller compatibility: More physical-device testing is needed. If something behaves incorrectly, please include your controller model, control arrangement and whether Steam Input is enabled.
What’s Next?
We want to bring bosses into co-op once their encounters work properly with two Reapers. Shared-camera refinement, controller compatibility and performance remain priorities.
Local player-versus-player combat is also something we’re exploring. It is not part of this update, so your partner is safe from friendly fire, for now.
Let us know how it feels to fight together. Can you keep track of both Reapers? Are your controls comfortable? Does an encounter become awkward when you split up? Your difficulty setting, controller setup and a short clip can help us understand exactly what happened.
Thank you for playing and helping Mox Nox grow. We hope you have fun sharing the mayhem.
— Nox Fabrica
This announcement was originally published by Nox Fabrica on Steam on Nov 7, 2026.
Open the original on Steam