System Arrival Demo 0.6.26: Co-op and Bunker Residents
Hello, survivors!
Several demo updates have arrived since our last post. Almost everything in them is a response to your messages in the Steam discussions. Thank you for writing!
Voice-over and music
- Characters now speak Thai, Italian, Spanish, and Portuguese.
- The music library has expanded, and scene playlists have been updated.
More reliable, clearer co-op
- The Multiplayer menu explains how to open your game to friends. The open-game setting is remembered for each save.
- Invitations appear in-game. Connection errors give a specific reason. The pause menu no longer pauses a co-op game.
- Resident inventories no longer differ between players: items are neither duplicated nor lost when deposited in storage.
- A guest's expedition loot goes into the host's storage, including items in the dog's backpack.
- Expeditions now synchronize containers, loot bags on the ground, map fog, doors, noise, and car alarms.
- Guest actions in the bunker (training, upgrades, items) are processed by the host. If an action is unavailable, the game explains why.
- The second player's character no longer turns invisible after returning from an expedition.
Bunker defense
- Added a defense readiness forecast and a countdown to the first attack.
- The stabilizer panel now matches the quests.
- During expeditions, you receive warnings about bunker raids and reports on their outcome.
More independent bunker residents
- The generator refuels itself from storage, even while everyone is out on an expedition.
- Residents return to greenhouse work after eating. Food and water are consumed correctly when residents are ordered to the canteen.
- Residents no longer run back and forth between exercise equipment and hospital beds: they only go to the hospital when actually injured.
- Residents no longer spin in place or slide around seated after using exercise equipment.
- Fullness no longer looks like an injury: the health percentage is preserved when maximum health changes.
Storage and equipment
- Finished items and crops no longer get stuck when storage is full: they are deposited over the limit. New crafting will not start until space is available.
- The storage right-click menu works again after expeditions.
- You can enter a number when splitting a stack.
- Firearms and grenades appear in the Weapons tab again. Consumables are grouped in one tab.
- Buildings, including storage, can be moved directly from their building window. The unnecessary storage weight restriction has been removed.
- Weapon attachments no longer disappear after loading a save, and are returned to storage when a weapon is dismantled.
- Legendary trophies cannot be dismantled, but can be repaired for credits. Their durability no longer drops after balance updates.
- The vending machine now buys items.
Combat and enemies
- Enemies no longer track you through cover: after losing sight of you, they run to your last known position.
- Psi projectiles hit enemies along their path, including those running straight at you. This applies to all projectile-based psi attacks.
- Holding fire now automatically reloads your weapon, and reload progress appears on the crosshair.
- Fixed melee weapons wearing out four times faster than intended.
- The pistol now has a complete reload sound and a louder shot.
- Screamers' cries are now audible, and each has its own cry.
- Added a tip on how to hit crawling zombies.
- Zombies no longer fly through fences when struck.
- Rounds in the magazine are preserved when switching weapons.
- Improved bandit throws, boss effects, and the Guardian's roots.
Loot, stashes, and quests
- All stashes are now reachable. Unique icons match their sets.
- Ordinary trees are guaranteed to yield 1–3 wood.
- Loot bags fall to the ground instead of onto roofs.
- A character's backpack is reliably saved after death and lies on the ground.
- Loot and fractal quantities depend on the selected difficulty.
- Clarified the objective order in the main quest. Fixed the survivor escort.
- Radio lines are marked. Natalie has joined the trading channel.
Laboratory
- The laboratory shows undiscovered fractals and where to find them.
- The fractal list no longer freezes the game.
Controls and convenience
- Controller: aim assist for melee combat.
- Controller: a Deposit All button in storage.
- Controller: the dog menu now opens with LB + Y.
- Merchant visit notifications arrive during expeditions.
- After eating in the bunker, the inventory stays open and the character remains selected.
- Scrolling in the loot window no longer switches weapons.
- The cursor returns to its original position after rotating the camera.
- The tutorial now walks you through buying water from the vending machine and includes a camera control tip. The tutorial backpack no longer gets stuck in the workstation.
Languages and interface
- Fixed squares appearing instead of Chinese, Japanese, Korean, and Thai characters.
- Armor and equipment icons are displayed again.
- Fixed untranslated text.
- The bunker map tab no longer shows a gray rectangle.
- Added an explicit consent choice for anonymous statistics collection.
Thank you for playing and reporting bugs! Keep posting in the Steam discussions — we read everything.
This announcement was originally published by ANLI GAMES on Steam on Oct 25, 2026.
Open the original on Steam