7th Street 2012 & multiplayer fixes - 1.1.5
1.1.5 Patch Notes
Highlights
• New Level: 7th Street 2012 is now available
• Multiplayer: Fixed a critical issue where players with slower connections were booted from multiplayer matches when the match started
• Gameplay: Hardcore and LASO aggression multiplier reduced from 1.5x to 1.4x
• Level Editor: Added support for custom decals
Minor
• Level Editor: Fixed bug where enemy with custom mesh would appear black
• UI: Fixed the collapsible header arrow animation
• Level Editor: Fixed a bug where clearing the filter would still leave custom props in a filtered state
• UI: Legacy maps moved to their own section in the level selection menu
• Multiplayer: Removed the "Quit" button from the load waiting menu due to accidental triggering, and instead enabling the pause menu in this state
• Visual: Fixed lights not flickering and popping for multiplayer clients
• Audio: Fixed weather audio not playing for clients in multiplayer matches
• Audio: Max audio channels increased to 48 to reduce clipping
• Level Editor: Added new Gameplay prop 'Invisible Wall'
• Level Editor: Fixed issue where custom props would always use box collision when loading a map
This announcement was originally published by Marc Steene on Steam on Oct 28, 2026.
Open the original on Steam