VALHALL: Harbinger

Co-op Carrying, Physics & Combat Tweaks

Blackrose Arts

Skål, Vikings!

Two weeks ago, we introduced the first iteration of our physical carrying system. Today's patch rolls out the next step, bringing the core multiplayer mechanic online: co-op carrying.

Right now, you can try this out on the test chest in the survival area, but in future patches, this is how you will haul heavy loot back from raids. Further down the line, this same system will also let you drag wounded friends out of danger.

To be upfront, our latest tests showed that while the core system works well under the hood, the visual polish isn't there yet. In its current state, it is very rough - the hands can freak out, the loot can randomly flip over, and things get messy quickly. Still, we wanted to push this raw version live so you can see the progress and mess around with the mechanics while we work on smoothing everything out.

Here is what today's patch brings:

Co-op Carrying & Physics

  • You can now grab a heavy chest with a teammate to lift and carry it together, or grab it by one end to drag it along the ground if you are on your own.
  • Grip is now driven by physical tension. If you and your partner walk in opposite directions, or if the chest gets wedged in a doorway, your grip will break and the item will drop.
  • You can now approach and pick up heavy objects from any side without the item awkwardly twisting or spinning your character around.
  • Added dynamic hand IK that reaches for the specific edge or center of the object you are holding, though it is still very glitchy and unpolished for now.
  • Fixed an issue where the held state could glitch out and leave items permanently locked from interaction.

Combat & General Tweaks

  • Taking a hit from an enemy while carrying a heavy object will now force you to drop it.
  • Pressing the Attack Button while carrying an item now drops it immediately so you can quickly draw your weapon in a pinch.
  • Heavy loot thrown or dropped with enough momentum can ragdoll enemies (or your friends) on impact.
  • Made the physical item interaction bindable in the settings menu.
  • Fixed a crash that could occur when a player respawned.

Thank you for following our progress. Keep your shields ready, and we'll see you in the next patch!

Skål!

Blackrose Arts

This announcement was originally published by Blackrose Arts on Steam on Oct 14, 2026.

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VALHALL: Harbinger

$14.99building · early-access

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