Pebble Knights Early Access Update v0.2.7
Hello, Pebble Knights! This update brings 3 new monsters and 3 new underground monster waves! We've also added exclusive weapons and novelty items for 12 bosses and reworked Fire Trait upgrades to focus on increasing Burn Duration. Plus, in Lunch Mode and above, late-game waves now change every run, making battles even more unpredictable! A huge thank you to everyone who reported the waves that wouldn't end and the infinite Kickplosion + Necromancy combo through our community and Discord! Check out the full patch notes below!
[New Content]
New Monsters
- Meet 3 new monsters: Spicy Mold, Cannon Mold, and Giant Rafflesia! Give these new faces a not-so-friendly welcome!
- Added 3 new underground monster waves.
Wave Changes
- Late-game wave compositions now change every run in Lunch Mode and above. You never know what's coming next!
[Boss-Exclusive Items]
- Added exclusive weapons and novelty items for Skullpang, Dizzypang, Skullpang 2.0, Mr. Fist, Mrs. Fist, Rollaf, Giga Bite, Implantus, Voltergeist (including 2.0), and Mr. & Mrs. Fist.
- Bosses with exclusive items now have a 50% chance to drop their item when defeated. Take them down and claim their loot!
[Trait Adjustments]
Fire Traits
- Increased Burn Duration now also extends the duration of Fire Pillars, Will-o'-Wisps, and Flames.
- Changed the upgrade effects of 'Great Eruption', 'Will-o'-Wisp', and 'Hot Steps' to Increased Burn Duration.
- Great Eruption's Fire Pillars now deal continuous damage instead of exploding once and disappearing.
- Improved the projectile effects of Helios' Wrath.
Other Changes
- Changed 'Whirlwind''s upgrade effect to Increased Melee Weapon Damage.
- Updated the upgrade description for 'Touchdown'.
- Ice created by players now gradually melts on unfrozen ground.
[Bug Fixes]
Combat & Traits
- Fixed an issue where monsters could remain during surface or underground waves, causing waves to end late or not end at all.
- Fixed an infinite combo between 'Kickplosion' and 'Necromancy' that continuously spawned Necromancy monsters and Kickplosion bombs. The never-ending explosion party is finally over!
- Fixed an issue where some melee weapon, ranged weapon, and fist damage bonuses weren't being applied.
- Fixed 'Skipping Stone' not triggering on heavy items such as Giant Ore.
- Fixed 'Blade Aura' appearing on only one hand when using dual-wielded weapons.
- Fixed 'Pexman' not reappearing until the player revived if the trait disappeared mid-game.
Bosses
- Fixed 'Holy the Moly' being obscured by the upper wall when staggered near the top of the map.
- Fixed 'Ramiel 2.0''s prisms blocking player projectiles.
- Fixed 'Shy-Hululu''s snake-tail face appearing flipped.
- Fixed some boss sounds not playing when players were far away.
- Fixed red visual elements remaining on certain bosses after they were defeated on guest players' screens.
UI & Other Fixes
- Fixed the Loyal Knight Selection and Ascension UIs overlapping and alternating between each other.
- Fixed 'Helios' Wrath' projectiles obscuring players during Ascension.
- Fixed Attack Speed bonuses gained during Ascension not appearing in the stats window.
- Fixed the strings on dropped items remaining gold even after upgrading a trait.
- Fixed an issue where some items temporarily became impossible to pick up after continuing a run.
Take on the new monsters, survive the ever-changing waves, and get your hands on some boss-exclusive loot! Thank you for your continued support! The Pebble Knights Team For more news and updates, join us on Discord! https://discord.gg/pebble-knights
This announcement was originally published by 51% Games on Steam on Nov 6, 2026.
Open the original on Steam