Abandoned Harbor Opens! Rearrange Your Train with the Tower Crane, Try the New Gangways and Supplies Dashboard, and Face Revamped Wildlife
Dear Conductors,
An abandoned freight port lies between the reefs on the southwest coast. The old tower crane on the dock still works. Stop your train, climb into the cab, and you can swap two cars. If you've always wanted to move your kitchen next to the growing car, you finally have a place to rearrange your train!
This update also adds gangways between cars, a Supplies Dashboard on the central console, a warm electric pendant light, and 13 building options for glass pieces and inverted triangular walls. Deer can now unlock an exclusive fletching table to make poison arrows for the next fight.
Wild animals fight differently now. Bears slow to a stop before swiping, wolves leap straight ahead to bite, and boars raise their front hooves before charging. Watch for these movements to find your moment to sidestep or counterattack.
Here are the full update notes.
New Exploration Site: Abandoned Harbor
Between two reefs on the southwest coast, an old ramp leads from the loading shed beside the tracks down to the sea. Follow it to an old tower crane. Its jib reaches out over the water, its empty hook hangs above the dock, and the cab high overhead is still in working order.
Climb the crane to rearrange your train
Bring the train to a complete stop near the harbor and wait for everyone to get off. Then you can start moving cars:
- Aim at the base of the crane and press E to climb into the cab.
- Press E again to open the crane controls.
- Select two cars to swap their positions.
At the harbor, you can move a storage car next to your production equipment or shift your sleeping quarters to the other end of the train.
Search the old docks for supplies
There are 7 searchable supply crates around the harbor, including wooden, iron, and thick iron crates. Search from the loading shed to the ruined warehouse, and remember to check the end of the wooden pier.
The harbor treasure chest and Spring Mountain Blossom Dew
Every time you open the harbor treasure chest, you get 10–20 iron ingots. If no one in your game session has learned the Spring Mountain Blossom Dew recipe yet, you'll also get a recipe for the drink.
Look for the white crane on the map
Explore this stretch of coast to reveal a white tower crane icon on the minimap. When you want to rearrange your train again, look for “Harbor.”
New Gangways: Cross Safely Between Cars on Bends
Use the Building Hammer to install a gangway door frame on each of the facing ends of two adjacent cars. Each frame costs 4 iron ingots, for a total of 8 iron ingots per gangway.
Interact with the two frames in turn to unfold the bellows between the cars. On curves, the bellows expand and contract with the cars, and the side panels keep you from slipping out between them.
To disconnect the gangway, interact with either frame. Both frames stay in place, so you can reconnect them anytime.
New Supplies Dashboard on the Central Console
As your train grows, you can now find materials without opening every crate.
Open the Supplies Dashboard on the central console to see how many crops across the train are ready to harvest, how much storage space is in use, and which animal products are ready to collect.
Inventory: Find the car and crate holding an item
Open Inventory to see which car and which crate an item is in. Before crafting or building, check where the materials are, then go straight there to collect them.
Crops and Livestock: Check your harvest before setting off
- Open Crops to check how your plants are growing.
- Open Chicken Coop to see how many eggs you have.
- Open Animal Pen to see what the animals have produced.
- Open Fish Pond to see how many fish you have and how much each one weighs.
New for Deer: Fletching Table and Poison Arrows
Only Deer can unlock the fletching table. Once it's built, other characters can also use it to craft the new poison arrows.
Poison arrows deal damage over time on a hit. Their total damage is 2 times that of iron arrows. Even if you retreat behind cover after landing a shot, the poison keeps working.
Bow damage still varies by character. Other characters deal 1/3 of Deer's damage, and the same rule applies to poison damage. Iron arrows must now be crafted at the Fletching Table. You can still craft wooden arrows on the go.
13 New Building Options: Glass Roofs and Inverted Triangular Walls
Enjoy watching the scenery from your car? You can now build a transparent roof all the way from the wall to the diagonal corners. The building menu also has triangular walls with the point facing down, so you can close gaps that were hard to fill before.
Sloped glass roofs and half-height sloped glass roofs
Both heights of transparent sloped roof can be placed along a floor edge or diagonally. Choose the right height for a full story or a half-height space.
Triangular glass walls and half-height triangular glass walls
Close the side of a sloped roof with a triangular wall of the matching height and you can still see outside through the glass.
Full-height and half-height inverted triangular walls
Select the inverted version from the building menu to place the wall with its flat edge at the top and its point facing down.
