Mycopunk

1.0 IS HERE!!!

Pigeons at Play

Mycopunk is officially fully released!

It is incredible that this is the last blog post to be making during Early Access, and we couldn’t be any happier with what we’ve been able to put together for 1.0. Thank you for signing up with Saxon’s Early Access program, and be rest assured, there’s more Mycopunk on the way…

But for now, enjoy 1.0 and all its upgrades, secrets, improvements, and loads of polish. We’ll be off getting hammered :}

The Supporter Pack

If you love Mycopunk and want to throw your support our way, you can take a look at the Supporter Pack here! It comes with some fun skins and other cosmetics, but mostly it shows us you like what we’re doing <3

1.0 is also releasing with a 50% launch discount, so it's the perfect time to convince that one friend to join you...

The Big Ones

New Employee - The Mycologist

A member of the first expedition to New Atlas after the fungal outbreak, the Mycologist has been trapped planet-side (moon-side??) for over a year. This has made her… a little strange.

We’ve been working on the Mycologist for quite a while and we think you’ll have a lot of fun with her set of upgrades and her abilities: Sporelift and Fungal Skewer. Plus, a passive infection ability… But first, you’ll have to rescue her in Expedition Alpha.

Mission - Population Control

A new normal mission! Clear out areas of high enemy density, and maybe tussle with a couple Abominations.

Mini Special Assignment - The Couch

Help Roachard find the perfect fit and rescue a couch for the HUB.

Also you now can sit in some chairs.

Weapon - The Diffraction Driver

An ion scattergun that fires in a short-range cone. You can spin up its halo to make the cone smaller and longer. This weapon can be unlocked with some resources after you reach level 10.

Snowball Grenade

A cryo grenade! The Snowball is unlocked from X11-B.

X11-B

A new region on New Atlas’ moonlet. X11-B’s difficult missions will test your best loadouts.

Hats

You can wear hats. On your head. Most hats come from the new Fulfillments!

Fulfillments

An in-game achievement system for tracking your mastery and watching a big number go up. Many Fulfillments reward cosmetics.

Some Fulfillments are retroactive and some aren’t, depending on which stats we were already tracking.

Sit Emotes

Each employee has a default sit emote! Time to plant yer ass and watch your friends do the mission.

HUB Rework

It’s cool. Just check it out for yourself.

Daily Lottery Larry tokens must be wrestled from the cold hands of Golden Bruce.

Drop Pod Redesign

The drop pod has a new design! Your old skins have been ported to the new model.

The Other Ones

Mission Failure

If no one successfully gets in the Drop Pod, the mission is failed.

Loadouts

  • Loadout buttons are highlighted when they are equipped
  • Hovering over a loadout lists out its upgrades
  • Added a few more loadout icons

Localization

  • All text is now translated!
  • Improved how text is displayed in Russian
  • Fixed an issue where some text would display the wrong characters in Japanese
  • Fixed an issue where text could overflow Roachard’s in-mission dialogue box in non-English languages

Enemies

  • Missilehead
  • Fixed an issue where Missileheads would begin to fire all four missile shells at the same time if they were left alive for long enough
  • Missileheads attack slower and deal less damage

The Devastator’s gravity surge field is smaller

Slightly lowered the max enemy count when playing solo on threat 3-4

Lasers

  • Fixed a bug that wouldn’t despawn an enemy’s laser if you weren’t the host and the laser emitter lost line-of-sight with you while firing
  • Improved enemy laser sounds

Explosive barrel enemies respect death protection if you’re close to the edge of their explosion radius

Fixed an issue that could cause enemies to get stuck in the same place forever if they were ragdolled and frozen at the same time

Added a bit more downtime after clearing large waves of enemies in Paid Time Off

Optical Jammer

  • Reduced enemy Optical Jammer health
  • Optical Jammers are less abundant

Reduced enemy Autocannon fire rate

Amalgamation

  • The Amalgamation spawns with fewer legs, making it easier to hit its shells
  • Slightly increased the chance of getting Amalgamation exotics from Amalgamation Hunt repeat rewards
  • Repeat Amalgamation Hunt completions always drop a Uniform skin

Overclocked Enemies

  • Overclocked explosions deal way more damage to enemies
  • Overclocked explosions deal increased damage to enemies on higher threat levels

Hornets can be frozen

Fixed an issue where the following enemy parts would keep firing while they were frozen: Missilehead Arrays, Missile Arrays, Grenade Spewers

