Terrablox

Devlog 4

Digital Witchcraft

Multiplayer

First draft Steam multiplayer: lobby create/list/join, host/join via Steam alongside existing LAN flow Various multiplayer related bugfixes: token properties syncing across clients, hidden tokens, fog-of-war, riders Lobby remembers your nickname across sessions Fixed hidden tokens still being clickable/draggable while hidden

Camera

Isometric camera now snaps to 5 pitch levels (0°, 20.7°, 35.3°, 54.7°, 90°) in addition to 45° yaw snapping More camera invert options: separate mouse X invert and keyboard X/Y invert toggles Camera controls (orbit/pan) moved to arrow keys

Tokens

WASD keyboard movement for tokens, with climbing/falling and camera-relative direction Consistent Q/E rotation behavior in all contexts, with an option to invert Fixed rider selection, pasting, and movement when mounted on other tokens/props

Turn Tracker

Turn takers (teams or tokens) can be individually disabled/skipped without removing them from the order

Dice

Fixed a multiplication bug in dice expressions Added parentheses syntax for grouping, e.g. (2d6+1)*3

Accessibility

UI colors for tools, status, chat, and axis colors, are all customizable in new “Colors” section in the options panel Text size options: global font-size scaling, and individual customization for different parts of the UI

UI Polish

More consistent “Escape” behavior across modes and dialogs Better default width and a drag resize handle for the Library panel Better sidebar behavior at different text sizes General UI cleanup pass (campaign picker, scene selector dialogs) Token and marker name/stat overlays now stay below the UI so they never draw on top of menus, sidebars, or dialogs Fixed a bug that could affect token text size updates Fixed a crash when a settings change tried to update a button freed by a scene change

Visuals

Fixed a bug where rotating/flipping a prop could leave stale lighting until the next full rebuild Moonside mode now draws outlines between blocks of different colors, so flat boundaries are more visible

Audio (first draft)

Foundations for audio system (UI, semi-diegetic block/token sounds, diegetic marker emitters, scene-wide ambient) Token-based listeners with wall occlusion Marker emitters extended to support diegetic sound sources

This announcement was originally published by Digital Witchcraft on Steam on Jun 25, 2026.

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