Demo update 0.5.0: a training room, a new interview and five languages
Your first days on the demo taught us one thing: the job is hard to learn under fire. So the company built a training room. This update also rebuilds the interview, calms the haunting down, and brings the game to five new languages.
Now in five new languages
Choose yours in Settings > Game.
- Français : le jeu est maintenant disponible en français.
- Italiano: il gioco è ora disponibile in italiano.
- Español: el juego ya está disponible en español.
- Português: o jogo já está disponível em português (Portugal).
- Deutsch: das Spiel ist jetzt auf Deutsch verfügbar.
The training room
- Learn the job step by step in a room at the office: doors and drawers, items, the tools of every role, the analysis kit, the tablet, the interview, the claim form, and a hunt to survive.
- Steps in any order, chapter by chapter. What the current step is about is outlined on your screen, and each new task is announced.
- Caught during the training hunt? Only the hunt starts again, a few seconds later.
- Solo: the game offers the training at first launch, and you can play it any time from the main menu.
- With your team: one agent trains at a time while the others wait at the door. Posters in the office show the way.
The interview
- Face to face: what the insured and the witness said is on the left, your questions at the bottom.
- Catch her lying: every lie has a proof somewhere in the house. CONTEST a statement with her own words or with what you found.
- She sometimes adds details nobody asked for, more often when she lies.
- Documents now say what they prove, and the analysis kit reads them in plain words.
New
- Map (M): the plan of the house you are in.
- Objectives: a checklist under your case file, at the office and for your role in a mission.
- The name of what you aim at shows under the crosshair.
- A warning beep when a hunt starts, and your flashlight flickers and crackles as the entity comes near.
- Mic threshold in Settings > Audio, right under a mic meter that marks it: your voice goes out above the mark. The meter turns red when your mic saturates.
- Show FPS in Settings > Graphics.
- The insured and the witness walk the whole house, open doors, run when the hunt starts, step aside when you push past them, and react when you slap them or throw something at them.
- New agents among the Founding Agents in the credits. Thank you!
Improvements
- A calmer house: fewer haunting events, and hunts take about 25 minutes to reach their peak instead of 20.
- No more full blackout during a hunt: the lights flicker where the presence is.
- An open door no longer muffles the sound between two rooms on the same floor. Up the stairwell, it carries a little muffled.
- When you die, you watch your body fall through your own eyes before becoming a ghost.
- The claim form turns its pages with A and E (Q and E on QWERTY).
- The texts follow the insured's gender.
- Voices: louder with less saturation, a noise gate removes the hiss of open mics, and fewer cuts mid sentence.
- The voice activation mode is gone: the mic threshold now works in open mic and push to talk alike.
- The analysis kit and the tablet work faster.
- Settings open on the Game tab.
- A bug report now carries your Steam name, so we can put together all the reports of one player and understand the problem better.
- A bug report also sends the log of your previous session, with its crash report if the game crashed, so we can debug the crash.
Fixes
- Escape could stop working after a map change with the handbook open (thanks to your reports).
- Mouse sensitivity now works.
- The slap no longer goes through glass and thin walls.
- The car trunk no longer clatters at the start of a mission.
- Rejoining a mission always gives you a body at the car.
- The insured and the witness no longer block doorways or push thrown items away.
- Items in drawers no longer float when the drawer opens.
- The office terminal tabs are easier to click.
- Dragging the mouse outside a button of the pause menu no longer turns the camera behind it.
- While you read a document or use the tablet, the item keys no longer change what you hold and F no longer raises the claim form over it.
- The loading screen is no longer stretched on ultra wide screens.
- On AZERTY keyboards, the handbook and the controls menu name the inventory keys 1 to 5.
- The couch in the first house has proper collision.
- The controls menu no longer lists the talkie-walkie key: the talkie is not in the game yet.
Found something odd? The in-game Report a bug button sends it straight to us with your log, or come and tell us on Discord: https://discord.gg/FQUbwY7ShW
See you on the next claim, The Sillage Studio team
This announcement was originally published by Sillage Studio on Steam on Oct 23, 2026.
Open the original on Steam