Crafting & Resources

  • Crafting undiscovered upgrades costs more normal resources and less Saxonite
  • Increased the chance of getting Saxonite from completing missions

Controls

  • Improved quip wheel interaction when using a controller
  • Inspecting weapons on a controller is now done through the quip wheel
  • When using a controller and riding a Blitseg in first person, your camera auto-centers after you stop moving the look stick
  • You can hold the melee button on controller to continuously melee
  • Turbocharge is no longer bound to the same key as select when using a controller

HUD

  • Damage numbers and text (like IGNITE/IMMUNE) can be disabled separately in the gameplay options

Autosprint

  • Fixed an issue with auto-sprint where you wouldn’t resume sprinting if you stopped aiming while still firing on a gun that can fire while sprinting

Mission Changes

  • Planetary Defense - The railgun automatically begins rotating after its batteries land
  • Fixed a couple turrets in Oxythane Breach that were floating or clipping through geometry
  • Fixed Roachard’s first voiceline in Oxythane Breach getting cut off
  • Fixed missing sounds in Oxythane Breach for unlocking doors and overloading the reactor
  • Prized Possession door keys can’t be interacted with after unlocking the door
  • Lowered the amount of kills required for background tasks to kill enemies with a specific weapon
  • Overtime Assignment & Ouroboros backlog tasks won’t appear until you’ve unlocked their respective missions
  • Fixed an issue where Backlog tasks could reward a level-up for a weapon you hadn’t unlocked yet
  • The Overtime Assignment can be played on threat 4
  • Fixed an issue where waypoints weren’t being added to scanners before picking them up when playing Planetary Defense in a permanent location
  • Fixed Roachard sometimes cutting himself off if he was talking when the extraction objective began
  • Employee XP gained from side objectives, Incursion rooms, and Paid Time Off objectives is shown in the end-of-mission screen
  • Fixed an issue where you could abort an Ouroboros mission while in the process of continuing to another level
  • Increased the chance to receive Lottery Larry Tokens from completing side objectives
  • After completing the main objective of Regulated Rampage, enemy spawning returns to normal to give you some breathing room

Upgrades

  • You can hold CTRL/L3 in the upgrade screen to view the order in which upgrades are applied
  • Icons below the upgrade grid are now displayed in the order they’re applied in
  • Unified the displayed horizontal/vertical stats for spread and recoil when both are the same
  • //ERROR_REDACTED// will always appear in the mission select if your Gunship Cannon has reached level 5 and you haven’t found a //______//
  • Employee upgrade trees now start at rare upgrades to give you more interesting early-game options. Standard employee upgrades drop randomly from any source.
  • Stats of employee upgrades acquired from the upgrade tree are randomized per-save instead of having the same seed for everyone
  • Tweaked the color of Bruiser’s Nose Dive impact and made it change color when it applies an element
  • Fixed a bug where Energy Convergence stacks wouldn’t get removed when replacing the Cycler with another weapon
  • Skin previews in your inventory more closely match what the skin actually looks like when it has glowing parts

Other Stuff

  • You can reequip your weapons and punch again sooner after punching
  • Employee levels no longer show as infinity after reaching level 30
  • Fixed an issue where Swarm Launcher bullets fired with Guidance Array would appear to be fired in the wrong direction for other players
  • Renamed Shock Grenade to Voltaic Grenade
  • Renamed Acid Grenade to Caustic Grenade
  • Cycler elemental upgrades no longer require gats to unlock
  • Dead player parts despawn if their player leaves the game
  • Added a minimum level requirement to Abomination Assault and Ouroboros
  • Changed the levels at which certain special missions unlock
  • Added recommended mission popups for new players
  • Changed the team revive screen effect color
  • Fixed an issue where acid puddle sounds wouldn’t immediately stop when the puddle disappears
  • Fixed the drop pod shaking your screen even when you weren’t inside when it departs from a mission
  • Explosive ball shrooms deal a bit of damage to players
  • Fixed //ERROR_REDACTED// spawning too low in the ground
  • Added a bit of background lore the first time you launch the game
  • You can ride Terry
  • Other players (and Roachard) make footstep sounds when they walk
  • The Shocklance can only be unlocked after completing the Overtime Assignment
  • Added an option for HUD UI antialiasing which can be enabled in the graphics settings
  • Fixed a drop pod landing spot that was clipping through a refinery in Titan City
  • Texture streaming budget defaults to 4096mb if the game can’t detect how much VRAM your system has on first launch
  • Fixed a short freeze when loading an image data log
  • Improved GPU rendering performance in the Ice Floes permanent location and in procedural levels
  • Improved rendering performance of grass
  • The sunlight no longer vanishes for a moment when loading a new level
  • Fixed an issue that caused your screen to flash if you fell out of the drop pod and died while it was leaving a mission
  • Updated the effects for Cycler’s Condensed Ejection and Trident’s Plasma Arc
  • And added some new impact VFX to them

