Terrablox

Terrablox is Now Available!

Digital Witchcraft

Terrablox is Now Available!

Terrablox is out today! Thank you to everyone who playtested, sent feedback, and wishlisted along the way. Here is a look at what has been added since the last update, most of it aimed at making Terrablox ready to open and start playing right away.

Ready-to-Use Content

  • 400+ stock slabs across fantasy, dungeon, sci-fi, modern, western, nautical, graveyard, nature, wasteland, and battlefield. Many are buildings with working interiors and stairs. There are also modular wall and hall kits (stone, wood, Tudor, brick, office, sci-fi), roads, minecart track, vehicles, cave walls, and realistic-scale trees.
  • Doors and gates are separate pieces sized to fit their doorways. Place them, turn them into props, or leave them out. Fences and barriers have matching gateways.
  • 230+ stock tokens using Dungeon Crawl Stone Soup art: humanoids, giants, beasts, monsters, dragons, undead, fiends, celestials, and fey. Bases are sized to the space each creature actually occupies.
  • 2 meter scale slabs and mech standees for Battletech and Lancer style games.
  • Lots of new stock sound effects and looping ambient sounds, plus furniture and grimdark slabs.

A Cleaner, Finished UI

  • Many toolbar buttons are now icons with tooltips naming each tool.
  • The UI theme is finalized and consistent across all panels and dialogs.
  • Creating and renaming things now uses a pop-up prompt.
  • New "Open User Folder" buttons in more places, and file dialogs start in your user data folder.
  • The build version is shown in the status bar.
  • Single-click a Library item to put it in hand. Unique Tokens now live in the Library panel.
  • Pasting from/Saving to the Library is clearer, and folder expansion is remembered between openings.
  • Camera zoom buttons were added to the sidebar.

Building

  • Improved rotate and mirror controls for slabs and props.
  • New Arch shape.
  • Extra stock palettes with a palette switcher, and a scene quantize option.
  • The cut plane and build grid now keep re-centering on the camera.
  • Scene "Normalize" handles tokens sitting on empty space.
  • New scenes default to a full-strength sun.

Scene Settings and Visuals

  • Fog-of-war colors can be customized per scene.
  • New "Emissive strength" slider for how bright emitter blocks and lights look.
  • A scene setting controls whether fog obscures or ignores the sky.
  • Rulers now draw translucent surfaces.

Multiplayer and Steam

  • Props, markers, and notes now sync across the network, and joining players get them in the initial world snapshot.
  • Large payloads over Steam are now sent in paced chunks, which should fix data loss when joining.
  • Undo of block edits and lighting changes now sync to other players.
  • Fixed token property desyncs (Light, Flying, Observer) between host and clients.
  • A loading overlay shows while joining, and the invite code is visible in the Lobby before the session starts.
  • Some out-of-memory fixes, including a lighting propagation rework.

Audio

  • Audio emitters are now their own object (GM "Audio" tool), with a new sound browser: Stock and Custom tabs, preview, and import of your own sounds.
  • Mono audio option.
  • Audio markers are hidden from the Play view by default.

Tokens and Play

  • First-person (POV) mode: WASD movement, flying height hotkeys, and the camera tracks the possessed token.
  • Optional automatic duplicate names when pasting tokens: Goblin 1, Goblin A, or random IDs like Goblin K7Q so players can't count the enemies.
  • Hidden tokens no longer cast light or share vision.
  • Flying token drop lines show a height label.
  • Token teleport hotkey (J).
  • Markers support copy and paste, and are only visible within line of sight.
  • Many fixes for riders, overlapping tokens, and fog-of-war edge cases.

Multiplayer over Steam is still the roughest edge, so if you hit problems hosting or joining, please report them in the Steam discussions. Thanks for playing, and enjoy building!

This announcement was originally published by Digital Witchcraft on Steam on Nov 10, 2026.

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Terrablox

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