New Backpack Designs and a Renovated Oxygen Bank! Carriage Furniture, Dining Table Actions and Cloud Save Protection
Dear Conductors,
The two backpack designs we previewed in the last update are ready to wear! The Pigskin Backpack and Charging Backpack both have new models. Your teammates can see which pack you're wearing, and it will show up in pictures you take with the camera.
The bank in Oxygen Town has been renovated. From the street you can see the new slate roof with its two slopes. Inside, a balance scale and a desk lamp stand on the counter. Back on the train, chairs, two-seat chairs and picture frames have a new look. There's also a clearer way to tell what a left click will do when you're holding a prepared dish: if you see the blue preview, you can place it on the table. Without a preview, a left click eats one serving.
We also fixed a problem that could undo newly laid floors and structures in your carriages after cloud synchronization. Other improvements cover route selection at junctions, aiming by bandit train gunners, hand animations and how the interface displays different languages.
Here are the full update notes.
New designs for the Pigskin Backpack and Charging Backpack
Equip either backpack and you'll see it on your character's back. In multiplayer your teammates can see which one you're wearing. You can also see your own backpack when using the camera.
Matching item icons
Both backpacks have new icons that match their appearance, making them easier to identify in your inventory.
The charging rack shows the new model too
Take off the Charging Backpack and place it on the Tool Charging Rack. The rack now displays the new model, so the pack looks the same whether you're wearing it or charging it.
The bank in Oxygen Town gets a makeover, from the roof to the counter
Next time you come to Oxygen Town to make a deposit, look up before you enter the bank. Inside, take a look at the new furnishings behind the teller, too.
Roof and street view
The bank now has a level roof ridge and two symmetrical slopes covered in staggered rows of slate tiles. The street-facing windows meet the main roof more naturally, and both side walls now have a full set of timber supports.
Banking hall and counter
We've added wood paneling, fitted floorboards and hanging lights to the banking hall. There's a balance scale and a desk lamp on the counter. Behind the teller, you'll find a file cabinet with separate compartments, bound ledgers and a clock on the wall.
A new look for the Chair and Two-Seat Chair
Both chairs now use wooden boards with rounded edges to match the wooden coffee table. Place them in the same seating area and the wood details go together.
The two-seat chair has a single curved backrest and arched legs. Its shape is easy to recognize from the back or the side.
Small size adjustments to the coffee table and some seats
The coffee table and several seats are slightly larger so their proportions look more natural in a carriage. If your furniture is packed closely together, check the spacing between tables and chairs after the update and move them a little if needed.
Better sitting poses on the three oak stools
Characters of different builds now sit with their feet closer to the floor. When Magician sits on a stool, the hem of the robe rests naturally on the seat.
Picture frames now have a narrow, warm oak border
We've rebuilt the picture frames with slimmer borders in warm-toned oak. The border now covers less of the picture.
Leave any frames you've already hung in place. You'll see more of the picture after the update.
Operating sounds for the Air Conditioner and Heater
The air conditioner now makes a steady sound of blowing air while it's running. The heater gives off a softer hum. You'll hear them more clearly as you move closer.
The sound stops when you switch the appliance off, cut its power or pick it up. Prefer a quieter carriage? Install a Silencer Module to keep the appliance quiet while it runs.
Prepared food: use the blue preview to decide whether to serve it or eat it
When you're holding a finished dish that can be placed, the preview now tells you what the left mouse button will do:
- Aim at a spot where you can set the dish down. A blue preview appears. Left-click to place it.
- Aim at a blocked table edge, an unsuitable surface or empty space. The preview disappears. Left-click to eat one serving of the food you're holding.
To leave the dish for a friend, wait for the blue preview before clicking. To eat it yourself, move the crosshair away from the placement spot.
New sound when eating at a table
You'll now hear the eating sound when you eat a prepared dish that has already been placed on a table.
The quick crafting button is easier to spot
If a material can be crafted directly, a white plus sign on a green background appears on the right. Click it to craft the material you need.
The new colors make this shortcut easier to find in the materials list.
Updated gangway icon in the building menu
The gangway icon in the Building Hammer menu now shows both end frames and the black bellows extended between them.
The angled side view lets you see the opening you walk through. It's easier to recognize the passage that connects two carriages when choosing what to build.
Fixed headlight placement on irregularly shaped walls
Fixed a noticeable gap between the headlight mount and the surface of certain irregularly shaped walls.
The preview now shows where the mount will actually touch the wall. You can no longer install the light in midair across an opening.
