MycoRelic

Big Fungus (Pre-Patch)

Sandy Dingo Games

Item Upgrading

  • New: the Truffle Smith. Bring gear to the smith and spend new items called geotruffles to raise its rarity (and stats) one step at a time.
  • All weapons, armor, body parts, fungal minds, shields, and accessories from white to blue rarity can now be upgraded to purple.
  • Each step costs the geotruffle of the matching tier: Green, Blue, or Purple.
  • Junk and stackable items can't be upgraded.
  • Some weapons now change their look based on rarity. This will be expanded in the future.

Truffle Economy and Boss Re-Summoning

New currencies

  • Green / Blue / Purple Truffles pay for item upgrades.
  • Truffle Shards pay for boss summons.

Dismantling

  • Truffles dismantle into a Geotruffle of the tier below, plus Geotruffle Shards and Moldmetal.
  • Geotruffle Shards dismantle into Moldmetal.
  • Dismantled gear has a chance to give a Geotruffle of its own tier. If that roll fails, it can cascade down to a lower-tier Truffle.

Boss Summon Altars

  • Boss summon altars across the world have been reworked, and most now cost 1 Geotruffle Shard to re-summon the boss.
  • Boss altars do not appear for major bosses until the boss has been defeated.
  • Most altars now guarantee Green / Blue Geotruffle drops.
  • Not included: Golem, Protochasm Champion, and the early tutorial bosses.

Drop Table Display

  • Boss altars now display a panel of potential loot and drop rates when defeating the boss.

Teleport Network

  • New Warp Nexus hub near the village, connecting to the Bunker, Zanor, and the Protochasm Foyer.
  • New hidden-ish Bunker between the Village and the Crossroads. Unlock it from the inside the first time you teleport in.
  • New destination selection panels on teleporters.
  • Note, you still need to carry the Ancient Cypher to access these.

Steam Deck & Controller Support

  • Larger button prompts and prompt text.
  • New UI Scale option (defaults to 1.2 on Steam Deck).
  • The on-screen keyboard now opens for the character name and join code fields. It works with taps, buttons, and Big Picture mode.
  • Fixed some options not saving when changed on a controller.
  • Fixed a bug where the options menu would open on the wrong tab.

Combat & Balance

  • Perfect dodge perks now need a true perfect dodge. You have to take damage within the first frame of the dodge. A new ghost effect shows when you land one.
  • Fixed block perks not being applied.
  • Fixed cancelling an airdash with a block launching the player.
  • Targeted ranged attacks now aim more accurately to the target point. This should reduce how often shots would fly over enemies on the ground.
  • Possible fix for Life infusion interacting badly with the Sundered debuff.
  • Smoke Knight buffed: doubled poise, more armor, more damage.
  • Spear-wielding Scrappies are more aggressive.
  • Sporefall is cheaper and should behave more consistently.

Level & Encounter Changes

  • Zanor Castle: reworked the early combat flow for solo and duo players (up to the bonfire, plus a few later areas), and removed many Flame Poppers from combat spaces.
  • Scrap Factory: removed extra enemies from rooms that felt overcrowded.
  • Firefowl Castle: enlarged one room to give more space for combat.
  • Fixed puzzle issues caused by the bridge rotator. (This needs live testing as we are not able to get it to happen internally, as some players report).
  • Lava zones now block enemy pathing.

Audio

  • Updates to music in Water Temple area.
  • Fixed issue where boss music could persist after the fight had ended.
  • Fixed issue where the next song in the music queue would start with the combat track active.
  • Audio will now duck on death and on checkpoint activation, and during some big boss attacks.
  • New weapon scrape sounds and effects that change with the surface.
  • Assorted fixes to music and ambience.

Performance

  • DX12 is now the default graphics API. DX11 is still available as a Steam launch option.
  • Large reductions in hitching, plus roughly 20–30% better performance in the Zanor area (results will vary by system).

Bug Fixes & Polish

  • Fixed spam-clicking Level Up on a client granting extra levels for one payment and fixed a scenario where the host of a networked game could be charged twice.
  • Fixed some armor pieces being tagged internally as resources.
  • The inventory no longer plays an error sound when closed.
  • Fixed several non-fatal logic errors, and improved error logging.

That’s all for this one. Thanks again to everyone who has played and to anyone who hasn’t but is waiting for the release of MycoRelic 1.0. It’s been a journey for us and we look forward to getting this game shipped for you all.

See you again in a week and a half!

This announcement was originally published by Sandy Dingo Games on Steam on Nov 1, 2026.

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MycoRelic

$16.99action-rpg · early-access

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