System Arrival Demo 0.4.34 — Weekly Update
Over the past week, we have expanded the suburb, added new ways to explore and destroy the environment, improved companion controls, and updated the bunker interface.
More room to explore
The suburb now has new accessible interiors in houses, trailers, shops, and other buildings. We have refined doors, stairs, and loot search points. Walls and roofs fade out smoothly when they obscure your character, and grass no longer grows through the floors of the updated interiors.
Broken windows can now be used as passages by both your character and enemies. We have added climbing animations and interaction prompts; the game lets you know if a passage is occupied or blocked. Streetlights illuminate the suburb at night, with fireflies appearing near some of them.
Destruction and resource gathering
We have added breakable objects, falling trees, debris, impact effects, and sounds. Resources can be gathered with suitable melee weapons, and prompts show the required tool. Axe and pickaxe animations have been updated.
Destruction, depleted loot sources, and defeated enemies persist between expeditions. Loot and enemy respawns take in-game time into account. We have fixed destroyed objects reappearing when the environment streams in, and reduced excessive numbers of hits enemies needed to break doors. Characters can now recover after falling below the ground.
Companion and enemies
The dog now has a command wheel, behavior modes, and saved orders. We have improved following, moving around containers, jumping, path recovery, and target selection during boss fights.
Enemies can now jump, and their behavior in night battles has been refined. We have fixed the Park Guardian's spawning and lost behavior tasks. The active boss's position appears on the map, and its health is shown in the combat HUD. Legendary boss rewards and item effects have been added.
Bunker, progression, and treatment
We have updated the construction, defense, squad, storage, attributes, psionics, and research windows. Storage now has category icons and pages for sources; research details and the laboratory queue can now be scrolled.
Attribute growth takes your character's actions into account, and gains appear in separate notifications. Primary attributes are capped at 200. Research considers laboratory level and the available progression stages. We have fixed building placement and access, navigation readiness when residents load, and preservation of the trader's stock.
Splints have been added for treating injuries. We have refined lasting negative effects and carrying-capacity display, as well as bandage outcomes and failed-treatment messages.
Controls, interface, and dialogue
We have added settings for camera shake intensity, dynamic camera behavior, camera movement speed, and frame-rate limits. More camera, inventory, and companion controls can now be rebound.
Compact notifications, interaction prompts, and minimap markers have been updated. Unavailable search points are hidden, and siren sources have animated markers. We have fixed the combat HUD being restored incorrectly after closing windows.
We have added contextual character lines and dialogue displayed above characters. Translations, speaker names, and prompts have been updated across supported languages. Female movement animations have been refined.
Other improvements and fixes
- Updated gunfire, impact, and destruction sounds; improved loading of sound effects and ambient audio.
- Refined night lighting, blood, particles, and holograms; fixed faces appearing incorrectly under open and leather helmets.
- Improved container interactions and access to vehicle loot; imprint audio pauses during extraction.
- Fixed parts of Emily's tutorial, moving around enemy bodies, crafting prompts, optional objectives, and finding the nighttime imprint. Fuel quest items are preserved after the character dies.
- Reduced repeated object searches and save writes, smoothed loot loading, and reduced the cost of unnecessary shadows in the suburb.
Thank you for your bug reports and feedback — they help us improve the demo.
This announcement was originally published by ANLI GAMES on Steam on Sep 28, 2026.
Open the original on Steam