System Arrival Demo 0.6.14: Voices, Exploration and Fixes
Hello, survivors!
Demo 0.6.14 is now available. Since our previous update, we have added voice-over, improved exploration and fixed issues you reported.
Characters have found their voices
Dialogue, residents' remarks and the opening comic now feature voice-over. Russian, English, German, French, Chinese, Japanese and Korean are available. Voice volume can be adjusted separately.
Easier exploration and quest tracking
- Discovered caches and secrets are now tracked, with progress shown when selecting a location and on the map.
- The tracker, map and minimap show all active quest objectives.
- The recommended level takes the selected entry point into account.
- Improved the dog's loot searches and handling of interrupted searches.
Suburb and loot fixes
- Removed the false lost-backpack marker near the motel.
- Moved containers from inaccessible tents to reachable spots.
- Fixed characters spawning inside the warehouse when entering the location.
- Fixed restoration of backpack contents after death.
- Boss and miniboss crystals are now collected automatically after landing.
Balance and controls
- Resin can now be gathered from trees, so a shortage should no longer block construction in the demo.
- Melee weapon rarity now affects stats; fixed melee weapon drops from caches and minibosses.
- Running without being overloaded uses less stamina, while complete exhaustion requires a short recovery.
- Added a built-in on-screen keyboard for entering names with a controller, including without the Steam Overlay.
We have also improved bunker defense and co-op raid synchronization, enemy behavior, doors and collisions with the environment.
Thank you for your feedback! Keep reporting issues in the Steam discussions—your reports help us improve the game.
This announcement was originally published by ANLI GAMES on Steam on Oct 20, 2026.
Open the original on Steam