Advance Object Customization (V0.17.3)
Hello Again World Builders.
A while ago, we introduced an internal tool called Object properties gives access to options and settings without needing us to code custom interfaces from scratch. We’ve used it behind the scenes for the menus of grid style options, mass placement, and building profiles.
Today, we're releasing a major update dedicated to that system, completing our original vision of more deep customization to your environments.
This update comes with a selection of tools that will allow you to modify and tweak the appearance for individual objects in your environment.
How to Use Object Properties & Tools
From the simple selection tool click the thunder icon. By Clicking it opens the Object Properties window and you can see what tools have been set and are available on that object.
To add a new tool to an object, click the Add Item button and select from the available options:
- Information: Update the object's name and add detailed notes or extra information to it.
- Coordinates Console: Fine-tune an object's precise position, rotation, and scale values.
- Colorization: Change the color of the object to fit your scene.
- Material Override: Completely replace an object's default material to change its look.
- Rotator: Add a continuous rotating motion to the object.
- Mover: Add a continuous movement path to the object.
Additionally, certain objects come with predesignated tools assigned to them by default. Similar to lights, you can now adjust VFX settings, and various objects feature custom states. For example some containers and chests can now open and close.
The new tools work with everything, including groups and your own custom-imported 3D models and this is just the first set of tools we are bringing to the application. Future updates will introduce animation conditions, the ability to link documents to objects, and more. Enjoy!
This announcement was originally published by Brave Alice Games on Steam on Oct 28, 2026.
Open the original on Steam