Fixed various VFX status effect shapes

Bruiser’s ground pound and shield will have different colored effects for certain upgrades

New screen effect for Carver’s Turkey Bloodlust

The gun VFX crabs now use a different emission system that makes them a little more consistent, and should prevent a rare type of crash

Tweaks to explosion and death effect visibility when up close

Added special VFX to Internal Combustion

Gave the Plate Launcher a new trail, and tweaked its muzzle flash

Fixed an issue where Roachard wasn’t munching when the employees scolded him for munching

Fixed some incorrect timings on conversations between employees

Ability colors use your custom UI color

Added an option to change your voice chat input device

Fixed an issue where repeatedly playing emotes in third person that only affected your arms wouldn’t restart the animation

Fixed a bug where you could sometimes spawn in the HUB with no weapon equipped

Upgrades from Ouroboros that aren’t normally stackable no longer say stackable in the cleanse screen

The Balancing

TLDR (New Upgrades & Turbocharges)

  • Cycler
  • Subzero Energy
  • Bullets apply cryo . Fire rate is decreased.

Au-Si Jackrabbit

  • Flamethrower Turbocharged
  • Flamethrower damage is increased while you are ignited.

All Powdered Up Turbocharged

  • While airborne, the Jackrabbit deals more damage the higher you are above your target.

DMLR

  • Stormcloud Accumulator
  • Firing the DMR or laser spawns cryo shards. Can be stacked.

Swarm Launcher

  • Breeding Season Turbocharged
  • Pellets spawned by this upgrade deal increased damage.

Plate Launcher

  • Charging Port
  • Intermittently heal while standing on one of your plates.

Gunship Cannon

  • Tinderbox Turbocharged
  • Changes Tinderbox element to shock or acid .

Trident

  • Plasma Arc
  • Fire a single arc of plasma that deals damage in a small area.

Globbler

  • Solidified Acid
  • Impact damage is increased.

Pressure Cooker Turbocharged

  • Magazine size +1

Carver

  • Turkey’s Bloodlust
  • Hold Reload to consume all blood , increasing your damage for a while for each consumed stack. You can’t gain blood while this effect is active.

Accelerator

  • Confident Queen
  • Dealing damage with your other weapon no longer refills the Accelerator’s magazine. Ammo capacity is increased.

Incendiary Grenade

  • Hearth & Home Turbocharged
  • Your secondary ability recharges faster when near your last explosion.

Voltaic Grenade

  • Flash Storm Turbocharged
  • Lightning damage is increased.

Caustic Grenade

  • Heavy Support Turbocharged
  • Your heavy weapons deal more damage.

Overclock Turbocharged

  • Gain damage resistance after getting hit by an overclocked explosion.

Connected Systems Turbocharged

  • Triggers an additional time.

Photon Disc

  • Harmonizer Turbocharged
  • Elemental chance is further increased.

Infusion Effectiveness

Upgrade effectiveness is affected by how much its pattern size has changed. Infusing a smaller pattern into an upgrade will reduce the effectiveness of most of its stats, while infusing a larger pattern will improve its stats!

Weapons

G6 Streetsweeper

  • Increased damage by 40%
  • Increased the range at which damage begins to decrease by 4m

A16 Beam Ripper

  • Increased damage by 40%

Laser Cannon

  • Increased damage by 20%
  • Reduced recoil

The Last Argument

  • Increased damage by 40%

Shocklance

  • Increased base damage by 50%
  • Damage decreases by an additional 11% for each pierced target
  • Our aim with this change is to move more of the Shocklance’s damage to the first few targets hit by its coil and make it a bit more useful against single targets. Hitting 9 targets will deal roughly the same total damage as before. Hitting fewer than 9 will deal more damage than before, and hitting more than 9 deals less damage than before.

