System Arrival

System Arrival Demo 0.6.26: Co-op and Bunker Residents

ANLI GAMES

Hello, survivors!

Several demo updates have arrived since our last post. Almost everything in them is a response to your messages in the Steam discussions. Thank you for writing!

Voice-over and music

  • Characters now speak Thai, Italian, Spanish, and Portuguese.
  • The music library has expanded, and scene playlists have been updated.

More reliable, clearer co-op

  • The Multiplayer menu explains how to open your game to friends. The open-game setting is remembered for each save.
  • Invitations appear in-game. Connection errors give a specific reason. The pause menu no longer pauses a co-op game.
  • Resident inventories no longer differ between players: items are neither duplicated nor lost when deposited in storage.
  • A guest's expedition loot goes into the host's storage, including items in the dog's backpack.
  • Expeditions now synchronize containers, loot bags on the ground, map fog, doors, noise, and car alarms.
  • Guest actions in the bunker (training, upgrades, items) are processed by the host. If an action is unavailable, the game explains why.
  • The second player's character no longer turns invisible after returning from an expedition.

Bunker defense

  • Added a defense readiness forecast and a countdown to the first attack.
  • The stabilizer panel now matches the quests.
  • During expeditions, you receive warnings about bunker raids and reports on their outcome.

More independent bunker residents

  • The generator refuels itself from storage, even while everyone is out on an expedition.
  • Residents return to greenhouse work after eating. Food and water are consumed correctly when residents are ordered to the canteen.
  • Residents no longer run back and forth between exercise equipment and hospital beds: they only go to the hospital when actually injured.
  • Residents no longer spin in place or slide around seated after using exercise equipment.
  • Fullness no longer looks like an injury: the health percentage is preserved when maximum health changes.

Storage and equipment

  • Finished items and crops no longer get stuck when storage is full: they are deposited over the limit. New crafting will not start until space is available.
  • The storage right-click menu works again after expeditions.
  • You can enter a number when splitting a stack.
  • Firearms and grenades appear in the Weapons tab again. Consumables are grouped in one tab.
  • Buildings, including storage, can be moved directly from their building window. The unnecessary storage weight restriction has been removed.
  • Weapon attachments no longer disappear after loading a save, and are returned to storage when a weapon is dismantled.
  • Legendary trophies cannot be dismantled, but can be repaired for credits. Their durability no longer drops after balance updates.
  • The vending machine now buys items.

Combat and enemies

  • Enemies no longer track you through cover: after losing sight of you, they run to your last known position.
  • Psi projectiles hit enemies along their path, including those running straight at you. This applies to all projectile-based psi attacks.
  • Holding fire now automatically reloads your weapon, and reload progress appears on the crosshair.
  • Fixed melee weapons wearing out four times faster than intended.
  • The pistol now has a complete reload sound and a louder shot.
  • Screamers' cries are now audible, and each has its own cry.
  • Added a tip on how to hit crawling zombies.
  • Zombies no longer fly through fences when struck.
  • Rounds in the magazine are preserved when switching weapons.
  • Improved bandit throws, boss effects, and the Guardian's roots.

Loot, stashes, and quests

  • All stashes are now reachable. Unique icons match their sets.
  • Ordinary trees are guaranteed to yield 1–3 wood.
  • Loot bags fall to the ground instead of onto roofs.
  • A character's backpack is reliably saved after death and lies on the ground.
  • Loot and fractal quantities depend on the selected difficulty.
  • Clarified the objective order in the main quest. Fixed the survivor escort.
  • Radio lines are marked. Natalie has joined the trading channel.

Laboratory

  • The laboratory shows undiscovered fractals and where to find them.
  • The fractal list no longer freezes the game.

Controls and convenience

  • Controller: aim assist for melee combat.
  • Controller: a Deposit All button in storage.
  • Controller: the dog menu now opens with LB + Y.
  • Merchant visit notifications arrive during expeditions.
  • After eating in the bunker, the inventory stays open and the character remains selected.
  • Scrolling in the loot window no longer switches weapons.
  • The cursor returns to its original position after rotating the camera.
  • The tutorial now walks you through buying water from the vending machine and includes a camera control tip. The tutorial backpack no longer gets stuck in the workstation.

Languages and interface

  • Fixed squares appearing instead of Chinese, Japanese, Korean, and Thai characters.
  • Armor and equipment icons are displayed again.
  • Fixed untranslated text.
  • The bunker map tab no longer shows a gray rectangle.
  • Added an explicit consent choice for anonymous statistics collection.

Thank you for playing and reporting bugs! Keep posting in the Steam discussions — we read everything.

This announcement was originally published by ANLI GAMES on Steam on Oct 25, 2026.

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System Arrival

$13.49base-building · early-access

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