Major Patch D -GIANT HAND– New Island, New Boss, New Lab, Double Barrel Shotgun
Patch D - GIANT HAND – New Boss, BioGen R&D Lab, Double Barrel Shotgun & Map Expansion!
The world of Project: Mist is getting bigger and more dangerous!
This update introduces a brand-new area to explore, the mysterious BioGen R&D Lab, a terrifying new boss encounter with the Giant Hand, and a powerful Double Barrel Shotgun to add to your arsenal!
We've also expanded the story, added new Points of Interest, improved enemy AI, and introduced numerous gameplay improvements and bug fixes, including significant multiplayer fixes.
Let's dive into what's new!
NEW CONTENT & GAMEPLAY
New Area & BioGen R&D Lab
- Map Expansion – Explore a brand-new section of the world with more places to discover.
- New Location: BioGen R&D Lab – Venture into a mysterious research facility and uncover its secrets.
- New Story Content – Continue your journey with new story developments and an additional chapter set in the BioGen R&D Lab.
- New Points of Interest – Discover new locations scattered throughout the map.
New Boss – GIANT HAND
- Giant Hand Boss Encounter – Prepare to face a terrifying new enemy! A massive new threat awaits those brave enough to venture further into the BioGen R&D Lab.
New Weapon – Double Barrel Shotgun
- Double Barrel Shotgun – A powerful new weapon joins your arsenal. Get up close and unleash devastating firepower against your enemies!
GAMEPLAY IMPROVEMENTS
- Armor Balance on Items and Gear – Rebalanced the strength of items and equipment affecting the armor.
- Updated Item Balance – Rebalanced items across different chapters for a more consistent progression experience.
- Multiplayer Network ID Copying – Added a convenient button to copy your Network ID, making it easier to share with friends.
- Toggle Sprint Option – Added the option to toggle sprint without having to hold down the sprint key.
- Faster Cutscene Skipping – Reduced the time required to hold the skip button during cutscenes.
TECHNICAL IMPROVEMENTS
- Improved Multiplayer Stability – Various optimizations and fixes to provide a smoother, more reliable multiplayer experience.
- Enemy Behavior Optimizations – Additional improvements to enemy patrols, movement, and AI behavior.
- Improved Multiplayer Synchronization – Addressed several issues affecting object states, player movement, and interactions between players.
- Improved Enemy AI – Enemies now behave more naturally when approaching and pursuing the player.
- Improved Enemy Patrols – Adjusted patrol behavior for more consistent enemy movement.
- Enemy Hearing Improvements – Enemies can no longer walk through closed doors when investigating sounds.
BUG FIXES
We've addressed a number of issues reported by the community, including:
Gameplay & World
- Fixed slow refreshing of the Quick Consume menu when accessed using the V key.
- Fixed an issue that could cause items to duplicate when picked up.
- Fixed a bug allowing players to skip the entire Giant Eye location.
- Fixed a bug where the Giant Head boss encounter could lock the player's UI controls.
- Fixed missing colliders on the Bossgdan silo, allowing players to progress as intended.
- Adjusted rock scaling and collisions on the second island to prevent players from passing through rocks around the whole map.
- Fixed enemies passing through closed doors while investigating sounds.
- Fixed elevators not functioning correctly at train stations.
- Fixed several locations where loot could not be picked up due to collision issues.
- Fixed enemy bullets, rockets, and grenades passing through walls and closed doors.
- Fixed sudden camera jumps when firing weapons in short bursts.
- Fixed issues with the autosave system after defeating Bossgdan.
- Restored missing sound effects during the Bossgdan boss encounter.
- Fixed issues with the player being knocked down while health regeneration was active.
- Fixed an issue preventing players from looting enemy corpses after weak-point components disappeared.
- Fixed an issue where previous quest objective markers remained visible on the map.
- Fixed incorrect display of keys and doors on the Rootfather map.
- Fixed notifications remaining on screen after changing locations.
- Fixed issues with navigating backward using the ESC key in the multiplayer menu.
Multiplayer
- Fixed several issues that could cause infinite loading screens in multiplayer.
- Fixed item duplication and item loss when two players accessed the same storage chest simultaneously.
- Fixed character jittering and jumping issues while riding a moving train in multiplayer.
- Fixed issues with destroying chests and glass panels in multiplayer, including cases where destroyed objects remained visible or intact for other players.
- Fixed building state synchronization issues that could cause structures to revert to previous states or stop updating correctly.
- Fixed incorrect item quantity synchronization in production stations.
- Improved the consistency of shared world interactions between multiplayer players.
This announcement was originally published by Chicken Launcher on Steam on Nov 3, 2026.
Open the original on Steam