Ultimate Classic Car Racing 2

ULTIMATE CLASSIC CAR RACING 2 IS OUT!!!

BlakVice

After spending a long time working on UCCR2 and thinking a lot about what it would be like, I'm very happy that all the hard work has paid off and it's now available to everyone and, even better, to play with friends!

It's been a constant back-and-forth of testing mechanics, removing things and adding others to reach the final result, but I'm really happy with it.

A special thank-you to everyone who tried the demos, the playtest, and attended the events. Your feedback helped me polish the game a lot, but that's not all: I have a few surprises coming up. — From: BlakVice.

And for newcomers seeing the game for the first time, UCCR2 is a celebration of couch party games. That means a game to play with your friends and enjoy the chaos and destruction while you yell at each other, trade insults, and eat snacks. The game has combat, multiple game modes, and shared-screen multiplayer for 1 to 8 players, with bots too! (Well, only in some game modes.)

Launch surprise!!

The game will have a special 20% discount to celebrate its release for 7 days starting at launch!!!

What's currently in the game? Version 1.0

For launch, I tried to include the most important things and what I felt would help deliver a more polished experience. Here's what you'll find:

  • Local multiplayer for 1 to 8 players (with bots in some game modes).
  • 12 game modes: 4 main modes and their variants.
  • Rally Mode, a playlist I designed to play specific modes or a combination of everything.
  • Weapons: every weapon interacts with the others, so you can “combine” them to win matches.
  • 27 maps across all game modes.
  • A small progression system to unlock cars.
  • 12 car looks, 3 of which can be unlocked by reaching milestones.
  • Car customization: colors, decals, and stickers.
  • Statistics: matches played, types of matches played, and cars destroyed.
  • Support for lots of controllers (at least the ones I managed to borrow).
  • Single-player tutorial.
  • Lots more surprises!!

Post-launch event

One more important thing: I'll be at GCMX with my friends from work at Cometa Games one day after launch, so if any devs or players are attending the event, see you there!!

And what's next?

When I started the project, I was thinking, “I'm going to play this with my friends on my Steam Deck while we have a few beers and fight.” So here are the things I'd like to add after launch (keep in mind, nothing listed here is confirmed for the future; these are just ideas I had during development).

  • More classic cars: I want to make use of the unlock system I stole from Saw Counter... I mean, borrowed, to add more cars with more objectives.
  • Drinking Mode: I originally thought of making a separate game for this, but it's a game mode for having shots of alcohol or soft drinks.
  • Solo Mode: an alternative way to play alone, with challenges and difficulty (this is already experimental in an internal branch I'm working on).
  • Leaderboards: wouldn't it be cool to see how your friends are doing with their copies of the game?
  • More unique maps: I liked the train map; maybe I'll make another one and release new maps from time to time.
  • Point selection for Versus game modes.

See you later

Well, once again, thank you so much, everyone, and enjoy the game <3. Oh, and by the way, if you have any bugs, questions, or suggestions, feel free to message me on Discord. No spam, pls (blakvice).

Discord

This announcement was originally published by BlakVice on Steam on Nov 10, 2026.

Open the original on Steam

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