- Wood, glass, flower, and leaf pieces each come in new full-height and half-height versions.
- You can upgrade wooden inverted triangular walls to stone or iron.
- The bamboo set now includes a full-height inverted triangular wall.
New Warm Electric Pendant Light
Connect the warm electric pendant light to power for a steady, warm glow over your dining table, bedside, or favorite corner.
Research Electric Lighting to unlock it. If you've already unlocked the original electric pendant light, you can craft the warm version as soon as you load your save.
Placement Preview Now Shows Which Way an Item Faces
When placing an item with a distinct front, such as a fridge, chair, or piano, a yellow arrow next to the blue preview points toward its front. Before placing it, you'll see which way the fridge door or the chair will face.
The first time you take out an item, it will try to face you. If you rotate it manually, the game remembers that orientation the next time you take out the same item during this session. To set up a row of chairs, you only need to rotate the first one.
Moving a placed item also preserves its original orientation.
Wildlife Combat: Read the Windup and Find Your Opening
We've adjusted how wolves, bears, and boars chase, attack, and recover. Each animal calls for different dodge timing. Ridges, car walls, and train doors closed in time now provide more reliable cover.
Bears: Sidestep when the circle appears on the ground
Bears now chase faster and navigate around rocks better. When a bear gets close, it stops before swiping. As the circle lights up in front of it, dodge to the side. When its paw hits the ground, move in to counterattack.
If you retreat onto the train, an outer wall facing the bear's swipe can protect the floor behind it. To break off the fight, drive away and keep opening the gap until the bear gives up the chase.
Regular wolves: A lunging bite follows the direction of takeoff
Once a regular wolf launches, it lunges a short distance straight ahead. Sidestep as it takes off to let it sail past you.
Wolf packs: Wolves stagger their lunges against the same target
When several wolves target one player, they take turns lunging. Even if the first one misses, the next waits a moment before attacking, giving you time to dodge, counterattack, or retreat.
This delay applies when wolves share a target. If they are after different players, teammates can still be attacked at the same time.
Multiplayer combat: Nearby fighters affect wolf damage
As teammates approach the fight, the wolf you're facing gradually deals more damage. Teammates far away, on the train, or already downed do not increase its damage.
For example, on Normal difficulty, a regular wolf's bite deals 4.8 damage with two players nearby. When a third player approaches, the damage gradually rises to 7.2.
Attack Direction and Armor Feedback
When you're hit, arcs next to the crosshair show where the attack came from and how much damage your armor blocked:
- Single red arc: Your character took damage.
- Double blue arc: Your armor blocked most of the damage.
- Broken gold arc: Your armor is depleted.
The indicator adjusts as you turn and remains easy to see against snow or bright sand.
Large wolves: Sidestep once the wolf leaps
A large wolf lines up with its target, then lunges straight ahead. Once it takes off, you can sidestep, back away, or shut a train door in time to avoid its bite.
If you're directly in front of it, the bite also registers more accurately when the animation shows it making contact.
Cover: Ridges and thin car walls can stop frontal attacks
Behind a ridge high enough to block a bite, you're safe from wolves biting through the terrain. A thin car wall can also block an attack from the front.
Cover blocks attacks that actually pass through it. If a wolf or bear attacks outward with its back to a car wall, the wall behind it no longer incorrectly blocks the hit.
Multiplayer chases: Animals stick to their target despite tiny changes in distance
When two teammates run side by side, one pulling ahead by a few centimeters no longer makes a pursuing animal turn back and forth between them.
Animals will still switch targets when another player comes noticeably closer, their current target boards the train, or there's a nearby teammate who can still fight.
Boars: Watch the front hooves and weight shift before a charge
Before charging, a boar crouches, shifts its weight onto its hind legs, then lifts its front hooves and surges forward. Even if you miss the dust rising from the ground, its posture tells you when to dodge sideways.
If the charge is canceled, the boar now eases naturally out of its ready stance.
Smoother Animal Movement and Attack Recovery
When wolves, bears, and boars start moving, slow down during a chase, or come to a stop near a target, they now transition naturally through a walk. At close range their legs better match their movement speed.
After a wolf's lunge, a bear's swipe, or a boar's close-range attack, the animal now returns more smoothly to its current gait. Transitions after taking a hit have also been improved.