If a headlight is already floating in an older save, pick it up and place it again. The mount will sit against the wall.
Armchairs block movement again after you stand up
Fixed an issue that sometimes let your character walk through an empty armchair after getting up from it.
You can still sit down as usual. Once you stand up or move to another seat, the original armchair blocks movement again.
Improved chicken coop eaves and aiming at the entrance
Your character's feet are now less likely to clip through the eaves when you jump onto a chicken coop.
The boards at the entrance now block your aim more accurately. When you aim at a chicken's body through the doorway, it's easier to select the chicken you want to interact with.
Fixed trains failing to move even when the Hand-Crank Engine has power
Fixed an issue where the train remained stationary after the tracks loaded or refreshed, even though the hand-crank engine already had power.
If this happens, the train will resume moving once the tracks are ready. You don't have to reload your save.
Previewing a steering device no longer changes the route at a junction
Fixed trains sometimes turning at a junction while you were previewing where to place a steering device. Only a device actually installed on the train now affects its route.
If the target branch isn't ready when the train reaches the junction, the train will continue along its current route.
Bandit train gunners now aim while reloading
The cannon on a bandit train gradually turns toward its target while the next shell is loaded. In a fight, watch the barrel turn to see which side of your train the gunner is aiming at.
If the target suddenly changes direction just before the shot, the gunner waits until the barrel lines up before firing. When the cannon turns toward you, keep an eye on where you're standing!
Fixed collision with the rocks at the foot of the terraced fields
Fixed the cluster of green rocks at the foot of the mountain in the terraced farming area that you could walk straight through.
The rock face now stops you when you walk into it. Even if you're right up against it, you can still back away, turn and leave.
Improved inspection animation for the High-Altitude Survey Log
Hold the High-Altitude Survey Log and left-click to inspect it. You can still see the right hand gently brush across the page.
The log now changes hands at the bottom edge of the screen. When you put it away and raise your hand again, the right hand no longer flashes briefly into view gripping nothing.
Improved hand animation when shoving a friend
When you shove a friend, your previously lowered hand reaches up from the bottom of the screen and withdraws after the push. If you're holding a gun, a bow or the survey log, the animation now transitions between the equipped item and the shove.
Cloud save protection: fewer rollbacks of floors and carriage structures
Fixed cases where newly laid flooring and structures built in carriages reverted after reentering the game or retrying cloud synchronization.
Now, even if all you change is a floor or a placed object, the world save timestamp updates so the change is recorded. If local and cloud progress differ, the game notifies you and keeps both saves.
Protecting your progress on the same computer
When you continue playing on the same computer, if the local and cloud saves differ and the game cannot tell which is newer, it keeps both copies.
Even if cloud recovery fails, you can open a usable local save, continue playing and save your progress.
Fewer unnecessary notifications from background cloud checks
If you can continue playing from your local save, background cloud checks no longer show errors or repeatedly ask you to retry. The game will still let you know if a save really could not be recovered.
Translation improvements to 228 entries
We've revised the translations for 228 entries. We'll keep working on wording that is unclear or could be read more than one way.
Interface layout adjustments across languages
We've adjusted the space available in the interface to suit different text lengths. Longer action names, item names and setting descriptions are easier to read in full, while short labels stay compact.
Corrected the prompts for casting a fishing rod and swinging a weapon
In some languages the fishing prompt could be mistaken for an instruction to discard an item. It now correctly tells you to cast your line. We've also corrected inaccurate prompts for swinging a weapon so the text matches the action.
Thank You for Your Support and Feedback
From the little stool beside the coffee table to a floor you've just laid in your save, you're the ones making a home aboard the train. Thanks for telling us about these specific problems so we can fix them one by one.
If your save still rolls back after this update, or a translation doesn't match what an action does, please tell us in the Steam Community. Knowing what you did beforehand, your interface language and the message you saw will help us find the cause.
Next time you pass through Oxygen Town, stop by the bank to see the newly furnished banking hall. See you at the next stop!
Share your Steam review
If you have enjoyed your travels in OxyRail, please consider taking a moment to leave an honest review on Steam.
Whether it is the satisfaction of building your train alone or adventures with friends, your experience helps other players discover the game and helps us understand what you enjoy most and what still needs work.
If you have already written a review, you are welcome to add to or update it based on your current experience after trying this update. We would love to hear about changes you like, problems you encounter, and things you hope to see.
Thank you for your support and companionship. Pack your supplies, and see you at the next station!
— The OxyRail Development Team
This announcement was originally published by OxygenTech Games on Steam on Nov 9, 2026.
Open the original on Steam