Upgrades

  • Employee
  • Elemental Cocktail’s rarity is now Exotic
  • Frantic Greed
  • Shooting a health chunk also creates an elemental explosion
  • Also triggers when killing a battery grunt
  • Changed pattern

Boost Buffer

  • Changed pattern

Wrangler

  • Tumbleweed - Changed pattern
  • Landing Roll - Changed pattern
  • Deadeye - Changed pattern
  • Rocket Jump - Changed pattern
  • Yank em!
  • Changed from Standard to Rare
  • Increased min leap force from +20% to +26%

Bruiser

  • Get Off Mee - Changed pattern
  • Killcode
  • Added a default kill binding on controller
  • Increased explosion size
  • Min: 6 → 12
  • Max: 10 → 14

Killcode rolls with a random element that’s applied to its explosions

Optical Attraction

  • Increased aggro distance
  • Min: 120 → 400
  • Max: 160 → 500

Hard-Light Prison - Changed pattern

Frog Legs

  • Changed from Standard to Rare
  • Increased min leap force from +10% to +21%

Scrapper

  • Multithread
  • Fixed an issue where this upgrade would actually increase the amount of energy consumed when stacking multiple copies in Ouroboros

Dynamite Deployment

  • Changed pattern
  • Increased explosion size
  • Min: 4.5 → 7
  • Max: 8.54 → 9

On The Go

  • Use less energy while grappling to another player
  • Min → -60% → -75%
  • Max → -70% → -84%

Burst Release

  • Previously this only increased initial jetpack force, but now it also increases sustained jetpack force by ~100%

Pressure Increase

  • Changed from Standard to Rare
  • Increased min force from +13% to +19%

Glider

  • Kernel Rerouter
  • Fixed an issue where salvo rockets weren’t consuming health if they weren’t locked onto a target.
  • Health cost is increased when your maximum target locks is less than 3 and decreased when your maximum target locks is greater than 3.

Fuel Injection - Changed pattern

From Down Town

  • Changed pattern
  • Increased damage
  • Min: +56% → +200%
  • Max: +101% → +250%

Gravity Well

  • You can instantly collect small health chunks when no more chunks can orbit you

The Cycler

  • NEW UPGRADE: Subzero Energy
  • Bullets apply cryo. Fire rate is decreased.

Double Shot - Changed pattern

Extralight Frame - Changed pattern

Infinity Burn

  • Changed pattern
  • Fixed reversed stat ranges for damage and element amount

Shock Recursion - Changed pattern

Smart Slide - Changed pattern

Dump Charge - Changed pattern

Corrode Siphon - Changed pattern

Condensed Energy

  • Changes the crosshair
  • Updated plasma visuals

Double Shot - Can be stacked

Elemental Discharge - Can be stacked

Energy Convergence

  • Builds stacks twice as fast

Au-Si Jackrabbit

  • Pesticide
  • Changed pattern
  • Added Turbocharge
  • Flamethrower damage is increased while you are ignited

All Powdered Up

  • Changed pattern
  • Added Turbocharge
  • While airborne, the Jackrabbit deals more damage the higher you are above your target.

Stand the Heat

  • Changed pattern

Focus Spread

  • Changed pattern
  • Doesn’t reduce damage as much
  • Min: -22% → -15%
  • Max: -14% → -13%

Swarm Launcher

  • Breeding Season
  • Added Turbocharge
  • Pellets spawned by this upgrade deal increased damage

Munition Siphon

  • When combined with Portable Solar Array, the greater of the two ammo costs is used when consuming reserve ammo, so less ammo is consumed overall

Portable Solar Array

  • When combined with Munition Siphon, the greater of the two ammo costs is used when consuming reserve ammo, so less ammo is consumed overall
  • Increased healing
  • Min: Increased by 90%
  • Max: Increased by 70%

Power Redistribution - Can be stacked

Over Extended - Can be stacked

DMLR

  • NEW UPGRADE: Stormcloud Accumulator
  • Firing the DMR or laser spawns cryo shards. Can be stacked.

