OKTORAID

OKTORAID Updated!

GeekZoneCouch

A new update for OKTORAID is live.

Huge thanks to everyone who played and left feedback. I read every single comment and tried to act on as much of it as I could in this update.

This isn't really a small patch — it's the first demo update since August, so everything I've done since then lands at once.

In this update:

  • The power cable is a real weapon now. The cord running between the two operators hits robots and shocks them. Standing close isn't just a damage bonus any more.
  • The game fills your screen. Fullscreen is the default, and there's a UI size setting in the ESC menu — so it stays readable on a big screen or a TV.
  • Waves have a shape: pressure at the opening, a climb through the middle, room to breathe at the end.
  • The market pays attention to your build and offers items that actually fit it more often.
  • Burning, freezing and poisoned robots now look like it on screen.
  • Playing solo, the build menu sits in the middle of the screen, clipped text is fixed, and a pile of bugs is gone.

OKTORAID is still in development, and I want the game to be in the best shape it can be — especially before Next Fest .

If you've played before, I'd really love you to give the updated demo another look. And if this is your first time, tell me what you think. I read every piece of feedback, and it genuinely decides where the game goes next.

Thank you

See you in the arena!

— GeekZoneCouch

This announcement was originally published by GeekZoneCouch on Steam on Sep 23, 2026.

Open the original on Steam
OKTORAID

action-roguelike · bullet-heaven

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