Terrablox

Devlog 4

Digital Witchcraft

Multiplayer

  • First draft Steam multiplayer: lobby create/list/join, host/join via Steam alongside existing LAN flow
  • Various multiplayer related bugfixes: token properties syncing across clients, hidden tokens, fog-of-war, riders
  • Lobby remembers your nickname across sessions
  • Fixed hidden tokens still being clickable/draggable while hidden

Camera

  • Isometric camera now snaps to 5 pitch levels (0°, 20.7°, 35.3°, 54.7°, 90°) in addition to 45° yaw snapping
  • More camera invert options: separate mouse X invert and keyboard X/Y invert toggles
  • Camera controls (orbit/pan) moved to arrow keys

Tokens

  • WASD keyboard movement for tokens, with climbing/falling and camera-relative direction
  • Consistent Q/E rotation behavior in all contexts, with an option to invert
  • Fixed rider selection, pasting, and movement when mounted on other tokens/props

Turn Tracker

  • Turn takers (teams or tokens) can be individually disabled/skipped without removing them from the order

Dice

  • Fixed a multiplication bug in dice expressions
  • Added parentheses syntax for grouping, e.g. (2d6+1)*3

Accessibility

  • UI colors for tools, status, chat, and axis colors, are all customizable in new “Colors” section in the options panel
  • Text size options: global font-size scaling, and individual customization for different parts of the UI

UI Polish

  • More consistent “Escape” behavior across modes and dialogs
  • Better default width and a drag resize handle for the Library panel
  • Better sidebar behavior at different text sizes
  • General UI cleanup pass (campaign picker, scene selector dialogs)
  • Token and marker name/stat overlays now stay below the UI so they never draw on top of menus, sidebars, or dialogs
  • Fixed a bug that could affect token text size updates
  • Fixed a crash when a settings change tried to update a button freed by a scene change

Visuals

  • Fixed a bug where rotating/flipping a prop could leave stale lighting until the next full rebuild
  • Moonside mode now draws outlines between blocks of different colors, so flat boundaries are more visible

Audio (first draft)

  • Foundations for audio system (UI, semi-diegetic block/token sounds, diegetic marker emitters, scene-wide ambient)
  • Token-based listeners with wall occlusion
  • Marker emitters extended to support diegetic sound sources

This announcement was originally published by Digital Witchcraft on Steam on Jun 25, 2026.

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Terrablox

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