Demo update 0.4.0: madness, a smarter hunter, and two weeks of playtests
The demo has changed a lot since it first went up. Two weeks of playtests, your reports and a lot of late nights later, here is everything that is new. Thank you for being here for the Next Fest.
Madness
- You can see it coming: from half sanity, the picture darkens, loses its colours, and its edges wobble and trail, with a heartbeat that quickens as you slip.
- Whispers only you can hear join in on the edge of madness.
- Muffled hearing: the world, and your teammates' voices, fade away. Once mad, nothing they say is understandable.
- A breaking voice: your team hears your voice go muffled, choppy, then almost demonic once you are gone. The dead hear it too.
- Slap them back: 3 to 4 slaps bring a teammate back from madness, and you come back at 35% sanity, safe for 5 seconds.
What haunts the house
- Between hunts, something walks the house unseen and follows the most shaken agent. Talking, loud noises and the tablet draw it to you. A photo catches its blurred trace, and doors may slowly open by themselves.
- Nowhere out of reach: perched on a car roof, it throws its weapon at you. On a bed or a table, it pulls you down. Running in circles around a fence no longer works.
- It picks its target: whoever slaps it or hits it with a thrown item, whoever it sees much closer, or whoever makes noise right beside it.
- New scares: knocks behind a closed door and at a window, a figure staring from behind the glass or walking past it, and a sting when you actually see a scare.
- A new look: its body wears away at the edges, sheds black ash and leaves afterimages when it moves.
- It opens a closet slowly, with a creak, before taking the one hiding inside, and no longer kills through closed doors. Hunts never start on top of the players.
Agents and the team
- Pick your agent in the lobby among several skins, with their own outfits, faces, hairstyles and hair colours. Your choice follows you everywhere, ghost included.
- Roles have perks: twice the stamina, a steadier mind in the dark, a cheaper ritual book, resistance to corrupted objects. Each agent sees their role in large type on arrival.
- Hands that hold things: fingers close on the real shape of what you carry, heavy items take both hands, and valuables sit right in the hand.
- Ghosts see in full darkness, carry and drop items like the living, and can zoom.
- Three new people to meet on cases, and new prior statements in every case file.
Playing together
- Steam invites: accept a friend's invite from the overlay or your friends list, even with the game closed.
- Late join: crashed out of a mission? Rejoin it from an invite, with your role, as a ghost if you had died.
- Session password, optional, set when hosting.
- Push to talk works in the lobby and shows a microphone icon.
The office
- Three save slots, the divisions: funds, depot, equipment, corrupted objects and your last 100 missions, per division.
- The shop works with a cart, and a SELL tab sells your equipment and the corrupted objects you brought back.
- ARCHIVE on the office terminal lists every mission of the division with its full statement.
- The end of mission statement reveals what the claim really was, GENUINE or FRAUD and how, and whether your decision was right. A Flawless report bonus rewards a perfect file.
- Your role badge and case file stay in a corner of the screen at the office, and computers show their role from across the room.
- One to three cases each time you come back.
On the case
- Photo album (P): every photo of the session, mission by mission, with the room, the time and who took it.
- The M.O.I. Field Agent Handbook (H): new pages come in as you discover things.
- The supernatural evidence annex of the claim form now pays for every object judged right or documented on film.
- The EMF reader crackles in bursts near the presence, and the room where the claim started keeps a constant peak.
- Corrupted items get a faint double drifting around them. A haunted stereo joins the radio, telephone and TV.
- The large suburban house gets its light switches, acoustics, ambience and new lamps, and dust floats in every room.
- Fresh flashlight batteries in the car trunk.
Sound
- New sounds for the car trunk, doors flung open, glass bottles, holy water, slaps, impacts on walls and floors, and your clothes when you swap items.
- The house ambience no longer clicks.
Quality of life
- Shaders compile at launch, for fewer hitches the first time you enter a room.
- A welcome memo at launch, a headset recommendation and a photosensitivity warning.
- Settings: a Game tab, a mute option when the game is in the background, Apply saves and Back cancels, settings open from the lobby, menus fit 4:3 screens.
- Escape closes what you are in before opening the pause menu.
- Key hints for every tool in hand.
- The credits now thank our Discord's Founding Agents.
Fixes
- Over a hundred fixes from our playtests and your reports, among them:
- Items no longer jump in your hand, blink out while running, stick out of furniture, get picked up through walls, or fly into the car or the sky.
- The tablet no longer shows READ ERROR, and its index and progress count right.
- Hair no longer stretches, vanishes or turns blond.
- The HUD comes back after madness, and the office computer no longer traps your view or cursor.
- Long names no longer overlap on the form, the tablet, the lobby or the statement.
- You no longer get stuck on bushes, and the hunter no longer gets stuck in the basement or out of the map.
- The camera flash fires at once, and photos are no longer grainy.
- The end of mission statement no longer reopens on every purchase, and no role is lost on the way to a mission.
Found something odd? The in-game Report a bug button sends it straight to us with your log, or come and tell us on Discord: https://discord.gg/FQUbwY7ShW
See you on the next claim, The Sillage Studio team
This announcement was originally published by Sillage Studio on Steam on Oct 19, 2026.
Open the original on Steam