Hazard Recycling - Changed pattern

Overcharge Cycling

  • Changed pattern
  • Increased min refund chance from 30% to 50%
  • Increased min ammo refunded from 1 to 2

Engineering Nanites

  • Assist Charge has been merged into this upgrade - Healing an ally always refunds laser charge

Assist Charge

  • In place of its old behavior, this upgrade heals you when you heal an ally with the laser
  • Can be stacked

Sturdy

  • Changed pattern
  • Reduced the damage you take while firing the laser
  • Min: -55% → -76%
  • Max: -78% → -84%

Increased laser damage

  • Min: +25% → +40%
  • Max: +35% → +45%

Long Scope - Changed pattern

Tainted Exhaust

  • Increased explosion radius
  • Min: 3 → 5
  • Max: 4.6 → 5.4

Quickswap Cartridge

  • Increased reload speed
  • Min: +9.89% → +33.33%
  • Max: +25% → +42.86%

Lead Flinger

  • Big Fat Doobie - Changed pattern
  • Blood-Rush - Changed pattern
  • Home Cooking
  • Deals elemental damage (each Home Cooking rolls a different element)
  • Reduced self-damage
  • Min: 2.5 → 1.8
  • Max: 3.35 → 1.9

Juiced Up

  • Maximum time between reloads is now proportional to your magazine size
  • Damage boost is also proportional to your magazine size
  • Increased damage
  • Min: 2.934 per bullet → 4 per bullet

Plate Launcher

  • NEW UPGRADE: Charging Port
  • Intermittently heal while standing on one of your plates.

Vector Interdiction

  • No longer stops plates from bouncing

Fencing Construction

  • Reversed min/max interval values so that boosting this upgrade lowers the time between lightning bursts

Improvised Explosives

  • Consumes less than a full grenade charge
  • Can be stacked

Painter’s Attachment

  • Your acid puddles will also corrode you, allowing you to trigger Painter’s Attachment more easily

Tungsten Cube

  • Plate size stat is now displayed

Damage Arc

  • Deals reduced self-damage

Charge Recycling - Can be stacked

Gunship Cannon

  • Missile Bay
  • Changes the crosshair

Lagrange Halo

  • Changes the crosshair

Tinderbox

  • Now also works if you hold down the reload button
  • Added Turbocharge
  • Changes Tinderbox element to shock or acid

Frantic Fingers

  • Now also works if you hold down the reload button

Thumper

  • Doesn’t reduce explosion size as much
  • Min: -92% → -71%
  • Max: -88% → -68%

Heavy Munitions

  • Changed pattern
  • Can be stacked
  • Fixed an issue where it was displaying the wrong number for knockback’s stacking penalty
  • Increased magazine size
  • Min: 15 → 50
  • Max: 35 → 60

Increased knockback

  • Min: 3 → 6
  • Max: 5 → 7
  • Max knockback is now strong enough to keep you airborne :)

Trident

  • NEW UPGRADE: Plasma Arc
  • Fire a single arc of plasma that deals damage in a small area.

Cross-Deck - Can be stacked

Spyglass

  • Changed pattern
  • Aim zoom is further increased
  • The higher fire rate is correctly marked as the max value of this upgrade’s fire rate range
  • Reduced fire rate penalty when aiming
  • Min: -14.89% → -10.71%
  • Max: -9.09% → -6.54%

The Globbler

  • NEW UPGRADE: Solidified Acid
  • Impact damage is increased.

Pressure Cooker

  • Added Turbocharge
  • Magazine Size +1

Deals more self-damage if you detonate it on yourself

Fixed an issue where you could charge the Globbler infinitely by reloading while charging it up. It now auto-fires after consuming the max amount of ammo (which can be increased with Pocket Replication) or reloading.

Improved how the charge-up bar is shown on the HUD so that it scales correctly if you start charging up with a partially depleted magazine

Note: Hi pressure cooker enjoyers. We wanted to add a bit more danger to this upgrade without directly nerfing it. Now you have to be more careful to not release your globs too late!

The element of self-damage explosions can be affected by Volatile Element

Forceful Expulsion

  • Doesn’t reduce damage as much
  • Min: -34% → -14%
  • Max: -26% → -11%

Reduces recoil

Impact Funnel

  • Fixed an error when applying this upgrades values that was making them different than the displayed values

Gunpowder Packing - Changed pattern

Glob Balloons

  • Changed pattern
  • Doesn’t reduce damage as much
  • Min: -70% → -30%
  • Max: -56% → -25%

The Carver

  • NEW UPGRADE: Turkey’s Bloodlust
  • Hold Reload to consume all blood, increasing your damage for a while for each consumed stack. You can’t gain blood while this effect is active.

