Devlog 4
Multiplayer
- First draft Steam multiplayer: lobby create/list/join, host/join via Steam alongside existing LAN flow
- Various multiplayer related bugfixes: token properties syncing across clients, hidden tokens, fog-of-war, riders
- Lobby remembers your nickname across sessions
- Fixed hidden tokens still being clickable/draggable while hidden
Camera
- Isometric camera now snaps to 5 pitch levels (0°, 20.7°, 35.3°, 54.7°, 90°) in addition to 45° yaw snapping
- More camera invert options: separate mouse X invert and keyboard X/Y invert toggles
- Camera controls (orbit/pan) moved to arrow keys
Tokens
- WASD keyboard movement for tokens, with climbing/falling and camera-relative direction
- Consistent Q/E rotation behavior in all contexts, with an option to invert
- Fixed rider selection, pasting, and movement when mounted on other tokens/props
Turn Tracker
- Turn takers (teams or tokens) can be individually disabled/skipped without removing them from the order
Dice
- Fixed a multiplication bug in dice expressions
- Added parentheses syntax for grouping, e.g. (2d6+1)*3
Accessibility
- UI colors for tools, status, chat, and axis colors, are all customizable in new “Colors” section in the options panel
- Text size options: global font-size scaling, and individual customization for different parts of the UI
UI Polish
- More consistent “Escape” behavior across modes and dialogs
- Better default width and a drag resize handle for the Library panel
- Better sidebar behavior at different text sizes
- General UI cleanup pass (campaign picker, scene selector dialogs)
- Token and marker name/stat overlays now stay below the UI so they never draw on top of menus, sidebars, or dialogs
- Fixed a bug that could affect token text size updates
- Fixed a crash when a settings change tried to update a button freed by a scene change
Visuals
- Fixed a bug where rotating/flipping a prop could leave stale lighting until the next full rebuild
- Moonside mode now draws outlines between blocks of different colors, so flat boundaries are more visible
Audio (first draft)
- Foundations for audio system (UI, semi-diegetic block/token sounds, diegetic marker emitters, scene-wide ambient)
- Token-based listeners with wall occlusion
- Marker emitters extended to support diegetic sound sources
This announcement was originally published by Digital Witchcraft on Steam on Jun 25, 2026.
Open the original on Steam