Temporary Change to the Automatic Supply Crate: Flowers and Food Stay Fresh
You can now safely store flowers for your floral walls in the Automatic Supply Crate. Flowers and food retain the freshness they had when you put them in. For now, the crate doesn't show a snowflake icon.
This temporary change prevents flowers from rotting in storage. We're still considering an advanced refrigerated Automatic Supply Crate with more slots. It is not part of this update.
Paint Durability and Save Display Fixes
Fixed incorrect durability displays after painting and incorrect values after loading a save.
Changing a building piece's color or restoring its original color uses 5% durability. A full can of paint is good for 20 successful color changes.
Reapplying the current color or trying to paint a piece that doesn't support it uses no durability.
Better Performance for Large Trains with Many Building Pieces
Structures now move with the train more efficiently, reducing stutter and frame drops on densely built trains while driving.
This change reduces the extra load while driving trains with multiple stories and large numbers of walls and roofs.
Oxygen Town: Walkways and Scenery Repaired
We've patched gaps in several walls and floors in Oxygen Town and improved protection on elevated walkways to help prevent falls.
Some seats and flowerpots have been repositioned so they sit naturally on the ground instead of visibly hovering above it.
Mine Entrance Appearance at a Distance
Fixed a solid black patch that appeared when viewing the mine entrance from a distance.
Seen through the mountain mist, the shading at the entrance now blends naturally with the surrounding mountainside.
Volumetric Lighting Display Fix
Fixed an issue that prevented volumetric lighting from appearing when enabled.
When sunlight passes through doors, windows, or other openings, you can now see it scatter through the air. Turning volumetric lighting off restores the original appearance.
New Textures for the Wooden Front Guard
The wooden front guard now has pale wood supports and a dark wood front panel, making the two easier to distinguish.
We've also replaced the old blurry textures so the wood details better match the other structures on your train.
Updated Nail Gun Sound
The Nail Gun has a new sound when driving a nail, giving you fresh audio feedback when you change a building piece's material.
New Sound When a Module Is Installed Successfully
Drag a module into a slot on an electrical device. You'll hear a click when it's installed successfully. A failed installation makes no sound.
Iron Straight Ladder Feet Now Rest on the Floor
Fixed the feet of the straight iron ladder hovering above the floor. All four feet now rest flush on the car floor.
Red Clownfish Dropped by Tornadoes Are Easier to Pick Up
Fixed an offset between a red clownfish and its collision area after it fell from a tornado, which made it hard to pick up.
If the fish lands beside a shelf with only part of its body or tail visible, aim at the exposed part to pick it up.
Electric Arc Blast Furnace: Power Warnings and Countdown Fixes
Fixed an occasional “Insufficient power, smelting slowed” warning on the Electric Arc Blast Furnace when it had enough power.
The countdown now reflects the actual smelting speed when the frame rate fluctuates or a new batch of ore starts smelting. If power really is low, the furnace will still tell you whether smelting has slowed or paused.
Multiplayer Meteorite Impact Sound Fix
Fixed an issue that could play the sound of a single meteorite impact more than once in multiplayer.
Smoother Loading for Special Event Alerts
Special event alerts now load more smoothly the first time they appear, reducing the risk of a sudden stutter. Alerts still stay on screen for their full duration so you can see what happened.
Thank You for Your Support and Feedback
This time, we especially hope you'll try the harbor crane. Move two cars you often walk between next to each other, connect them with a gangway, then check the central console to see where your supplies are. On a train that's been running for a long time, swapping just two cars can make your daily walk a lot shorter.
If you run into trouble rearranging cars at the harbor, fighting in multiplayer, or using the new building pieces, let us know in the Steam Community. Tell us where it happened, whether you were playing solo or with others, and what you were doing so we can find the cause faster.
As you travel along the southwest coast, look out for the old crane facing the sea. See you at the harbor!
Share your Steam review
If you have enjoyed your travels in OxyRail, please consider taking a moment to leave an honest review on Steam.
Whether it is the satisfaction of building your train alone or adventures with friends, your experience helps other players discover the game and helps us understand what you enjoy most and what still needs work.
If you have already written a review, you are welcome to add to or update it based on your current experience after trying this update. We would love to hear about changes you like, problems you encounter, and things you hope to see.
Thank you for your support and companionship. Pack your supplies, and see you at the next station!
— The OxyRail Development Team
This announcement was originally published by OxygenTech Games on Steam on Nov 7, 2026.
Open the original on Steam