Heavy Pockets

  • Generates 40% more heavy ammo

Corrosive Coating

  • Increased added range by 1m
  • Increased duration
  • Min: 3s → 4.8s
  • Max: 5s → 6s

Shocklance

  • Fixed a bug where damage changes from Skewer and Swing Through were overwriting each other in unintentional ways, making them inconsistent when used together
  • Swing Through
  • Increased damage granted by each pierced target
  • Min: Increased by 178%
  • Max: Increased by 115%

Swing Through’s damage boost is affecting by the Shocklance’s default piercing falloff, even if another upgrade changes its value.

The extra damage is now applied at the start of damage calculations. These changes means Swing Through’s damage boost is much more powerful than before against the first few targets, but falls off faster as it pierces through enemies.

Skewer

  • Reduces base damage by an additional ~50% so that this upgrade sets the Shocklance’s damage to the same value it was before its falloff change

Splintered Lance

  • Additional shots consume ammo

Accelerator

  • NEW UPGRADE: Confident Queen
  • Dealing damage with your other weapon no longer refills the Accelerator’s magazine. Ammo capacity is increased.

Combustive Rounds

  • Can now imbue your bullets with rot if you have an Acid Grenade that applies rot equipped

Ruptured Spleen

  • Increases damage of normal Accelerator bullets

Requeening

  • Added a duration stat. Requeening now lasts longer after bees stop being fully applied to you.

Unstable Recursion

  • Can only be stacked in Ouroboros

Inertia Accelerant

  • Fixed an issue where this upgrade displayed that base damage decrease wasn’t stacking when it actually was (and changed how damage stacks to make it behave like other upgrades)

Honey Sweet

  • Can be stacked

Number 5 To Go

  • Can be stacked to increase burst size

Beam Ripper

  • Quick Charge
  • Fixed an issue where this upgrade was making charge-up slower rather than faster. Oopsie.

Incendiary Grenade

  • Hearth & Home
  • Increased radius by 30%
  • Added Turbocharge
  • Your secondary ability recharges faster when near your last explosion

Internal Combustion

  • Changed pattern
  • Added a unique explosion effect

Hot Boxing

  • Fixed an issue where it could show the wrong number for amount of fire applied

Violent Reaction - Changed pattern

Voltaic Grenade

  • Flash Storm
  • Added Turbocharge
  • Lightning damage is increased

Emergency Evac

  • Increased ability charge
  • Min: 40% → 65%
  • Max: 70% → 80%

Livewire - Added a cool screen effect

Engorge

  • Uses a larger pattern
  • Explosion size stat doesn’t decrease as much when stacking multiple copies

Caustic Grenade

  • Heavy Support
  • Reduced cooldown
  • Min: +250% → +100%
  • Max: +350% → +130%

Added Turbocharge

  • Your heavy weapons deal more damage

Overclock

  • Changed pattern
  • Added Turbocharge
  • Gain damage resistance after getting hit by an overclocked explosion

Connected Systems

  • Added Turbocharge
  • Triggers an additional time

Sloth’s Day Out

  • Standing still also provides damage resistance
  • This upgrade is more generous when checking if you’re standing still

Exothermic Reaction - Changed pattern

Photon Disc

  • Steel Frame
  • Corrected stat label from ‘bullet size’ to ‘tracking radius’

Harmonizer

  • Added Turbocharge
  • Elemental chance is further increased

Known Issues

  • The Fulfillment to activate relay towers doesn’t progress
  • The Fulfillment to rescue bags of Saxitos doesn’t progress
  • The ‘Cranius’ achievement doesn’t unlock
  • The Bunker Buster achievement only unlocks after opening 15 bunkers - it’s supposed to unlock after opening 1 bunker
  • Roachard voicelines in Oxythane Breach are missing localization
  • Mycologist’s cape is missing
  • Unequipping the Telepathic Charging skin doesn’t correctly reset the Swarm Launcher’s reload animation
  • [PS5] Hat VFX doesn’t render in the inventory when playing singleplayer

We don’t talk about ourselves all that much (because it’s boring). But we can confidently say that this is, and continues to be, the largest and longest project any of us has worked on. It feels incredible to reach this milestone, and we wanted to use that as an excuse to show some more stuff from behind the scenes.

mycopunk prototype circa 2023 ^

We are very lucky to be surrounded by a wealth of supporters, friends, and family who all helped get us to this point. Thank you all so much for of your continued energy, humor, and support for our silly little mushroom game :)

-pigeons

This announcement was originally published by Pigeons at Play on Steam on Oct 20, 2026.

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