Mox Nox — I Need Your Honest Feedback
I want to ask something of everyone who's spent time playing Mox Nox.
I genuinely need your feedback. The good, the bad, and everything in between.
I've spent an enormous amount of time developing this game, adding new content, improving existing systems, and addressing issues. But one of the biggest problems I've faced since launch is the lack of actual player feedback.
I can see that some of you have spent numerous hours playing—5, 10, 12, even 14+ hours playing Mox Nox. Yet I've heard almost nothing from many of you.
Most of the feedback I've received has come from players with very limited playtime on older builds representing issues that have improved, adjusted, or fixed in a timely manner. While their first impressions are valuable, they don't necessarily reflect the experience of players who've had time to learn the mechanics and explore the game's systems or experienced the current build of the game.
By no means am I saying this game doesn't have rough edges. But resources are running thin, and Steam's discovery system can be brutal for small developers. With so few reviews, even one negative assessment can significantly influence how potential players perceive the game.
What do you actually think of the game?
What do you enjoy? What frustrates you? Which mechanics work well? Which ones don't? What would you change? Are there parts of the game you think deserve more attention?
I want to hear your complaints, your criticisms, and the things you genuinely like?
Right now, Mox Nox has so few public reviews that a single review based on a very short play session can end up shaping the game's reputation among potential players.Naturally, players are entitled to their opinions, but I know there are numerous people who've spent considerably more time with the game who haven't left a review, and I'd like to hear their perspectives too.
If you've played Mox Nox, please consider sharing your experience.
You can leave feedback directly in the comments here, or share an honest Steam review if you'd like other players to know what you think. Positive or negative, I welcome both.
I'm not asking for praise. I'm asking for a clearer picture of what works, what doesn't, and why.
As a solo developer, I don't have a large community or dedicated testing team to rely on, nor do I have a publisher to back me. Your feedback is one of the few ways I can understand how the game is being received outside my own perspective.
To everyone who's supported Mox Nox and spent time playing it, thank you. I genuinely appreciate it.
This announcement was originally published by Nox Fabrica on Steam on Nov 9, 2026.
Open the original on Steam