System Arrival Demo 0.5.2: Early Quests, Combat & Stability
Demo 0.5.2 is live. We streamlined the opening, improved combat against injured enemies, and reduced sources of stutter during long sessions.
Early quests and hints
We removed extra intermediate tutorial steps. Early quests now guide you more clearly from your first use of psi abilities to an expedition and back to the bunker. Relevant hints also appear during expeditions, including after scene transitions. Tutorial progress is carried over for existing saves.
Combat against low targets
Aiming and melee attacks now account better for fallen and crawling enemies. We also refined the behavior of wounded enemies.
Smoother play
We reduced repeated map calculations, object searches, and frequent save operations that could cause microstutters during long sessions. Loot and inventory windows are more responsive.
Bunker and fixes
We fixed an issue that could stop item transfers through storage from working. When building, the game now explains when a space is reserved for a future upgrade. Bunker residents respond more precisely to short movement commands and can climb over barricades while defending the bunker. We also fixed many smaller issues.
Thank you for your feedback—it helps us improve the demo.
This announcement was originally published by ANLI GAMES on Steam on Oct 1, 2026.
Open the original on Steam