Ultimate Classic Car Racing 2 — Demo 3.0 Update Changelog
Ultimate Classic Car Racing 2 — Demo 3.0 Update Changelog
This will be the final major demo update before the full release of Ultimate Classic Car Racing 2 on November 12.
With Steam Next Fest underway, we wanted to bring the demo up to date with the latest improvements and give players one last look at the game before launch.
Thank you to everyone who has played the demo and shared feedback. steamhappy
This update focuses on improving vehicle readability, collisions, weapon balance, and camera behavior across the Race and Elimination tracks.
Development has also continued on systems intended for the full 1.0 release.
Demo Changes
Vehicle Outlines
- Added a new outline system for player vehicles.
- Player vehicles now use an outline based on their assigned car color, making them easier to identify during chaotic races.
- Outlines have been designed to improve readability without interfering with the original vehicle materials.
- Bots do not use the outline system.
- Added an option to enable or disable vehicle outlines.
- Vehicle outlines are enabled by default.
- Outline settings are updated immediately when changed from the settings menu.
Collision Physics
Vehicle collisions have received several adjustments to make impacts feel more chaotic and responsive.
- Improved the physical response when vehicles collide with each other.
- Improved rear collisions.
- Improved side collision reactions.
- Improved head-on collisions between vehicles.
- Vehicles now receive a stronger push in the opposite direction during frontal impacts.
- Added a small hop during certain frontal collisions to make impacts feel less static.
- Improved vehicle body movement during heavy collisions.
- Improved collisions against walls and obstacles.
- Frontal collisions with walls and obstacles can now push the vehicle backwards instead of simply stopping it immediately.
- Added a small vertical reaction during stronger frontal impacts against the environment.
Weapon Stun Balance
- Rebalanced stun effects across all weapons.
- Adjusted stun duration depending on the type of weapon and impact.
- Reduced situations where players could remain unable to react for too long after being hit.
- Reviewed stun values across the weapon roster for better overall balance.
Race & Elimination Cameras
- Adjusted camera zoom across all Race tracks.
- Adjusted camera zoom across all Elimination tracks.
- Reviewed camera framing on each track individually.
General Improvements
- Additional vehicle physics adjustments.
- Minor improvements to visual readability during matches.
- Additional balancing changes to weapon interactions.
- Minor camera adjustments across Race and Elimination.
- General fixes and improvements based on playtesting.
In Development for Version 1.0
The following systems are currently being developed for the full release and are not part of the current demo progression.
Unlock System
- Added the foundation for the Version 1.0 unlock system.
- Added support for tracking unlockable content.
- Added persistent unlock data between game sessions.
- Added saving and loading support for player unlock progress.
- Continued work on integrating unlockable content with the game's menus and selection systems.
The unlock system is being developed specifically for the full Version 1.0 release and will continue to be expanded as more content is integrated.
This announcement was originally published by BlakVice on Steam on Oct 19, 2026.
Open the original on Steam